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Faw[Ful]

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Everything posted by Faw[Ful]

  1. So wrong forum ! anisotropic filtering can fix this prob... oooups ! This option do not exist on samp ... sad !
  2. Hey ! So I finally decide to release the most of the custom objects I made for my maps in the past ... Free. and the crappy scripts Picture of the thingy : Read me inside the resource : ------------------------------------------------------------------------------------------------------------------------------------------- Info on the custom objects models and the resource -They are made for racetracks -They have been used in the maps steel wire, digital desert, hipnoze2 (the final map do not exist) and Xtremepipe -All objects are not there, why ? Because I cannot load more of them, there is a limit and the other reasons: Objects from like lego blocks video = Are big , hmmm well its ok , but it's not worth the trouble to make another package just for them Objects from audio surf = Not mine, need author approvement + they are not made for the MTA editor, its a pain in the ass to rotate them ! Objects from hipnoze 1 = Too old and hipnoze 2 use some of them Objects from infernus wave track = Too old Objects from Turbolar = Simply ... No ! Objects from TheFunnel = Too old Objects from minecraft resource = Minecraft and racing ... don't think so ! Objects from DD minigame X-Area Epic Ownage = Funny, but it's not worth the trouble to make another package just for them ! -Resource have other scripts, they are from steel wire for some objects and to animate some objects also. -The steel wire objects work with the precision tool on 5 in the editor options and the rotation precision of 90 degree. -Some objects are made with different parts, looks the name of it. Just want to put a big warning there ! Problems like invisible polys can appear on some objects when using Ultra Thing , enb serie is ok ... ENB FTW ! Installation to add a new category in editor object browser : 1 Copy paste the file in the install folder to MTA 1.3\server\mods\deathmatch\resources\[editor]\editor_gui\client\browser don't forget to make a backup first if you want. This will add a new category called benox CustomObjs in the object browser of the editor. How to take some objects for your map : 1 Choose the objects you want for your map, they are in the files folder. To find the good object in the files folder it works like this : Looks the name of the obj (object) in the obj browser of the editor For example CubeSmall_6_4_wire need to be read like that nameOfTheObj_DFF File Name_COL File Name_TXD File Name so for this one we have the name of CubeSmall, the dff file name is 6 , the col file name is 4 and the txd name is wire. 2 Create the script to load them, it is easy, if you need help you have already an example with my resource and you can see for help on the wiki and on the main forum. 3 To decrease the size of the files you can open the txd of the objects you choose with txd workshop and delete the unused textures. Feel free to modify the textures of the objects for your maps or try reducing the size because only the steel wire objs are well made to reduce the size, other have files of repeated collision and high polys collision ------------------------------------------------------------------------------------------------------------------------------------------ By Benox.exe Download Link : http://www.mediafire.com/?id5bgalaa363a42
  3. Samp detected ! and hugly fence on 0:45
  4. Problem was same texture name in txd RW analyze fix it
  5. Its the first time I try to load many txd files into 1 script and the result is Wrong TXD on the model or not loading (white) local txd1 = engineLoadTXD('files/wire.txd',true) engineImportTXD(txd1, 2052) engineImportTXD(txd1, 2053) engineImportTXD(txd1, 2054) engineImportTXD(txd1, 2371) engineImportTXD(txd1, 2372) engineImportTXD(txd1, 2373) engineImportTXD(txd1, 2374) engineImportTXD(txd1, 2377) engineImportTXD(txd1, 2378) engineImportTXD(txd1, 2380) engineImportTXD(txd1, 2381) engineImportTXD(txd1, 2382) engineImportTXD(txd1, 2383) engineImportTXD(txd1, 2384) engineImportTXD(txd1, 2386) engineImportTXD(txd1, 2389) engineImportTXD(txd1, 2390) engineImportTXD(txd1, 2391) engineImportTXD(txd1, 2392) engineImportTXD(txd1, 2394) engineImportTXD(txd1, 2396) engineImportTXD(txd1, 2397) engineImportTXD(txd1, 2398) engineImportTXD(txd1, 2399) engineImportTXD(txd1, 2401) engineImportTXD(txd1, 18001) engineImportTXD(txd1, 2707) engineImportTXD(txd1, 14559) engineImportTXD(txd1, 2402) engineImportTXD(txd1, 2407) engineImportTXD(txd1, 2408) engineImportTXD(txd1, 2409) engineImportTXD(txd1, 2740) engineImportTXD(txd1, 2411) engineImportTXD(txd1, 2689) engineImportTXD(txd1, 2086) engineImportTXD(txd1, 2704) engineImportTXD(txd1, 2705) engineImportTXD(txd1, 2706) engineImportTXD(txd1, 2843) engineImportTXD(txd1, 2844) engineImportTXD(txd1, 2845) engineImportTXD(txd1, 2211) engineImportTXD(txd1, 4015) engineImportTXD(txd1, 10024) engineImportTXD(txd1, 11007) engineImportTXD(txd1, 2846) engineImportTXD(txd1, 14520) local txd2 = engineLoadTXD('files/dig.txd',true) engineImportTXD(txd2, 3966) engineImportTXD(txd2, 3965) engineImportTXD(txd2, 3964) engineImportTXD(txd2, 3963) engineImportTXD(txd2, 3962) engineImportTXD(txd2, 3922) engineImportTXD(txd2, 3921) engineImportTXD(txd2, 3497) engineImportTXD(txd2, 3496) engineImportTXD(txd2, 2572) engineImportTXD(txd2, 2571) engineImportTXD(txd2, 2290) engineImportTXD(txd2, 2289) engineImportTXD(txd2, 2288) engineImportTXD(txd2, 2287) engineImportTXD(txd2, 2882) engineImportTXD(txd2, 2825) engineImportTXD(txd2, 2286) engineImportTXD(txd2, 2357) engineImportTXD(txd2, 2617) local txd3 = engineLoadTXD('files/pip.txd',true) engineImportTXD(txd3, 2285) engineImportTXD(txd3, 2284) engineImportTXD(txd3, 2283) engineImportTXD(txd3, 2282) engineImportTXD(txd3, 2281) engineImportTXD(txd3, 2280) engineImportTXD(txd3, 2279) engineImportTXD(txd3, 2278) engineImportTXD(txd3, 2277) engineImportTXD(txd3, 2276) engineImportTXD(txd3, 2275) engineImportTXD(txd3, 2274) engineImportTXD(txd3, 2273) engineImportTXD(txd3, 2272) code is not complete , it works good with only 1 txd as usual. So I will like to know a better way to write the script ?
  6. Well, this is not really a feat , I didn't touch the map, I stop mapping. Nice the gta 3 liberty city things, I liked that mission on gta sa , it was original.
  7. +1 scripted -1 puma marker I guess +1 texture on the default road -1 the texture is not tiled so we see the square effect on it + what is it ?
  8. I like the puzzle DM maps of old DDC (find the good vehicle to go there)
  9. For a better presentation use the youtube code after the =
  10. Faw[Ful]

    Help :?

    Hi, do you know your .map is a simple txt file, so open it with notepad and edit the interior value in this file then save it as a final .map file.
  11. Faw[Ful]

    MTA V?

    I don't know if gta V will be good, need to play it. The only thing I know is gta V have good next gen graphics. So takes the current MTA and put the gta V game engine on it and kick samp ass a thousand of time, unfortunately this is only possible in our dreams because MTA team need to start from 0 if they want to add an MTA MP on gta V.
  12. Maybe you can add scripts to make the map more ''creative''
  13. Faw[Ful]

    Few maps

    It is not a good idea because you will lose the good collision, but soon the editor will add the size tool Hope so.
  14. Faw[Ful]

    Mapping Objects

    We do not help people that use MTA for Samp. The more time passes, the more the MTA map editor becomes unfriendly for samp users, so be ready to kick your ass trying to downgrade your map on samp soon. + Like I said each players will need to go trough the net and download + install your map if it have custom client files. I think the best solution for you is to talk with your server admin to upgrade your server on MTA, so you can learn MTA wiki and now you will come on the forum, you will know the base of MTA system and then we'll help you in your problems. Now your maps can become more interesting, you will see all the functions. (Custom audio, graphic shader, sky water... color, custom pictures, gravity direction change, particles FX and custom FX change the smoke nitro explosion tire marks...
  15. +1 You completely destroye him at the end of your message
  16. Faw[Ful]

    Mapping Objects

    Hey Boshi ! Listens and absorbs, I am sure you will never answer, you can try to counter what I say, it's better than to run away. This is the MTA forum ! Not samp forum There is also a difference between the two, MTA is better. To prove it, I will take your request and compare between the two multi. This is better on MTA because you have the full control on them with scripting, you can add them in the map when the player hit a button or a marker or a timer. You never edit the default gta sa, you never add new things in gta sa files, those new files are stored in the client folder of MTA. The players will download the files + you have the full control on the downloading, they can download them when they connect to the server, they can download them when the map start, they can download a 1/2 of them ... and more and more ... In samp : Forget all the things I said for MTA, all players have to add files manually in their gta sa, this is called the bastard way.
  17. I think the editor do this against the gimbal lock or its an issue. You can post this on the bug tracker.
  18. If you make maps and play on MTA we can help, otherwise no !
  19. Why you don't search in those thousand of same topic.
  20. If you not play MTA we not help you, this is the MTA forum.
  21. Faw[Ful]

    deleted

    This was the joke because your name is confusing. INCREENGINE - Game engine for role-play servers To INCREENGINE - A role-play resource for Multi Theft Auto or something like that and have you puted Credit for the script you edited ?
  22. Faw[Ful]

    deleted

    VS Lol ? Dude change the name, this is not a game engine this is a roleplay starting base script. U prensent it as a new gaming platform ! MTA already uses the gta sa game engine, MTA is made to play with this engine and do what u want in MP !
  23. The system is unstable, you can try to talk with the scipters of DKR.
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