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Everything posted by HeySlickThatsMe
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Dude 6000x6000 ends somewhere here
- 154 replies
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- 1
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- lc
- carmageddon
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Alternate method: Replace any other object (Something unused or interior only object) then change the default canopy id to your object id in the parachute script
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The player spawns near the objects thus not loading the object Solution: Spawn the player somewhere out of the world and then spawn him again in vice city after he logs in
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Add LOD's
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Called "scene2res" and notepad++
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There should be an option in Map Editor to use LOD's Look in the settings
- 5 replies
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- mapping
- lod on .map
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I didn't use any of MTA map editors My map was using San Vice as a base , so i used MED (Map Editor for San Andreas Singleplayer) to load the whole San Vice map on my second gta installation then i was copying the positions to gta3.map (or whatever is your .map named)
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Firstly it "Warning's Long Execution" because its not for Map Editor Secondly: Its in one dimension since its like a placed map objects Thirdly: Map Editor sets your dimension to 500? i think or something different , you can change that in map editor files
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You propably installed a cheat called "Galaretka"
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Your Collision is too detailed Make it lower quality
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It doesn't have Required animations , so it won't work afaik
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It would be like 800mb and if you convert the newest one then something around 1,4gb
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Yep i know that its visible to only player , i said that before Also no , its not possible to Force GTA 3.img and about the animation arm bug , then i don't know
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You actually can change stuff in gta3.img You need to enable "Use modified files" in settings I know because i did it before (Using modified animations like Rifle.ifp , Colt45.Ifp and also Ped.ifp from anims folder)
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You can also use Notepad++ and replace every 5553 with 1315
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^ Yes , thats it And im saying that P flag is in weapon.dat Here's improved version of what i wanted to say: 0x000004 - uses 1st person aim - False 0x000008 - can only use free aiming - True Then edit colt45.ifp and replace normal aim with cop aim
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You can also do the same as you did at the start , except that copy everything and change "poor" to "std" then again copy it and change "std" to "pro"
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Isn't "P" weapon flags? because every weapon has its own flag , and one of them is gangsta aim There's an alternate way use setweaponproperty flags to set gangsta aim to False , then set normal aiming to true Turn on gta3.img mods replace colt45.ifp animations end (except that its client side)
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It wouldn't even be possible to do whole map as one object There's stuff like poly limit etc
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SetPedWalkingStyle doesn't work Funnily enough Cop walkstyle is something like Colt45 Skill on "5000" but it doesn't work by setting it to this value
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You need to either Restore the .coll by using restoreColl function (or something like this) or restart the server and yes , this is the traffic light id
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You can't on samp
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Back again Working on the Golden gate and starting Yacht soon
- 40 replies
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- psf
- san francisco
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