MTA Team Blokker_1999 Posted July 30, 2006 MTA Team Posted July 30, 2006 Well, it's been some time since we last updated the front page, and I guess some people are wondering if we are still alive. Well this post answers that question. We do try to keep people updated on our blog from time to time but even that is slowing down lately. Development has slowed down a bit due to some real life issues from some devs, but we are still doing our best to get it out as soon as we can. MrJax joined our team to get us back on track. So what has happend since our last news post? * We improved sync on some areas. Not only making things smooth but also syncing things like vehicle damage, even when you just join. * Oli has added a full size radar map, this can be toggled by the press of a button. * MrJax has been working on team support. You can now send private messages to your entire team. * Something else that has been added is trailer support. No not movies but trucks. Both tow-trucks and and standard heavy trucks can carry other trailers, this extends from fuel tanks over to simple containers. * Off course we also want other types of transportation and we have also worked on trains. * Oli has also worked on the admin system, it has received a complete rewrite. It is more versatile both ingame as outside. Not only more commands but also easy to use for most people. You can connect in different ways. Ingame rcon, admin client and even telnet. The ban system has also been renewed, a ban can even be accompanied by a reason. * And Bishop from our QA team has also made a video.
m21 Posted July 30, 2006 Posted July 30, 2006 im happy that MTA-SA will have so many features and i always like to read your good news. and i want to ask something: you made the trains work but actually the wagons are missing, which means that you need to really get ON it to take a ride. you also said that you have added trailer support. the vagons are actually kind of trailers! arent they? SO maybe full length trains can be supported? and another question - can you next time post not only what you did but also what you want to do until the next update? (of course there should be something exept of checking bugs - but if there isnt its pretty good too ) good job guys! ----------------------------------------------------------------------------------- EDIT there gonna be molotovs!? OMG i love thrown weapons! you gonna success guys and its gonna be the best multiplayer GTA mod ever!!! good!
lil Toady Posted July 30, 2006 Posted July 30, 2006 when does this release??? Rule no.1: Never ask about the release date You will not get an answer as no-one knows the date, even the developers, as there can appear some bugs here and there to be fixed before the release
vicecity55 Posted July 30, 2006 Posted July 30, 2006 ok,but it seems pretty close to releasing right?
Oli Posted July 31, 2006 Posted July 31, 2006 Its not that close yet, it is still in alpha and features are still being implemented. Then it needs to go through beta where bugs are found and fixed in the features written in alpha.
meazle Posted July 31, 2006 Posted July 31, 2006 Many thanks for the update. I already love the trains and that big map! Keep up the good work! But the wait is a torture, but mostlikely worth it
fiedore Posted July 31, 2006 Posted July 31, 2006 Rule no.1: Never ask about the release date You will not get an answer as no-one knows the date, even the developers, as there can appear some bugs here and there to be fixed before the release Sounds like Duke Nukem Forever
erorr404 Posted July 31, 2006 Posted July 31, 2006 Rule no.1: Never ask about the release date You will not get an answer as no-one knows the date, even the developers, as there can appear some bugs here and there to be fixed before the release Sounds like Duke Nukem Forever It sounds absolutely nothing like it. The team has a clear set of goals and know exactly what this release will look like.
crazy_man Posted July 31, 2006 Posted July 31, 2006 er... how large is the video? BTW: keep up the bloddy good work
CoZ Posted July 31, 2006 Posted July 31, 2006 er... how large is the video?BTW: keep up the bloddy good work 17.4 MB
Guest Posted July 31, 2006 Posted July 31, 2006 I have two questions about mta dm: 1. Will the dedicated servers be more develped and more reliable? Sa-mp's servers sometimes wldnt show up cause of some peoples connection and some ppl couldnt get it to work no matter what. 2.Will gamemodes have to be coded? U know like the pawn language in sa-mp. Btw lovin the new mta! nice work
Harry Posted July 31, 2006 Posted July 31, 2006 Im just about to own Talidan on that screenshot! Lies! You could never beat anyone
Lággy Posted July 31, 2006 Posted July 31, 2006 2.Will gamemodes have to be coded? U know like the pawn language in sa-mp. The SDK will be like the pawn scripting tool. So I've heard. Btw, nice update MTA
erorr404 Posted July 31, 2006 Posted July 31, 2006 The SDK will be much more powerful than a scripting system.
Lággy Posted July 31, 2006 Posted July 31, 2006 The SDK will be much more powerful than a scripting system. This is a bit off topic but will the SDK support car mods, custom sound files, ect or is it too early to say?
erorr404 Posted July 31, 2006 Posted July 31, 2006 It will from what I've heard around the forum, but a dev should confirm..
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