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Showing results for tags 'destroy'.
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Hello, how can I create a PED that when players killed It reappears the next day or at 12 hrs? That it does not appear when you reconnect on the server, only the next day or at specific time.
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Hello, I made a script wich creates an object with some properties. The problem is when I crash my car with the object, the object breaks. It breaks like a fence. There is some function to make the object invincible to car crashes? I created the object in server-side. Than...
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Quando utilizo: function aoSair(player) outputChatBox("| AVISO | você tem 30 segundos para voltar ao veículo.", player, 255,255,255, true) setTimer (function ( ) destroyElement(source) end, 30000, 1) end addEventHandler("onVehicleExit", getRootElement(), aoSair) o veículo não se de...
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Hi, I'm creating a SQL-based currency system script, I put a setTime to generate coins at a certain time for certain players, however, I need to destroy this setTime when the player clears, I already did something to do that, However, when the player clears and setTime is destroyed, everyone's time...
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addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(player) if isPedInVehicle (player) then local theVehicle = getPedOccupiedVehicle(player) if getVehicleType(theVehicle) == "Train" then destroyElement(trailer) destroyElement(trailer2) destroyElement(trailer3) output...
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How to destroy a marker? I did not find any function to do this. i use destroyElement(markerName)
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- marker destroy checkpoint point arrow
- destroy
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Hello everyone. I need to destroy a vehicle that is idle for 60 seconds (Freeroam already has this function, so this part is unnecessary to make.) It starts counting when the vehicle becomes totally empty, (with no driver and no passengers), if someone enters in it before 60 seconds (as pa...