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Ever wanted to replace vehicles, skins and objects in your server by simply dragging & dropping the mods to a folder? Now it's possible! With auto_modloader, you can configure certain directories that it will scan for all model IDs and names. These models are then sent to the client for replacing. The system is robust, optimized and minimalistic. It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repository (Download & Documentation) : https://github.com/Fernando-A-Rocha/mta-auto-modloader#readme Community Page (Download) : https://community.multitheftauto.com/index.php?p=resources&s=details&id=18803 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy! Happy modding!!
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Olá pessoal estou com outro problema diferente agora, basicamente tou com um mod de trancar veiculos aqui porem ele veio com o som de trancar veiculo muito feio, consegui trocar o som quando o player tranca o veiculo sem estar nele porem tou tendo dificuldades para conseguir colocar um som diferente se o player estiver dentro do veiculo server side function doToggleLights ( source, beep ) local theVehicle if ( getElementType(source) == "vehicle" ) then theVehicle = source end if ( getElementType(source) == "player" ) then theVehicle = getElementData ( source, "cl_ownedvehicle" ) end if ( theVehicle ) then if (getElementType(source) == "player") then if not (getPedOccupiedVehicle(source)) then if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then -- if the current state isn't 'force on' setVehicleOverrideLights ( theVehicle, 2 ) -- force the lights on -- play sound close to element if ( beep == true ) then local theElement = theVehicle triggerClientEvent ( getRootElement(), "playSoundLockOut", getRootElement(), theElement, 5) end else setVehicleOverrideLights ( theVehicle, 1 ) -- otherwise, force the lights off end else if ( beep == true ) then local theElement = theVehicle triggerClientEvent ( getRootElement(), "playSoundLockIn", getRootElement(), theElement, 5) end end end else end end Obrigado a quem puder ajudar Principalmente ao @Lord Henryque tem me ajudado bastante aqui!
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Olá Tenho um sistema de seta mas ta encriptado porem preciso do element data dele para adicionar no velocimetro o desenvolvedor foi o tommy scripter acho se alguem souber os element data das setas agradecia ou outro mod de dar seta
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Olá estou aqui com uns mods de empregos que permitem ganhar exp sempre que conclui o trabalho porem estava a funcionar perfeitamente mas depois de colocar o servidor na host começou a aparecer este erro : "ERROR:[Agencia]/ir-lixeiro/Danilin_S.lua:147:attempt to perform arithmetic on a boolean value" e ja nao esta ganhando EXP Alguem sabe resolver? Apenas tem Server-Side local Marker_Emprego = createMarker ( 2182.86792, -1982.49438 +6, 13.55141 -1, "cylinder", 1.5, 16, 111, 231, 50) local Blip_Emprego = createBlipAttachedTo( Marker_Emprego, 11 ) local Veiculo = createVehicle( 408, 2178.33301, -1982.59888 +6, 13.55138 +0.5, 0, 0, 90 ) setBlipVisibleDistance(Blip_Emprego, 150) setElementFrozen( Veiculo, true ) setVehicleDamageProof( Veiculo, true ) setVehicleLocked(Veiculo, true) Marker_Aleatorios = { {2182.49585, -1996.44495, 13.54688}, {2190.50732, -2002.93738, 13.54688}, {2165.94678, -1986.73853, 13.55469}, {2193.5373535156, -2009.6970214844, 13.55469}, -- AS MESMA POS DA DE CIMA (PRA NÃO SAIR O MESMO TODA HORA) {2190.50732, -2002.93738, 13.54688}, {2182.49585, -1996.44495, 13.54688}, {2193.5373535156, -2009.6970214844, 13.55469}, {2165.94678, -1986.73853, 13.55469}, } --[[ ><><><><><><><><><><><><><><><><><><><>< >< Infos Trab >< ><><><><><><><><><><><><><><><><><><><>< --]] local Blip_Marcar = createBlipAttachedTo( Marker_Emprego, 0 ) setElementVisibleTo ( Blip_Marcar, root, false ) function Infos_Emprego ( source ) local Emprego = getElementData ( source, "Emprego" ) if Emprego == "Lixeiro" then if isElementVisibleTo ( Blip_Marcar, source ) then setElementVisibleTo ( Blip_Marcar, source, false ) outputChatBoxInfo ( "Seu Local de Trabalho foi Desmarcado do Mapa!", source, 255, 165, 0, true ) else setElementVisibleTo ( Blip_Marcar, source, true ) outputChatBoxInfo ( "Seu Local de Trabalho foi Marcado no Mapa!", source, 255, 165, 0, true ) end end end addCommandHandler ( "infos", Infos_Emprego ) --[[ ><><><><><><><><><><><><><><><><><><><>< >< Carregar Lixo >< ><><><><><><><><><><><><><><><><><><><>< --]] Object_Lixo = {} Marker_Entregar = {} function Pegar_Lixo (source) local Emprego = getElementData ( source, "Emprego" ) local Px, Py, Pz = getElementPosition( Marker_Emprego ) local Lixo = getElementData( source, "Lixo" ) local Random_Pos = math.random ( #Marker_Aleatorios ) if not isPedInVehicle ( source ) then if isElementWithinMarker(source, Marker_Emprego) then if Lixo == false then if Emprego == "Lixeiro" then setPedAnimation( source, "CARRY", "liftup", 1.0, false ) setTimer(function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData(source, "Recompensa", 0) setPedAnimation( source, nil ) setElementData( source, "Lixo", true ) toggleControl( source, "jump", false ) toggleControl( source, "fire", false ) toggleControl(source, "aim_weapon", false) setPedAnimation( source, "CARRY", "crry_prtial", 4.1, true, true, true ) Object_Lixo[source] = createObject( 1264, Px, Py, Pz ) Marker_Entregar[source] = createMarker ( Marker_Aleatorios[Random_Pos][1], Marker_Aleatorios[Random_Pos][2], Marker_Aleatorios[Random_Pos][3] -2.2, "cylinder", 2.5, 16, 111, 231, 50) setElementVisibleTo ( Marker_Entregar[source], root, false ) setElementVisibleTo ( Marker_Entregar[source], source, true ) addEventHandler("onMarkerHit", Marker_Entregar[source], Fim_Emprego) exports.bone_attach:attachElementToBone(Object_Lixo[source], source, 4, 0, 0.4, - 0.6, -90, 0, 0 ) end, 1000, 1) else outputChatBoxError ( "Apenas lixeiros podem trabalhar aqui!", source, 255, 165, 0, true ) end end end end end addCommandHandler("lixo", Pegar_Lixo) function Mensagem_Aviso (source) local Emprego = getElementData ( source, "Emprego" ) if isPedInVehicle ( source ) then return end if Emprego == "Lixeiro" then if isElementWithinMarker(source, Marker_Emprego) then --outputChatBox ( "Digite /lixo para pegar no lixo!", source, 255, 165, 0, true ) end end end addEventHandler("onMarkerHit", Marker_Emprego, Mensagem_Aviso) --[[ ><><><><><><><><><><><><><><><><><><><>< >< Entregar Lixo >< ><><><><><><><><><><><><><><><><><><><>< --]] function Fim_Emprego (source) local Xp = tonumber(getElementData(source, "minutes")) or 0 local Lixo = getElementData( source, "Lixo" ) local Recompensa = math.random(25, 50) local Recompensaxp = math.random(25, 50) if not isPedInVehicle ( source ) then if isElementWithinMarker(source, Marker_Entregar[source]) then if Lixo == true then setPedAnimation( source, "CARRY", "putdwn", 1.0, false, false, false, true ) setTimer(function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData( source, "Lixo", false ) toggleControl( source, "jump", true ) toggleControl( source, "fire", true ) toggleControl(source, "aim_weapon", true) setPedAnimation( source, "CARRY", "liftup", 0.0, false, false, false, false ) --if isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Vip2")) then --setElementData(source, "Recompensa", Recompensa *2) --setElementData(source, "minutes", Xp + getElementData(source, "Recompensa")) --givePlayerMoney(source, getElementData(source, "Recompensa")) --triggerClientEvent(source, "addNotification", root, "#106FE7[ #ffffffVIP#106FE7 ] #ffffffVocê entregou o lixo e ganhou: "..getElementData(source, "Recompensa").."$", "sucesso") --elseif isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Vip")) then --setElementData(source, "Recompensa", Recompensa *2) --setElementData(source, "minutes", Xp + getElementData(source, "Recompensa")) --givePlayerMoney(source, Recompensa) --triggerClientEvent(source, "addNotification", root, "#106FE7[ #ffffffVIP#106FE7 ] #ffffffVocê entregou o lixo e ganhou: "..getElementData(source, "Recompensa").."$", "sucesso") if isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setElementData(source, "Recompensa", Recompensa) givePlayerMoney(source, Recompensa) setElementData(source, "minutes", Xp + getElementData(source, "Recompensaxp")) if ( getElementData(source,"minutes") > 999 ) then setElementData(source,"minutes",0) setElementData(source,"Level",(getElementData(source,"Level") or 0) +1) end end end, 1200, 1) end end end end addEventHandler( "onPlayerQuit", root, function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end end) addEventHandler( "onPlayerWasted", root, function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData( source, "Lixo", false ) toggleControl( source, "jump", true ) toggleControl( source, "fire", true ) toggleControl(source, "aim_weapon", true) end) function outputChatBoxInfo(text, player, ...) triggerClientEvent(player, "N3xT.dxNotification", root, tostring(text), "info") end function outputChatBoxError(text, player, ...) triggerClientEvent(player, "N3xT.dxNotification", root, tostring(text), "error") end
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Olá pessoal tenho aqui um script de Trancar veiculo porem se eu sair do veiculo e deixar ele trancado e entrar noutro veiculo e trancar ficam os dois trancados e tenho acesso para destrancar os dois, mas todos os player tambem tenhem ou seja eles podem destrancar os veiculos que eu tranquei alguem pode ajudar? Client Side function processLockUnlock(vehicle) local locked = isVehicleLocked(vehicle) if isPedInVehicle(localPlayer) then if locked then playSounds("lockin") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) else playSounds("lockin") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) end else if locked then playSounds("lockout") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) setVehicleOverrideLights ( vehicle, 2 ) setTimer ( setVehicleOverrideLights, 1000, 1, vehicle, 1 ) outputChatBox ( "\n#ff8c00✘ #ffffffINFO #ff8c00✘➺ #ffffffVeiculo Destrancado!\n", 255, 165, 0, true ) else playSounds("lockout") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) setVehicleOverrideLights ( vehicle, 2 ) setTimer ( setVehicleOverrideLights, 1000, 1, vehicle, 1 ) setTimer ( setVehicleOverrideLights, 1500, 1, vehicle, 2 ) setTimer ( setVehicleOverrideLights, 2000, 1, vehicle, 1 ) outputChatBox ( "\n#ff8c00✘ #ffffffINFO #ff8c00✘➺ #ffffffVeiculo Trancado!\n", 255, 165, 0, true ) end end end local klikkTimer = false function setVehicleLockState() --Função trancar o carro if klikkTimer then return end if isTimer(klikkTimerRun) then return end klikkTimer = true klikkTimerRun = setTimer(function() klikkTimer = false end,500,1) local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then processLockUnlock(vehicle) else local int2 = getElementInterior(localPlayer) local dim2 = getElementDimension(localPlayer) local mx,my,mz = getElementPosition(localPlayer) for k,v in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(v) local int = getElementInterior(v) local dim = getElementDimension(v) local dist = getDistanceBetweenPoints3D(x,y,z,mx,my,mz) if dist <= 10 and int2 == int and dim2 == dim then processLockUnlock(v) return end end end end bindKey("l", "down", setVehicleLockState)
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Olá pessoal enviei recentemente um servidor para a host porem, eu tinha um mod de custumizaçao de skins o SQH_characters mas infelizmente deixou de funcionar assim que enviei o servidor para a host não sei porque se alguem poder ajudar agradecia
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ALGUEM TEM SCRIPT DE AUMENTAR O NIVEL DE PROCURADO PARA MAIS DE 6 OU COMO POSSO FAZER UM SCRIPT DESSE PQ TO PRECISANDO MUITO PARA MTA
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Hey everyone, I'm looking for a modeler and I'm willing to compensate for the service. I'm looking to have certain things done/modified on the Raindance such as: Adding seats into the interior Retexturing Making the sliding doors functional Feel free to pm me here, the sooner you reach out the better. Yours, Vseven
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Hi, today I show this model to you. This model changes the Come a Lot Hotel, by a mall with interior and business. My Discord: Andrewss2#2404, information here on Discord! Payment: Paypal. Images:
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Hi everybody, I'll start to publish my creations here in this forum. Today I show off this modelling. Replaces the circus hotel of Las Venturas by a cinema based on a real life building. The cinema screen is a resource called: Loki's Cinema Experience, you can find it in the mta community. Please contact me by Discord: Andrewss2#2404. UNIQUE DISCORD!!!!. Images:
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hardcore NoMercy [EU] - Hardcore-Survival not just in name ;)
MrEľz posted a topic in Servers to play on
NoMercy ☆ DayZ server made with attention to details, requiring more than just the basics ☆ Discord: https://discord.gg/fSaqsQWgkz IP: 46.4.123.138:2402 Name: NoMercy Map: chernarusplus Platform: PC In order to survive, it is not enough to master a few boring techniques proposed by the creators, but it is necessary to expand your survival skills with new experiences. We want every player to immerse themselves in the post-apocalyptic zombie world and be able to take full advantage of the DayZ potential. ▪︎ To survive, it is essential to obtain food from a variety of sources, not just from found cans. ▪︎ Don't just rely on wells to quench your thirst - some may turn out to be emptied. ▪︎ Each animal hunted, each meter run increases the skills levels of the character, which may help player in surviving longer. ▪︎ Experience expanded sickness system, fatigue with necessary, short sleeping time, fractures and the need to use medication wisely. ▪︎ Use an extensive crafting system to craft shelter, weapons and tools. ▪︎ Plan your trip and explore the unique locations that we have prepared, but be careful - another player is not the only threat waiting on NoMercy! ▪︎ You can meet dangerous animals, mutants and a large number of zombies all over the map. ▪︎ The military bases offering the best equipment are covered by toxic and radiation zones, and getting there, without detriment to your health, requires appropriate protective clothing. We have prepared all these attractions with the idea of creating a server for survival fans. Below is a full list of changes and modifications that can be found on this server. ☆ Loot ☆ ▪︎ Reduced availability of items. Nails and ammunition are mostly found in small amounts. ▪︎ Single, full packs of ammunition and nails are sporadic. ▪︎ Krasnostav Airport (Tier 2) - rebuilt location with added custom structures and spawn spots for military and medical accessories. It's one of the spots with a slight chance to get some NBC items. ▪︎ M. B. Pavlovo (Tier 2) - apart from standard military barracks, there are also medical tents and a special box with medical accessories. ▪︎ M. B. Kamensk (Tier 3) Toxic Zone - military equipment, crates and the only place to obtain Toxic Cure. ▪︎ M. B. Tisy toxic zone (Tier 4) - high-quality military equipment and boxes protected by dangerous enemies. ▪︎ Any possible vehicle access road/gap to M. B. Tisy and the NWAF is completely blocked. ▪︎ Radiation zone (Tier 4) - large forest area and Myshkino military base with possible radiation exposure. The area, apart from custom buildings, offers many buried treasures. One of the elements of exploration is searching and digging for them. There are also chests with military loot in the radiation area. It should be borne in mind that both items taken from this zone and your character's clothing may show signs of radiation and it is necessary to clean them from radiation. You can use showers or special decontamination sprays. ☆ Dangers ☆ ▪︎ Mutants, which are some of the most difficult opponents. They deal high damage and are extremely durable. You may find them all over the map, however, there may be larger clusters of them in some appropriate places. ▪︎ Black wolves are enhanced versions of the basic wolves. They are characterized by greater endurance and stronger attacks. ▪︎ Black bears are more dangerous versions of the basic bear. They are characterized by greater endurance, stronger attacks and extraordinary aggression. ▪︎ Increased numbers of zombies can also be found in forests. The difficulty of defeating them depends on the type of zombie you approach. The most powerful of the basic ones are the military types. ▪︎ Toxic bears and wolves. They are found in toxic zones. Much more durable than their regular counterparts. ☆ Survival and Crafting ☆ ▪︎ The character's metabolism is within the standards of DayZ settings and does not make the game easier. ▪︎ Each character has a development system. The more you run, the higher your maximum stamina level is. Choosing the right equipment for your character and keeping your stamina high can increase your chances of fighting by using stronger knockback blows or give you the opportunity to escape from dangerous situations. ▪︎ The higher the character's "Hunting" skill level, the better quality of meat you get from animals is. A skinned animal, at the lowest level of character's hunting skill, provides fewer pieces of food than is known from the basic version. The quality and quantity also depends on the tool used to skin the animal - a knife will provide better quality items than a sharpened stone. Depending only on food cans may turn out to be a bad idea. ▪︎ In order to survive, you need to hunt, fish and look for food in trees and shrubs by approaching fruit trees/shrubs and interacting with them, thereby shaking off fruit (a tree or fruit shrub will not always have fruit). ▪︎ Fishing - there are additional species of fish to find depending on the water reservoir. Each of them has a different calorific value. The fishing rod and hooks can be found in the game, but you can also craft both yourself. ▪︎ Obtaining water from wells is not always possible. The further north you go, the greater the chance that the wells will be completely dry or will produce very little water is. It is also possible that another player was there first and emptied the entire well himself! The water in the wells may partially renew every few hours. Use other water sources and filter the water when possible. Don't ignore the streams! ▪︎ Craft improvised construction tools, knives, light footwear, camouflage, and even weapons such as a crossbow or improvised shotgun, which for sure will come in handy while hunting. Some items, such as metal plates or old clothes, can also be dismantled with tools to obtain useful materials. ▪︎ Craftable Ghillies can be painted with the various colours of the sprays available. There is also an option to create a camouflage poncho in different colours, but it is not possible to dye it later. ☆ Events ☆ ▪︎ Automatic radio events - player with a radio in hand or in inventory will automatically receive audio and text notifications about events in Chernorus and local events near the player. After receiving information about an event, it is marked on the player's map until he dies or the event is over. If an event is already in progress, the audible message may not always appear, but it's still a good idea to turn the radio on and check for active events on the map. Some events with an undefined location won't be shown on the map, but you'll receive a one-time notification of their approximate location. The average duration of the event is 2 hours. ▪︎ Permanent radio event - treasure hunt. Requirements: shovel and turned on radio with the 87.8MHz frequency set. Process: The player moving in direction of hidden stash will receive repeating sound sequence every second until he/she finds the hidden stash or someone else finds the stash or the player changes direction of movement or the player just changes the radio frequency or turns the radio off. The hidden stash will be spawned in a random location from time to time. If there is currently no hidden stash on the map, then there will not be the mentioned repeating sound sequence on any of the radio frequencies. ▪︎ Individual clan tasks - Each clan receives, tailored to it's level, individual clan tasks that allow them to get unique cosmetic items, furniture, and even custom structures, which do not block access to their main clan base - such as garages, sheds, farm buildings, tents , monuments, fortifications etc. ▪︎ Story events - From time to time, there will be common story quests for all clans, organizations and unaffiliated players, which will be communicated by a mysterious sender on #?radio_бункер_87vhf. Events can be expected on weekends (when enough clans or organizations are created), and information about the event can be expected the day before at the latest. ☆ General ☆ ▪︎ To maintain realism, in order to eat, player has to remove gas mask. ▪︎ Gas stations with a limited amount of gasoline, which is automatically renewed over time. There are only a few random, active gas stations with rotation each week. ▪︎ PDA - item available in the game and powered by a standard 9V battery. It is used for communication between players who also own the same item and add each other to the contact list (via Steam ID or character name). You can leave a message to another player for them to read at a later time. ▪︎ Notes - these are created after combining paper and pen. Text can be entered only once. It is not possible to edit it later. It can be placed on a door or any other structure. ▪︎ Ear Plugs with adjustable soundproofing level in the game. Useful e.g. when driving a car. ▪︎ There is an option to create custom patches/flags for clans and organizations. ▪︎ Restarts at 12pm, 6am, 12am, 6pm - 5.5h day and about 0.5h dark night.- 3 replies
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- hard
- hard survival
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tem algo errado aqui rapaziada? have something wrong in the script? local x,y,z,dim,inter,rot = unpack(fromJSON(v.pos)); Erro no Console WARNING: fv_bank\server.lua:33: Bad argument @ 'fromJSON' [Expected string at argument 1, got nil] [2021-04-23 14:41:42] ERROR: fv_bank\server.lua:33: bad argument #1 to 'unpack' (table expected, got nil) [2021-04-23 14:41:48] WARNING: fv_bank\server.lua:33: Bad argument @ 'fromJSON' [Expected string at argument 1, got nil] [DUP x3] [2021-04-23 14:41:48] ERROR: fv_bank\server.lua:33: bad argument #1 to 'unpack' (table expected, got nil) [DUP x3](editado)
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Poszukujesz serwera DayZ PC Bez bankomatów? Bez traderów stanowiących podstawę ekonomii? Bez przesadzonych pojazdów i bez plecaków z tysiącem slotów? Ale wciąż chcesz by Twoje ulubione mody się na nim znalazły? Przybyło rozwiązanie! ☆ Czym jest nasz projekt? NoMercy, to nowo powstały serwer 1PP | PvP z modami i ekonomią, które Cię nie zawiodą, ale i nie ułatwią rozgrywki! Prawda - wciąż możesz znaleźć u nas takie perełki jak plecak ze 120 slotami, czy bronie dużego kalibru, jak chociażby M82, ale dołożyliśmy wszelkich starań, by stanowiły one towar eksluzywny, którego zdobycie stanowi duże wyzwanie i nieraz otwarcie wymaga konfrontacji! Ponadto najazdy na bazy innych graczy otwarte są 24/7, ale materiały wybuchowe nie należą do pospolitych, więc nieraz trzeba będzie użyć innych narzędzi. Dobrze się przygotujcie! ☆ Do czego dążymy: Dobrze zbalansowana ekonomia i satysfakcjonujące Heli-Crash'e są naszymi bezwzględnymi priorytetami. Chcemy by każdy gracz szukający wyzwań i klimatu jakie zapewnia klasyczne DayZ, jak najbardziej je u nas znalazł i nie został skazany na grę, gdzie Survival zaczyna przypominać GTA. W miarę przybywania graczy i rozwoju serwera przewidziana jest również organizacja eventów. ☆A co z zasadami?☆ Zasady u nas należą do najbardziej podstawowych i nie wymagają długiej lektury. Jeśli chcesz dowiedzieć się więcej i uczestniczyć w rozwoju serwera to zapraszamy na nasz serwer Discord podany poniżej. ☆Discord☆ https://discord.gg/fSaqsQWgkz Po dołączeniu na kanale "server-rules-regulamin" wyświetla się regulamin i prośba o jego akceptację Wasza opinia i sugestie są dla nas ważne. Przekazujcie je nam na wyznaczonym do tego kanale ● IP: 5.83.170.80:17000 ● ● Battlemetrics ● https://www.battlemetrics.com/servers/dayz/9618941 ☆Wykaz modów☆ • Vehicle3PP - możliwość przełączenia widoku z 3. osoby w autach • SimpleAutorun - automatyczny bieg po wciśnięciu wyznaczonego przycisku • SchanaModParty - możliwość dodania graczy do "party" i oznaczania punktów w zasięgu wzroku • SchanaModGlobalChat - dodany czat globalny • Mortys Weapons - nowe bronie i amunicja • GoreZ - kałuże krwi, rozpryski na ścianach, dodatkowe efekty rozprysku przy postrzale • Easy Map - mapa turystyczna pokazuje Ci Twoją aktualną pozycję • Ear Plugs - możliwość znacznego ściszenia dźwięków gry jednym przyciskiem • CodeLock - nowy zamek na kod do założenia na ściany i namioty • BuildAnywhere_v3 - możliwość stawiania struktur/namiotów również na lekko zakrzywionym terenie • Base Furniture Mods 3.0 - nowe meble i stojaki na broń • Modular Vest System - nowe ubrania, plecaki, kamizelki i hełmy camo • Airdrop-Upgraded - regularne zrzuty różnorodnego zaopatrzenia ( na naszym serwerze nie zaburzające ekonomii ) • IRP-Land-Rover-Defender-110 - ciężkie do znalezienia funkcjonalne pojazdy typu Land Rover ▪︎ Mass'sManyItemOverhaul - nie została wprowadzona cała zawartość moda, a jedynie wytwarzalne pancerze ochronne z blachy, 2 wytwarzalne meble, parę wybranych karabinów snajperskich, 2 kamizelki wzmacniane i 1 plecak ▪︎ VanillaCarsPlus - auta uszkadzają się tylko przy uderzeniu powyżej 50km/h, zwiększona wytrzymałość aut, wzrost maksymalnej prędkości, można korzystać z ekwipunku będąc w aucie, gracz nie otrzyma już bez powodu obrażeń od stojącego pojazdu lub zostaną one zmniejszone ▪︎ TheDarkHorde - na terenie Prison Island co jakiś czas grupuje się horda, na której czele stoi lider, horda ta nie wychodzi poza teren wyspy; pokonanie lidera wymaga zaangażowania dużej ilości amunicji, a potrącenie autem nie przynosi dużych efektów; lider może przy sobie posiadać pożądane przez niektórych przedmioty ▪︎ MoreKamaz - na mapie, pojawiają się ciężarówki cywilne Kamaz ▪︎ SkalistyBridge - długi most prowadzący do Skalisty Island z miejscami na przyczułki/zasadzki po drodze ▪︎BridgePrison - most prowadzący do Prison Island ▪︎ (Nails)Trader - handlarz sprzedający GWOŹDZIE i NARZĘDZIA i skupujący BRONIE na Skalisty Island (nie stanowi podstawy ekonomii) Zapraszamy!
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Poszukujesz serwera DayZ Bez traderów? Bez bankomatów? Bez przesadzonych pojazdów i bez plecaków z tysiącem slotów? Ale wciąż chcesz by Twoje ulubione mody się na nim znalazły?.....tak? Przybyło rozwiązanie! ☆ Czym jest nasz projekt? NoMercy, to nowo powstały serwer 1PP | PvP Vanilla-Like z modami i ekonomią, które Cię nie zawiodą, ale i nie ułatwią rozgrywki! Prawda - wciąż możesz znaleźć u nas takie perełki jak plecak ze 120 slotami, czy bronie dużego kalibru, jak chociażby M82, ale dołożyliśmy wszelkich starań, by stanowiły one towar eksluzywny, którego zdobycie stanowi duże wyzwanie i nieraz otwarcie wymaga konfrontacji! Ponadto najazdy na bazy innych graczy otwarte są 24/7, ale materiały wybuchowe nie należą do pospolitych. Dobrze się przygotujcie! ☆ Do czego dążymy: Dobrze zbalansowana ekonomia i satysfakcjonujące Heli-Crash'e są naszymi bezwzględnymi priorytetami. Chcemy by każdy gracz szukający wyzwań i klimatu jakie zapewnia klasyczne DayZ, jak najbardziej je u nas znalazł i nie został skazany na grę, gdzie Survival zaczyna przypominać GTA. W miarę przybywania graczy i rozwoju serwera przewidziana jest również organizacja eventów. ☆A co z zasadami?☆ Zasady u nas należą do najbardziej podstawowych i nie wymagają długiej lektury. Jeśli chcesz dowiedzieć się więcej i uczestniczyć w rozwoju serwera to zapraszamy na nasz serwer Discord podany poniżej. ☆Discord☆ https://discord.gg/fSaqsQWgkz Po dołączeniu na kanale "server-rules-regulamin" wyświetla się regulamin i prośba o jego akceptację Wasza opinia i sugestie są dla nas ważne. Przekazujcie je nam na wyznaczonym do tego kanale ● IP: 5.83.170.80:17000 ● ☆Wykaz modów☆ • Community Framework • VPPAdminTools - narzędzia administracyjne • Vehicle3PP - możliwość przełączenia widoku z 3. osoby w autach • SimpleAutorun - automatyczny bieg po wciśnięciu wyznaczonego przycisku • SchanaModParty - możliwość dodania graczy do "party" i oznaczania punktów w zasięgu wzroku • SchanaModGlobalChat - dodany czat globalny • Mortys Weapons - nowe bronie i amunicja • GoreZ - kałuże krwi, rozpryski na ścianach, dodatkowe efekty rozprysku przy postrzale • Easy Map - mapa turystyczna pokazuje Ci Twoją aktualną pozycję • Ear Plugs - możliwość znacznego ściszenia dźwięków gry jednym przyciskiem • CodeLock - nowy zamek na kod do założenia na ściany i namioty • BuildAnywhere_v3 - możliwość stawiania struktur/namiotów również na lekko zakrzywionym terenie • Base Furniture Mods 3.0 - nowe meble i stojaki na broń • Modular Vest System - nowe ubrania, plecaki, kamizelki i hełmy camo • Airdrop-Upgraded - regularne zrzuty różnorodnego zaopatrzenia ( na naszym serwerze nie zaburzające ekonomii ) • RaG_Landrover_Offender - ciężkie do znalezienia pojazdy militarne typu Land Rover ▪︎ Mass'sManyItemOverhaul - nie została wprowadzona cała zawartość moda, a jedynie wytwarzalne pancerze ochronne z blachy, 2 wytwarzalne meble, parę wybranych karabinów snajperskich, 2 kamizelki wzmacniane i 1 plecak ▪︎ VanillaCarsPlus - auta uszkadzają się tylko przy uderzeniu powyżej 50km/h, zwiększona wytrzymałość aut, wzrost maksymalnej prędkości, można korzystać z ekwipunku będąc w aucie, gracz nie otrzyma już bez powodu obrażeń od stojącego pojazdu lub zostaną one zmniejszone ▪︎ TheDarkHorde - na mapie co jakiś czas grupuje się horda, na której czele stoi lider, horda ta podróżuje od miasta do miasta w rejonach północnych (również płn-wschodnich i płn-zachodnich); pokonanie lidera wymaga zaangażowania dużej ilości amunicji, a potrącenie autem nie przynosi dużych efektów; towarzyszy mu biała mgła widoczna z daleka Zapraszamy!
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Hello Guys , I'm ScoomaAli From Morocco , Today i want to show you my new project , FiveM Backup In Mta This is a screen from it
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Eu estou tentando colocar o painel de mods no meu sercidor, para quando algum player entrar tenha uma opção de baixar quais mods queira e quais mods não queira. Porém, quando eu coloco o painel e coloco os mods escolhidos nele, e alguém entra no servidor, os mods do painel baixam automaticamente, n dá a opção do jogador escolher quais mods baixar. Retomar, diminuir automaticamente e quando entrar no painel usando / mods, já está baixado então só falta ativar. Quero uma forma em que n baixe junto com o servidor, que o jogador entre no painel e escolha oq baixar (me ajudem @ _ @)
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-------------------------------------------------------------- -- © [2019] Varzen Advanced [2019] © -- -- © Creditos: Varzen Advanced © -- -- © Facebook: https://www.facebook.com/VarzenAdvanced © -- -- © Youtube: http://www.youtube.com/c/VarzenBR © -- -- © Blog: https://varzenadvanced.blogspot.com/ © -- -------------------------------------------------------------- addEvent("updateINTDIM2", true) addEventHandler("updateINTDIM2", getRootElement(), function (vehicleId) for index, value in ipairs (getElementsByType("vehicle")) do if getElementData(value, "ID") == tonumber(vehicleId) then if getElementData(value, "ownercar") == getElementData(source, "ID") then setElementInterior(value,0) setElementDimension(value,0) local x, y, z = getElementPosition(source) setElementPosition(value, x, y, z) warpPedIntoVehicle(source,value) end end end end ) addEvent("guardar", true) addEventHandler("guardar", getRootElement(), function (vehicleId) for index, value in ipairs (getElementsByType("vehicle")) do if getElementData(value, "ID") == tonumber(vehicleId) then if getElementData(value, "ownercar") == getElementData(source, "ID") then local gerarposicao = math.random(50,100) setElementPosition(value,1805.39368, -2448.51196, 13.44729) setElementInterior(value,gerarposicao) setElementDimension(value,gerarposicao) outputChatBox("#9ACD32[SRP] #ffffffVeículo Guardado.",source,0,0,0,true) end end end end ) addEvent("updateINTDIM22", true) addEventHandler("updateINTDIM22", getRootElement(), function (vehicleId) for index, value in ipairs (getElementsByType("vehicle")) do if getElementData(value, "ID") == tonumber(vehicleId) then if getElementData(value, "ownercar") == getElementData(source, "ID") then setElementInterior(value,0) setElementDimension(value,0) end end end end )