Jump to content

Search the Community

Showing results for tags 'error'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • [Read-Only] Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

  1. Я скачал сегодня Лаунчер игры, основанной на базе MTA, а точнее "MTA Province", это игра на российских серверах. После установки и при попытке запуска я получил ошибку "AC 4 TURN OFF VPN"... Обратившись к поддержке этой игры, я выяснил, что проблема в Анти-Чите МТА, поэтому, собственно, я здесь. Я очень прошу помощи в решении этой ошибки, поскольку из-за неё я попросту не могу даже подключиться к серверу. Странно, что с такой проблемой из своего окружения столкнулся только я, а вот мой товарищ, на компьютере и аккаунте которого я играл буквально пару часов назад, может спокойно использовать игру вместе с ВПН. Хочу обратить внимание, что играть без ВПН попросту невозможно, поскольку я нахожусь на территории Украины, а здесь заблокированы все сервера как-либо связанные с Россией, а сервера МТА Провинции находятся именно в России. Скриншот ошибки в игре
  2. Help with problem please. Msb8036 error: Windows SDK version 8.1 could not be found. Install the correct version of the Windows SDK, or change the SDK version on the project property pages, or right-click the solution and select change solution target platform. Thanks a lot. 1>------ Build started: project: Client Launcher, Configuration: Debug Win32 ------ 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v150\Microsoft.Cpp.Windows SDK.targets(46.5): error MSB8036: Windows SDK 8.1 could not be found. Install the correct version of the Windows SDK, or change the SDK version on the project property pages, or right-click the solution and select change solution target platform. 1>Build project "Client Launcher.vcxproj" completed with an error. ========== Build: successful: 0, with errors: 1, unchanged: 0, skipped: 0 ==========
  3. Hi guys, I downloaded mta recently but after I finish setup then start game crashing causing MTA couldn't start GTA SA. I use steam version of GTA SA and I downgrade to 1.0 version but MTA still crashing. Error : https://imgur.com/aasjbuH How can i fix that problem?
  4. srex1

    CL25. HELP

    Help please. I launching the MTA, and after a minute error CL25 pops up. https://pastebin.mtasa.com/4308928417
  5. When I enter MTA: San Andreas I get five errors in a row: Error loading netc.dll module! (Error 126: The specified module could not be found.) then I get: MTA:SA needs Administrator access for the following task: "Update Install settings" Please confirm in the next window. then I get another same netc.dll error two times, then I get: Loading core failed. Please ensure that the latest DirectX is correctly installed. When I say No to that last error, it just exits the program. I did the MTADiag thing and heres the link: https://pastebin.multitheftauto.com/7880170392 I hope you help me cuz I want to play this! actually this is my first time playing MTA :D
  6. It happens like this when a update today came up then i update it then it became like this i hope the developers will notice this and fixed it today. this is my files to where the vorbisFile.dll is at
  7. <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Nova Metropole</servername> <!-- The rule parameters are optional settings that the server will make public for the server browser/list. A brief description of the server. --> <rule name="description" value="" /> <!-- A comma separated list of languages that the server supports (e.g. en). --> <rule name="languages" value="" /> <!-- A comma separated list of tags that describe the server (e.g. freeroam,roleplay). --> <rule name="tags" value="" /> <!-- The URL of the server's website. --> <rule name="website_url" /> <!-- A social media URL #1 (e.g. Discord). --> <rule name="social_url_1" /> <!-- A social media URL #2 (e.g. YouTube). --> <rule name="social_url_2" /> <!-- A social media URL #3 (e.g. Facebook). --> <rule name="social_url_3" /> <!-- This parameter specifies the contact email addresses for the owner(s) of this server. The email addresses will not be publicly available, and only used by MTA administrators to contact the server owner. Note: Missing or incorrect owner_email_address can affect visibility in the master server list. Values: Comma separated list of email addresses --> <owner_email_address></owner_email_address> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left at the default value otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If set to auto, it will automatically detect and use the server's standard local IP address. Values: auto or x.x.x.x ; default value: auto --> <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <serverip>auto</serverip> <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>10</maxplayers> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. If not set (or the external URL files are incorrect), resource downloads are switched to the internal http server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits. e.g. 88.11.22.33,101.2.3.4 --> <http_dos_exclude></http_dos_exclude> <!-- By default, the server will block the use of locally customized gta3.img player skins This setting can be used to allow such mods. Not recommended for competitive servers. Values: none, peds ; default value: none --> <allow_gta3_img_mods>none</allow_gta3_img_mods> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for usually harmless game modifications and blocking certain software. Competitive servers may wish to enable certain special detections, but most servers should leave this setting on its default. For details and SD codes, see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide Available values: special detection (SD) codes ; (e.g. To enable special detection #15 use: 15) --> <enablesd></enablesd> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <minclientversion>1.6.0-9.22890.0</minclientversion> <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. Keeping <minclientversion> updated can help reduce cheating. Note: The instant setting (2) is only recommended for competitive servers. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> <minclientversion_auto_update>1</minclientversion_auto_update> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 1. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. Values: 0 - broadcast , 1 - do not broadcast ; default value: 0 --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password>1234</password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>100</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>1500</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>500</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>400</ped_sync_interval> <!-- Ped far sync interval. Used when peds are far away. Default: 2000 --> <ped_far_sync_interval>2000</ped_far_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>100</keysync_analog_sync_interval> <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 1. --> <bullet_sync>1</bullet_sync> <!-- This parameter specifies the radius in which any contact with a vehicle will turn the player into its syncer. Available range: 0 to 130. Default - 30 --> <vehicle_contact_sync_radius>30</vehicle_contact_sync_radius> <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent> <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit> <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 1. --> <latency_reduction>0</latency_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> <!-- <loadstringfile>logs/loadstring.log</loadstringfile> --> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. --> <filter_duplicate_log_lines>1</filter_duplicate_log_lines> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 32767. Default: 74. You can also use 0 for uncapped fps. --> <fpslimit>200</fpslimit> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval may be much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- This parameter specifies when the internal sqlite databases should be defragmented. http://www.sqlite.org/lang_vacuum.html Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 --> <compact_internal_databases>1</compact_internal_databases> <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ. Values: 0 - Off, 1 - On. Default - 1 --> <crash_dump_upload>1</crash_dump_upload> <!-- This parameter lists the ACL groups that are protected by serial authorization. Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via the authserial command. For more info see: https://mtasa.com/authserial Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list. Values: Comma separated list of ACL groups. Default - Admin --> <auth_serial_groups>Admin</auth_serial_groups> <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface. Protected account login attempts to the http interface will only succeed if the IP address matches one recently used by the account holder in-game For more info see: https://mtasa.com/authserialhttp Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list. Values: 0 - Off, 1 - Enabled. Default - 1 --> <auth_serial_http>1</auth_serial_http> <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks. Values: Comma separated list of IP addresses --> <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions> <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql. The extra measures are: - Script files cannot be accessed with fileOpen() - meta.xml is read only *NOTE* This only protects resources which use dbConnect with mysql Values: 0 - Off, 1 - Enabled. Default - 1 --> <database_credentials_protection>1</database_credentials_protection> <!-- Enables extra protection for element data. When this option is enabled, the server ignores element data sync packets from the client, except for allowed keys. Values: 0 - Off, 1 - Enabled. Default - 0 --> <elementdata_whitelisted>0</elementdata_whitelisted> <!-- This parameter determines that the server checks when the players connect that there are no other players with the same serial number. Note that this may break compatibility with virtual machines. Not guarantees that the player cannot manipulate their serial. Values: 0 - Off, 1 - Enabled. Default - 1 --> <check_duplicate_serials>1</check_duplicate_serials> <!-- These parameters specify the maximum amount of events that can be triggered by the client (via triggerServerEvent) within the given interval. Note: The interval is given in milliseconds Interval range: 50 to 5000. Default: 1000 Max events per interval range: 1 to 1000. Default: 100 --> <player_triggered_event_interval>1000</player_triggered_event_interval> <max_player_triggered_events_per_interval>100</max_player_triggered_events_per_interval> <!-- This parameter determines if resource client files that end in PNG, DFF and TXD should be checked for errors; Values: 0 - Off, 1 - Enabled. Default - 1 --> <resource_client_file_checks>1</resource_client_file_checks> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="performancebrowser" startup="1" protected="0" /> <resource src="ipb" startup="1" protected="0" /> <resource src="reload" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="speedometer" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <resource src="playercolors" startup="1" protected="0" /> <resource src="ic_login" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> </config>
  8. Bom dia! Tô com esse problema de não aparecer os escritos dos layouts, estava fazendo testes e encontrei algo sobre "DxCreateFont" ao tentar criar a fonte, e o meu pode estar dando falhas e por isso algumas DX não aparecem... Alguém já passou por isso? Este problema é em todos servidores que tento jogar e tenha que baixa/criar alguma fonte! (o que eu notei) Segundo a wiki, diz que pode ser problema de alguma limitação de hardware ou memoria. Quando um servidor utiliza DxCreateFont para criar uma nova fonte em um painel, e acaba que o PC não carrega essa fonte, e por este motivo acaba não aparecendo dxDrawText que utilizam esta nova fonte, porquê da erro ao carregar... Alguma solução pra isso? https://ibb.co/qmrGvQB https://ibb.co/2q7BBPM
  9. Hello Multi Theft Auto Crew! So basically whenever I try to join a Server I can stay up in it for a minute before getting either Error CD09 or CD16. I have saw a post on your forum which was made earlier by some guy. I did everything the guy got recommended to do, but still it could not be fixed. The last thing I could do is download MTADiag, so I did. here is the pastebin URL that MTADiag gave me: https://pastebin.mtasa.com/8625281808 I would really appreciate someone to help me to solve this problem. Thank You in advance Multi Theft Auto Team!
  10. After I updated MTA to version 1.6.0 when I try to start it I get this error message: Could not start Grand Theft Auto: San Andreas. Please try restarting, or if the problem persists,contact MTA at www.multitheftauto.com. [Error 5: Access is denied. (ShellExecute)] I tried disabling anti-virus, checking/modifying permissions to files and folders both MTA and GTA SA and nothing seems to work. However when I try to perform an update from 1.5.9 from inside of MTA to 1.6 and launch the updated version it works fine, but when I try to join a server it prompts me to update MTA and after the update the game spits this error. My result from MTADiag: https://pastebin.multitheftauto.com/8476050800
  11. https://github.com/OwlGamingCommunity/MTA i wanted to learn scripting to make an rp server i downloaded this server but the login panel didnt work plz help me
  12. JJpalpite

    MTA Crash

    Version = 1.6-release-22388.0.000 Time = Fri May 3 17:41:49 2024 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x0034DBCA EAX=00000000 EBX=00000000 ECX=FF00FF3C EDX=00000000 ESI=7BA641A8 EDI=FF00FF3C EBP=004C8840 ESP=0177F504 EIP=0074DBCA FLG=00210286 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Anyone can help me??
  13. Buen día, recientemente he estado fabricando un script que básicamente es un remake del "Briefcase Race" del propio MTA-SA, pero como un evento ocasional en un servidor. El script funciona completamente normal, sin embargo, cuando ocurre un evento en especifico (robarle el maletín al usuario), el servidor crashea, tanto en el host como en el servidor local. El error que aparece (en el host) es el siguiente: /entrypoint.sh: line 13: 13 segmentation fault (core dumped) ./mta-server64 --port ${SERVER_PORT} --httpport ${SERVER_WEBPORT} -n En mi servidor local no muestra ningún error, solo se cierra la consola y ya. La función en cuestión que se ejecuta cuando el servidor crashea, es la siguiente: local function steal(p) if ( p ) and ( isElement(p) ) then if ( getElementType(p) == "player" ) then if ( p ~= BRIEF_HOLDER ) then detachElements(BRIEF_ELEMENT, BRIEF_HOLDER); attachElements(BRIEF_ELEMENT, p) --- setElementData(BRIEF_HOLDER, "haveBriefcase", false) BRIEF_HOLDER = p; setElementData(BRIEF_HOLDER, "haveBriefcase", true) --- end end end end ANOTACIONES: "BRIEF_HOLDER" es la variable que contiene al jugador que en ese momento sea el portador del maletín. "BRIEF_ELEMENT" es un ColSphere, que tiene attachado a su vez un marker y un blip Cuando se ejecuta dicha función, ocurre el crasheo del servidor. ¿Qué podría ser? ¿Un problema con los attach o algo así? Agradecido de antemano por el tiempo.
  14. hi pls help me ... pls --------------------------- MTA: San Andreas [CL22] (CTRL+C to copy) --------------------------- Could not start Grand Theft Auto: San Andreas. Please try restarting, or if the problem persists,contact MTA at www.multitheftauto.com. [Error 5: Access is denied. (ShellExecute)] Do you want to see some on-line help about this problem ? --------------------------- Yes No --------------------------- MTA Diag : https://pastebin.multitheftauto.com/6441191095 I did everything but it didn't work... how to fix it ...
  15. erro pelo qual você foi expulso do servidor (ac # 4 violação de segurança: genshin vunerable driver (mhyprotect.sys))
  16. Hi, I have this problem now, Whats wrong? dbconmy.dll could not find in mtaserver.exe {mysql Type DataBase} ! But this file is available....Whats Wrong?? MTA Version: 1.6 [Last Update Launcher]!
  17. hi guys How can I move a car without a player in that car?
  18. please help me I HAVE the lastest version (1.5.8) and when i want to run for second time the mta show mw this error --------------------------- MTA: San Andreas (CTRL+C to copy) --------------------------- Failed to load: 'C:\Program Files (x86)\MTA San Andreas 1.5\mta\loader.dll' Error 998: Invalid access to memory location. Do you want to see some on-line help about this problem ? --------------------------- Yes No --------------------------- please help guys
  19. hi guys i want call marker from another function like this code local hidemark = createMarker(10,50,5,"cylinder",1,0,255,0) function mark(theplayer) markerveh =createMarker(0,0,5,"cylinder",1,0,255,0) end addEventHandler("onMarkerHit",marker1,mark) function job1(theplayer) setElementVisibleTo(markerveh,root,false)-- for here end addCommandHandler("hidemark",job1)
  20. Hi, i have problem for like a year ago to now, one day i can play normally for like a 2/3 hours without any errors and crashes and in a other day i cant join any serwer becausei have a cd16 error. i had tried everything: restarting internet, reinstaling mta and gta sa, changing a internet conection, changing a internet cable, changing a ip servers (idk i write it correct), reinstaling windows, i download a .bat file from the other post and it run it in my computer and it doesnt work, a change many times mta verision from a nightly version and backwards, i turned of a windows firewall, i run a MTAdiag.exe and nothing happend. Its possible that i do something not correct so u can instruct me step by step how to do this properly.
  21. Hello Community, since i changed from my hdd to an ssd, i have the error CD48 on my main server to play on. Screen: https://prnt.sc/KXzWfkvoS-nr Reinstall of the Game or MTA changed nothing. Also the delete of the resources folder doesn't helped. May one of you know what i can do here. I Can connect to every other MTA Server, just the Vio-Reallife Server gives me this error.
  22. Necesito ayuda. Cada vez que ingreso a un servidor y juego un rato, se cierra el MTA y me arroja el error CL04 (error al reiniciar MTA)
  23. Estou com um erro em um codigo de colisão entre veiculos, podem me ajudar? Ele inicia tudo ok, os carros n se batem, mas ai passa uns minutos e da erro no setElementCollidableWith(vehicle, v, false) function ghostmode_on() local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID for index,vehicle in ipairs(getElementsByType("vehicle")) do --LOOP through all Vehicles setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the Other vehicles. end end addEventHandler( "onClientResourceStart", root, ghostmode_on) Ai o erro:
  24. Buenas, estoy en estos medios pidiendo ayuda con relación a la GM de LIFE STEAL RP, pues en esta todo va bien, excepto la tienda de ropas, al entrar a cualquier tienda de ropa aparece el [NPC] encima de su nombre, pero al intentar interactuar de cualquier forma, ya sea dandole click o acercandoce a el, no abre el panel de ropa para cambiarla, la verdad necesito la tienda de ropas donde debería, en esos interiores, porque he buscado otras y vienen con errores y no en los lugares típicos de tiendas de ropas, así que si alguien me pudiera aportar con cualquier tienda de ropa de otra GM que sea en los lugares típicos en los interiores de las tiendas de ropa se los agradecería, porque ninguna de las tiendas de este funcionan.
  25. ERROR EN LA CONSOLA: ERROR: items/itemsS.lua:671: attempt to index global 'trash' (a nil value) El error me aparece cada vez que inicio el server y cada vez que le hago restart a cualquier script, no entiendo, me tiene cabezón. Resalto la línea 671 del error en amarrillo. (línea del supuesto error) local sistemaitems function loadTrash() local query = dbQuery(connection, "SELECT * FROM bins;" ) local result, numrows = dbPoll(query, -1) if (result and numrows > 0) then for index, trashPos in pairs(result) do trashPos = fromJSON(trash["pos"]) or "[[ 0,0,0,0,0,0,0,0 ]]" sistemaitems = createObject(1359, trashPos[1],trashPos[2], trashPos[3]-0.4, trashPos[4], trashPos[5], trashPos[6]) setElementData(sistemaitems, "sistemaID", trash['id']) setElementInterior(sistemaitems, trashPos[7]) setElementDimension(sistemaitems, trashPos[8]) end end end addCommandHandler("papelera", function(playerSource, cmd) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(playerSource)), aclGetGroup("Console")) then local x, y, z = getElementPosition(playerSource) local rx, ry, rz = getElementRotation(playerSource) local int = getElementInterior(playerSource) local Dim = getElementDimension(playerSource) local Query, _, insertID = dbQuery(connection,"INSERT INTO bins (pos) VALUES(?)", toJSON({x, y, z, rx, ry, rz, int ,Dim})) local checkQuery, _, insertID = dbPoll ( Query, -1 ) if checkQuery then outputChatBox("#7cc776[Inventario] #ffffff Papelera creada.", playerSource, 255,255, 255, true) sistemaitems = createObject(1359, x, y, z-0.4, rx, ry, rz) setElementData(sistemaitems, "sistemaID", insertID) setElementInterior(sistemaitems, int) setElementDimension(sistemaitems, Dim) end end end) El código es parte de un sistema de papelera para desechar items, todo lo demás corre muy bien. Será algún problema con mi sistema de ID?
×
×
  • Create New...