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Everything posted by HeySlickThatsMe
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^ for physics then you need to change the id's of lamp posts and stuff (+ remove the collision files from the resource) for timecyc that is impossible But there's another way where you can make a script that Gets certain time of day and sets the sky colour
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You would need to reconvert the map with Scene2res or change all positions manually (Or maybe someone has a tool which can simply replace the positions?) But if you want to make it like CodyL (where he had SA and VC map togeher) then it would require more than just swapping the positions , since it changes San Andreas models to VC ones I made it on 0 0 0 to make it easier , not go out of bounds and make the Radar easily replacable
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I would like to know too lmao Im not that much into scripting , sorry
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You would need to edit the model its already attached to the Police Departament
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They propably have a custom weapon system 2 Examples: 1 - Replacing an object with a weapon , making normal weapon invisible , attaching replaced object to the hand 2 - Replacing an weapon with element data , for example if you have element data Rifle:416 then you have 416 as m4 , when you have Rifle:417 then you have 417 as m4
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Yeah i was giving an example because im not that good in scripting
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crry_prtial - this animation is partial Partial animations allow player to move , just do few things with animation flags (3x True and false at the end of setpedanimation) and it will work
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And also there's an animation https://wiki.multitheftauto.com/wiki/Animations#carry
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Its something related to the model or collision propably
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Thats not fixable i think or either modyfing every collision file would fix it
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Dead ATM Either ill continue it later or either its dead for good or even rework it to something different
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change fpslimit to 100 and delete lagfix.luac from meta.xml
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Not much stuff is going on right now Im remaking the whole map , im starting from 0
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My guess is that it has too much poly's/verticles try using pro optimizer or optimizer or manually remove some stuff (Ofc do it for collision only)
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Free to use now! have fun
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Also whole map V won't fit in SA limits
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Radar Current Mission Info Up - Mission Name Lower - Current Objective Upper Notifications (You found blablabla in car , Player killed Player etc) Gunz! (WD1) Working on a few Watch dogs 2 Objects and weapons too
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MTA vs GTA Online?
HeySlickThatsMe replied to MrGoldfishYoutube's topic in Site/Forum/Discord/Mantis/Wiki related
^ Agree , but Traffic is still better in original V In Online its all Wonky and sometimes in missions npc's ram into your car with no reason! -
Still working on SFPD Police Officers It will be customizable (when being a cop) and propably we will try to add Randomized Cop Bots Full list of Cop Clothes: Models: 1. - Uniform 2. - Off-duty Accessories: 1. - Pistol Holster 2. - Uzi Holster 3. - Leg Holster 4. - Police Bag 5. - Doctors Kit 6. - Belt #1 7 - Belt #2 8 - Belt #3 9. - Armour #1 10 - Armour #2 11 - Armour #3 12 - Armour #4 13 - FBI Belt 14 - Highway Patrol Vest Faces: 46 selectable faces? with different beards , skin tones etc Badges: 15? Special: Juggernaut Armour (Only for Cop Rank 30) Misc accessories: 1. - Hat #1 2. - Hat #2 3. - Riot Helmet #1 4. - Glasses #1 5. - Glasses #2 (Glasses 1 Backwards)
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Just needs Prelight Now working on: SFPD Police officers *Will have different Badge textures *Will have Different face shaders *Will have different accessories to wear as a police officer (Vests , Belts etc)
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Vista Point 0.1 To be changed: *Textures (and UV Map) *Terrain Right now im finding Good textures inside Watch dogs 2 Files And yes i know , it looks a bit Blocky but thats the best that i can do (With textures it will be better)
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Modelling Vista point whole day I will post pics later when ill get it in game
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Add spawnpoints in Map editor And remove the original spawning (<- can't really help because i don't remember what was spawning them everywhere)
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So i was busy and i didn't convert anything But i started searching for props and i did "Shell" for the DedSec Garage I will go back to more Mapping and Converting now
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Not many progress yet *Working on US Bank Logo 3D Model for Transmerica *Tommorow i will be converting lots of props from GTA V
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