Search the Community
Showing results for tags 'rectangle'.
-
I want to render a rectangle to the cursor, but the rectangle too far from the cursor.. How to fix this in my code? code: local sx_, sy_ = 1920, 1080 local sx__, sy__ = guiGetScreenSize() local xm, ym = sx__/sx_, sy__/sy_ function render() local screenx, screeny = getCursorPosition() dxDrawRectangle((sx_-687) * xm * screenx, (sy_/2+70) * ym * screeny, 170 * xm, 25 * ym,tocolor(255,181,64,80)) end addEventHandler("onClientRender",root,render) the problem:
-
I want create a dxdraw rectangle and text on the map. But how to make this possible?
-
hello i'm making an arrow that follows the front of the rectangle. but the problem is, it's working fine to me and it follows the front of it with no problems but the other players not seeing the arrow in the right position they see it in another position. Code: local screenW, screenH = guiGetScreenSize () addEventHandler ("onClientRender", root, function () local veh = getPedOccupiedVehicle (localPlayer) if (veh) then local hp = math.floor (getElementHealth (veh) / 10) local calcule_hp = (screenW * 0.9114) + (hp / 100 * screenW * 0.0805) - (screenW - 2995 * 0.9070 / 2) dxDrawRectangle (screenW * 0.9114, screenH * 0.9323, hp / 100 * screenW * 0.0805, screenH * 0.0117, tocolor (7, 247, 142, 209), false) dxDrawText ("HP: " .. hp .. "%", screenW * 0.8638, screenH * 0.9310, screenW * 0.8997, screenH * 0.9505, tocolor (7, 247, 142, 255), 1.00, "default", "center", "top", false, false, false, false, false) dxDrawImage (calcule_hp, screenH * 0.9206, screenW * 0.0095, screenH * 0.0117, "Images/arrow.png", 0, 0, 0, tocolor (255, 255, 255, 255), false) end end ) So any help please ?
-
local start = getTickCount() local one, one1 = -300, 604 local two, two1 = 0, 604 local screenW, screenH = guiGetScreenSize() local text = "" local pic = "j" function draw() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 1500) - start), "Linear") local now = getTickCount() dxDrawRectangle(x,y, screenW * 0.2306, screenH * 0.0356, tocolor(0, 0, 0, 130), false) dxDrawText(" * "..text, x, y, screenW * 0.2340, screenH * 0.7044, tocolor(255, 255, 255, 255), 1.00, "default", "left", "center", false, false, false, true, false) end addEventHandler("onClientPlayerChangeNick", root, function(oldName, newName) addEventHandler("onClientRender", root,draw) text = string.format("#%02X%02X%02X", getPlayerNametagColor(source)) .. oldName .. " #FFffFFneve mostantól " .. string.format("#%02X%02X%02X", getPlayerNametagColor(source)) .. newName .. "" pic = "c" setTimer ( function() removeEventHandler("onClientRender", root, draw) end, 5000, 1 ) end ) this is my code. the dx things are working, just the animation does not working how to fix? sorry for my very bad english :C