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jhxp

MTA Team
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Everything posted by jhxp

  1. C++ obviously. However, there were some changes in the resources pack which were just Lua and whose authors were also credited for them in the news post. It should work fine.
  2. A while ago we had published a release candidate build for the upcoming release for you folks to test. This phase went fine, so we feel that we are now ready to present you with the new stable version of the mod - Multi Theft Auto: San Andreas 1.5.3! Just like before, this is an update for our current stable version series - MTA:SA 1.5. Contrary to this definition, it is rather a huge update which contains mostly smaller changes, but makes up for it with the amount of them. A lot of effort was put by @Jusonex and @sbx320 into cleaning the code and reorganizing the build system, both of which should make it easier for us to maintain MTA:SA's code base and simplify the compilation procedure. However, during the above mentioned RC testing phase we decided to revert some of the code clean-up changes and leave them for a future release due to problems they were causing. We feel it will be better that way as some of these changes simply need more work as they affect a lot of the code base, making it harder to pinpoint other issues that might be discovered. In the meantime, @ccw and @darkdreamingdan had worked on fixing bugs reported by the community. We also had updated several dependencies (third-party components which are used in our mod), including a bunch of utility libraries (such as sqlite, zlib, libpng or libjpeg) and the CEF (Chromium Embedded Framework) components. The latter especially is an important change which we had explained further in a separate post and also summarized briefly below. This update will be slightly troublesome for some of our players who are still using Windows XP and Windows Vista (which is, to be honest, a rather small amount). Regular 1.5.3 build will not work for such users, so we had prepared a legacy build just for them. Furthermore, such users need to be prepared that at some point we might drop support for Windows XP and Windows Vista for our future releases. Please read this post to learn more about this change and its consequences. Since the build system was reorganized, a lot of smaller changes which were originally made for 1.6 were also introduced in this version (as long as they were not breaking the compatibility), making it actually one of the biggest releases we have ever made (and also sort of a bridge between 1.5 series and the then-upcoming 1.6 release). You can check the list below for some of the most interesting changes, but we really recommend checking full lists of changes to check whether the feature or function you have always wanted is already available in this release: Added support for German Steam version of GTA:SA (thanks to Lakota, Mario and @Sh4dowReturns for feedback) Improved streaming of low LOD objects and increased limits Multiple popular crashes were fixed Code cleanups and improved internal error logging MTA:SA will now try to use the native screen resolution when first launched Fixed desktop resolution when minimizing with fullscreen borderless window mode Added client resource files path info to Advanced tab in Options window Added icon for Windows server executable and digitally signed the CEFLauncher executable New scripting functions: canBrowserNavigateBack(), canBrowserNavigateForward(), navigateBrowserBack(), navigateBrowserForward() and reloadBrowserPage() (developed by mabako); createTrayNotification() and isTrayNotificationEnabled() (developed by Necktrox); also resizeBrowser(), fileGetPath(), setVehicleWindowOpen() and more... Tweaks to dbQuery()/dbExec(), fileRead(), addDebugHook() and more... Fixed setBrowserAudio() not muting the sound correctly on some websites e.g. YouTube Fixed setCameraTarget() calculation (thanks to lex128) setVehiclePlateText() now works with any kind of vehicle, including motorbikes (thanks to lopezloo) Added blend parameter for setPedAnimation() (thanks to lex128) Added support for objects and weapons in ped damage events (thanks to lopezloo) Water elements are now limited to a specific dimension Fixed sniper scope disappearing after killing a ped (thanks to lopezloo) Fixed MTA sometimes not loading custom textures Fixed MTA slowly updating position of attached elements Security and performance tweaks for CEF Fixed CEF popups (e.g. <select> boxes) not being rendered correctly Added option to block server admins who login with an unrecognized serial Added duplicate log line filter for script debugging Fixed a connecting player being able to block resources from starting Tweaked logic of client resource file validation Added server logging for redirectPlayer Tweaks for admin, missiontimer, race, runcode and webbrowser resources (thanks to Dutchman101, Einheit-101 and PhrozenByte) Added map backups for Map Editor and changed its default fps limiter setting value from 36 to 50 (thanks to AleksCore for the latter) Removed the no longer needed VS2008 redist package from the installer ...and much more! A complete list of changes can be found here (recommended read) and here (incomplete, from r7816 upwards). List of changes to the resource pack can be found here (starting from and including Feb 18, 2016 upwards). Please be advised that UltraThing and older versions of ENB series mods are blocked in MTA:SA 1.5.3 due to their incompatibility with the MTA:SA web browser components. If you want to use ENB mod in 1.5.3, please update it to a newer version if your current one does not work. If, on the other hand, you want to use UltraThing mod in 1.5.3, you will not be able to do it anymore - sorry for that just like above - please update it to a newer version (v0.29 or above). Want to download MTA:SA 1.5.3? Click here to download the build for Win 7+. Looking for a legacy build for XP/Vista? You can download it here. Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set. Linux server packages are also available. This version is backwards compatible with our older 1.5 releases, but we still encourage everyone to update their clients and servers ASAP to ensure, that they benefit from bugfixes, security updates for CEF, performance tweaks or other improvements. We would like to thank the following community members for their contributions to the MTA:SA source code, resources or feedback for this release: Aboshanab, AleksCore, braydondavis, Dutchman101, Einheit-101, Lakota, lex128, lopezloo, mabako, Mario, Necktrox, PhrozenByte, qaisjp, rafalh, @Sh4dowReturns, zneext (Have you contributed to MTA:SA 1.5.3's or 1.6's source code/resources pack but were not mentioned in the above list? PM @jhxp with a link to your contribution and you will be added) We hope that you will enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker. --MTA Team
  3. It's probably a permissions problem (CHMOD) so you need to set your permission modes correctly to allow writing in a directory you want to upload your file to. However, keep in mind that MTA:SA server supports MySQL natively since 1.1.1 so it is not recommended to use an external module for it. https://wiki.multitheftauto.com/wiki/DbConnect
  4. Not really. We never had more than 25,7k concurrent players in-game (as in, unique in-game players at the same time), no matter the version, and that has only happened this year (on 31st of January, to be exact).
  5. If you guys are looking for some info about our player counts stats, read on. So far, this month's peak concurrent player counts are 20-21k vs 24-25k players (weekdays vs weekends), with peaks usually happening at 17.30 UTC. As for daily total unique player counts, for the last five weeks they were 110-120k vs 138k-142k players (again, weekdays vs weekends). There was actually a record set for that on 4th of September - we had 142,785 unique players that day. There was a slight drop in unique monthly player counts from August (626,167 players, an all-time high!) to September (582,373) - ~43,8k, but it is nothing out of ordinary. We had similar drops in the past for these two months (~46k in 2015, ~48,6k in 2014, ~20k in 2013 etc.)
  6. If it's a Linux server, then you can download the core package without resources. If it's a Windows server, then you can install the mod locally, then copy over just the binary files to your server. You can also check what resources were changed in the change log or in the resources project page commits list (from December 2015 upwards) and update your core resources accordingly (if needed).
  7. @CodyL according to the change log it should include improved LOD streaming. It is an RC build so it's what we would release as a final build if there were no known problems with it.
  8. Hi there! Our next release is nearly done. However, to ensure that it meets our high quality standards, we would like to ask you guys to thoroughly test it before we release it. This release brings an important change to our release distribution system. Starting today, there will be two builds available for you to download: normal build - only works on Windows 7 and above legacy build - only works on Windows XP and Windows Vista A normal build is basically what we offered with our previous releases, with an exception that it now requires Windows 7 or above to run. The new thing is an legacy build, which only works on Windows XP and Windows Vista. This build uses the last CEF components version that works on XP/Vista, which is now outdated and insecure. To ensure that we will not leave some of our players in the dark, while keeping the rest of them secure, we decided to split the release into two builds. One which uses older CEF components and works on XP/Vista (legacy build), and the other one which has up-to-date CEF but only works on Windows 7 and above (normal build). We have elaborated more on this in a separate post which you can find here. MTA:SA 1.5.3 has a lot of other smaller bug fixes, tweaks and new features included and is a result of another change to our build system, which simplified the development and building process to us. This has also allowed us to back-port many of the smaller changes originally planned for the 1.6 release to 1.5.3. These changes should be compatible with the 1.5 series, but they still need to be tested to ensure that this is indeed the case. And this is where you guys come in. To help us testing the version, simply download the Release Candidate from links below, install it and play as you normally would. If you play on XP or Vista, download the legacy build, otherwise grab the normal one. This version is meant to be fully compatible with MTA:SA 1.5.2 or below, so just join your favourite server and give it a go. If you encounter a problem or spot a bug, you can report them to our bugtracker. Please use the search feature first to see if your problem was not already reported though... Updated Windows/Linux server packages are also available, and similarly, they are also compatible with 1.5.2 clients, so please test whether your servers work fine on 1.5.3 too. Click here to download MTA:SA 1.5.3 RC Normal Build (for Windows 7 and above) Click here to download MTA:SA 1.5.3 RC Legacy Build (Windows XP and Vista only) MTA:SA 1.5.3 RC Linux Server download page You can find the current list of changes for this version here. A summary of changes and credits list will be provided with the final release announcement post. Thank you for helping us make MTA great again awesome. --MTA Team
  9. Multi Theft Auto: San Andreas 1.5.3 might be the last release that supports Windows XP and Windows Vista. This post should help you understand why this is so and what exactly does it mean for you. Background Google has announced last year that they will be dropping support for Windows XP and Windows Vista OSes from their Chrome browser and the Chromium/Blink platform. As some of you may know, this is already in effect as you can no longer install the newer Chrome builds on machines running XP or Vista. The oldest Windows version which can run Google Chrome is Windows 7. For 1.5.3 release, we had to make a special build for players using Windows XP/Vista that would have the last released version of CEF that is compatible with those older systems, and a normal one for players with newer systems (Windows 7 and above). This normally would not be a big problem, but unfortunately several exploits were discovered that can compromise systems running older versions of Chromium (including the last one that works in XP/Vista). To ensure that our players are safe, we have updated CEF components to their newest version for the regular build, but we also provide a special build with outdated and insecure, but XP/Vista compatible CEF components. Comparison table for MTA:SA 1.5.3 Here is a little comparison table to help you understand this change: Operating System Does MTA:SA 1.5.3 work on this OS? Will MTA:SA work on this OS in the future? Windows XP YES UNKNOWN Windows Vista YES UNKNOWN Windows 7 YES YES Windows 8/8.1 YES YES Windows 10 YES YES Questions and Answers Google is dropping XP/Vista support for Chrome browser? What does this even have to do with MTA:SA? As you may know from our previous news posts, MTA:SA uses CEF (Chrome Embedded Framework) components for providing some functionality for the mod since version 1.5. Being Chromium-based, CEF components are also being phased out for users of older Operating Systems and will simply not work on them. Does MTA:SA 1.5.3 work fine on Windows XP and Windows Vista? Yes, it works fine if you install it through the legacy build. We still can not really recommend using these systems anymore due to reasons listed below. CEF compatibility issue aside, these Operating Systems (XP especially) are really old nowadays. You are putting yourself at risk if you use them as they are either no longer supported by Microsoft (XP) or the support will be discontinued soon (April 2017 - Vista). What will happen if I try to use the regular build of 1.5.3 on Windows XP/Vista? MTA:SA installer will display an error and will not let you install the mod on such systems. You will be asked to download the legacy build from our website. And what will happen if I try to use the legacy build of 1.5.3 on Windows 7 and above? Similarly, MTA:SA installer will display an error and will not let you install the mod on such systems. You will be asked to download the regular build from our website. Why couldn't you just stick to the older version of CEF then so that XP/Vista would be still supported? What about releasing two versions of the mod? A regular one with newest CEF and a legacy one with the older CEF build that still works on XP/Vista? Hey, but we actually do provide a legacy build for MTA:SA 1.5.3 for XP/Vista users with an older version of CEF components. The problem with sticking with either of these options is that we would have to continue providing a version that is vulnerable to any present and future security exploits that exist in Chromium and are already widely used. We do not want to put our users at risk because of that. CEF developers themselves do not want to provide a long-term security support for such a build either: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=14187 I am playing the mod on Windows 7/Windows 8/Windows 8.1/Windows 10 or newer. Am I affected by this? No, you will not be affected at all. In fact, you will have a better experience with built-in web browser components than before due to security and performance fixes included in the newer CEF versions. I am using Windows XP/Vista and I would still like to play future versions of MTA:SA. What can I do about it? If you are using Windows XP or Windows Vista, you should upgrade your OS to a newer one. You will likely be required to do a clean install for that, so backup your stuff first. You should use these tools first to see if your PC is capable of upgrading to newer OS: Windows 7: Windows 7 Upgrade Advisor Windows 8/10: Windows 8 Upgrade Assistant Is your PC toaster-tier which does not support Windows 8 or even 7? That means it is probably the right time to buy something more modern. But fear not, if you are already using Windows 7 or newer, just install the newest build of MTA:SA 1.5.3 and you are set! And if you don't want to upgrade your OS or PC, well, we will keep offering the legacy build that works on XP/Vista for a while... Conclusion Hope that this post has cleared your doubts about the status of support for Windows XP/Vista. Sorry for any inconvenience for users of these older Operating Systems but there was little we could do about it. These decisions were already made elsewhere. --MTA Team
  10. jhxp

    MTA to GTAIV

    It was mostly because GTA V was supposed to have some kind of a multiplayer mode implemented. Also we barely had enough developers for GTASA at that time, so adding more workload for them was out of the question.
  11. jhxp

    Asi. file bug

    MTA:SA will not work if you have asi files installed. Simply remove them and you will be able to play. If you don't know what files to remove, you can just uninstall GTASA through Steam, remove the remaining GTASA directory (if it still exists) then install it again and reinstall MTA:SA. Also, please check your PM.
  12. Are you sure you can't edit the first post of your topic or its title? We have made some changes few days ago so you should be able to do that, as long as your topic was posted in a section that provides such a feature. See the post below for more information: Edit: okay, apparently you can edit first posts in sections listed above just fine, but you can not edit topic titles themselves. For the time being, if you want to change your topic title, you can report your posts and suggest the new topic title, or PM a moderator about it.
  13. Please remove more of your older messages, then try sending a message again. Message limits were greatly increased a few days ago, but if you had many messages on phpBB grouped in several separate folders, they were just put into a single folder now, including the ones you have sent.
  14. Thanks for the feedback. I will forward this to someone more knowledgeable.
  15. Please use more descriptive topic titles in the future, instead of just Help Please. Thanks.
  16. Please use more descriptive topic titles in the future, instead of just Help please I have one problem. Thanks.
  17. Please use more descriptive topic titles in the future, instead of just help. Thanks.
  18. Corrected your Lua bbcodes. Also, please use more descriptive topic titles in the future, instead of just HELP PLEASE. Thanks.
  19. Please use more descriptive topic titles in the future, instead of just Help. Thanks.
  20. Another update: All login issues should be fixed now, thanks to darkdreamingdan and Jusonex Please delete your MTA Forums cookies in order to take full advantage of these fixes, or else you might run into login issue no. 4 (inability to sign out from forums). Also, darkdreamingdan has added more themes to forums, including a darker theme and variants with larger default fonts for Arabic users. That should be the majority of changes you guys wanted us to make. If you think that there are other things that need tweaking, please post your suggestions in the Site/Forum/IRC/Mantis/Wiki related subforum, or PM me if it's a security problem. Thanks for all of your feedback and kind words. --MTA Team
  21. Maybe. I have some good news regarding the post editing though. Darkdreamingdan has done some magic again and added a custom feature to the forum software. It is now possible to edit first posts in topics posted in sections where such edits are desired. You can find more details about this feature here:
  22. Thank you for your kind words, guys! Yes, this is true, and we thought about it as well. Unfortunately, it's not as easy to do in IPS as it sounds as you can not just enable post edits per a subforum. You can enable that only globally in all forums per user/group. We will look into the possibility of improving that functionality, but we can not promise that it will ever get done. Worst case scenario, you can ask a moderator to edit your post. Or you can copy your first post, reply to your topic by pasting your post and editing whatever you want to change, then ask a moderator to copy/paste your post to the first post and delete the post you have just made. Please keep in mind that these forums were re-opened less than three days ago. Since IPS (the forum software we are using now) is something most of us have never worked with before, it is a whole new experience for us moderators too, so we want to fine tune things based on your feedback to suit both you guys and us moderators the best. If something concerns you, do not be afraid to speak up. No rule or setting is set in stone, so just wait and see and we all will hopefully work things out. Thanks for the feedback. We already know about that issue, please check the announcements at the top of the forums. Edit: Thanks @EstrategiaGTA.
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