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Faw[Ful]

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Everything posted by Faw[Ful]

  1. LoL this map looks easy to make with default sa obj
  2. Ye but thats wrong , the thing he needs to do is apply shader to texture = https://wiki.multitheftauto.com/wiki/Eng ... rldTexture look nyan resource.
  3. Only one word to make you ....... YUP !=yes .......
  4. Hi 1 post man ! Listens and absorbs You will lose your time to convert MTA to samp and the result will be bad, convert to samp = downgrade , for example you can't convert the markers (people from samp think they are lights objects ha ha ha ha !) you cant use the MTA add-on tool for the editor that output lua scripts. For your issue you cant have the full control on your custom objects in samp, so all this mean ... chose the right side, chose the simple side, chose the side that is the best, make your maps in the MTA map editor and use them for MTA and say bye bye to all the converting problems. Remember : MTA (everything lol) to samp = downgrade samp to MTA = upgrade MTA to MTA = OK I'm 99% sure you will never answer and you will stay a 1 post man in this forum, but I hope you understand correctly the difference between the two MP mods, amen !
  5. Wait for the multi selection support and then all the samp mappers that use the old editor will be outdated.
  6. Hey ! There is a better obj limit in the new MTA map editor.
  7. good news I find a place for your map Mister _|_
  8. heu ! Lol ? ... A comment can be bad also, this can help to give ideas or improve.
  9. don't be mad and post this topic in support, Towncivilian is waiting for you there with his DXDiag ("DirectX Diagnostics")
  10. Sad ! This work in MTA 1.1 I spend time for nothing to set the good config I like and these enb are the best
  11. You can do this also in gta 4
  12. 0.075c2 works ? For me it works on 1.1
  13. Mold took control in your pictures Dude ? Or we are back in the 16 bits year ? And the toolbox in the pics don't help you !
  14. Faw[Ful]

    Youtube Intro

    I guess you don't make the BG (the hard part )
  15. You cant really change this, maybe you can uncompile the puma marker, because I'm 99% sure they are compiled. If you have luck you can edit those lines, but uncompiled scripts are bad... Better to script the scripted jumps by yourself, the good news ; this is an easy script to do.
  16. Look like this guy d'ont know how to enable volumetric shadows. You can do this in the MTA menu, but they are hard to see and take alot of graphic memory for nothing, if you enable them its better to use enb serie to make them more dark, you can chose the darkness day and night in enb serie config, if you lag with enb then disable all the other enb effect and keep the shadow enable and put a low quality number, look on google for more info.
  17. I d'ont want kids, I want mature people lol.
  18. Ye the world flash only in lost santo when I look down, for me, but of course I play with the max draw distance
  19. a map with the same/no deco and the same road copied (vcarshade) with no script is the kind of maps we see each days. Add original scripts(why not some camera movment), add new visual (just some new textures help alot), add original ideas, and bam ! You have a good race. This is an original scripted map :
  20. Me want other gta sa solo modders in MTA
  21. Are you sure this is an MTA resource, ? You said : Whenever i tried to put a mod in MTA SA 1.2>Server>Mods>Deathmatch>Resources, in-game, it will never show up so it souds like a gta sa solo mod.
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