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Everything posted by HeySlickThatsMe
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Transamerica Pyramid - 80% Complete (Still i want to add doors and a hole inside so i can make a interior) Gang Styled House for Silicon Valley - 100% Complete (Just needs props that player will be able to customize)
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Thanks *Added 2 Palms from GTA V (Textures used from L.A Vegetation mod) *Screens of them will be added soon , because they are still not finished and there are few bugs in them Next changes that we want to do: *Add more roads *Add Curve Grass model *Fix Prelight on Straight sand model *Model some other buildings *Add Supports to The Highway *Add Marin County (Or atleast start) *Add Billboard models and variety of textures *Add animated TV Screens (Big screens in city and Small in Dot Connexion) *Add more vegetations *Start Interiors *Finish Dot connexion and add Left and Back entrance (Back will have a rooftop access for quick escape) *Project 2DFX and Blackout *Lods (Lod testing is already here , we use original SA Lods for now and replaced objects) *Highway Roads model *"Blend" Model (Highway -> Normal , Grass -> Sand etc) *Work more on Water shader *Start "Karl" (San Francisco Fog) *Start Vehicles *Convert More guns from watch dogs 1/2 and possibly start a Weapon system (And maybe we will add some Saints row 3/4 Weapons aswell with custom names , prices etc) *Fix sniper rifle.. (I was having fun with weapon stats and i turned it into M249 with 43 Rounds that has 9999 damage) *Do more peds *Arcade Machines (Will allow you to play a few cool games.. No spoilers here yet) *Fix ATS (Advanced Traffic System) *Paths for above *Easter Eggs - One of them will be "Tezcas Mystery" <- no spoilers yet again *3D Printer , Hideouts , Shops , Hackerspaces And possibly more
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There's something like this too: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7634 It allows you to type ./sit to sit and ./up to get up But its not clicking
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*Added Josh by Kisko... *Started Dot Connexion from Watch dogs 1 (We decided to add it into San Francisco because its an Iconic place , it will have an interior , its own DJ and ofcourse the music... including variety of dancing and interacting NPC's , the DJ will be "Redfalt" The second brother of Defalt) *Added a few admin stuff like Airbrake *Fixed Ban system and it works just like in GTA Online (You get banned then you get a Screen with 5 second timer which kicks you out of the game , rejoining back will give you the same screen again and kick you 5 seconds later , you can also press Space to exit on your own) *If a player uses an admin command without Correct group it outputs a notification "CTOS Access Denied"
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lel , but seriously your is better I literally wasted 10 seconds in paint to do it lmao
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Extracted few Billboard texture and i will put them on billboards Soon A sample: #BestWatermarks™
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Showcasing Tags and Fort point V 0.2 Some textures and UV mapping will be fixed soon , i will add also more props there
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Fort point Alpha No textures yet , only "Markings" that i use in my models Every colour will be a different texture For example: Green - Bricks , Cyan - Pavement , Pink - Wood
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^ Or go somewhere out of the map and then remove all world objects
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*Added Sitara by Kisko *Fusion is Rigging Josh *Added Golden Gate (Still WIP) But better than the previous one ^^ (Modelled by Me , Took whole day lmao , i had to constantly change stuff , scale , re-scale etc)
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Dock worker In-Game (WIP)
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Welcome back! We have some more progress (But we can't show it yet because not everything is done yet) Current Changes: *Added a Loading menu similiar to GTA Online which will display when your resources are Downloading *Started the map (For now we are only working on Roads and stuff like that , buildings will be added later) *4 New Skins (One unrigged and 3 rigged) - Wrench , 2 Tezcas Members and Unrigged Dock worker *Started Advanced Bot System script *Made new Wasted System *Added a sound to Notifications *Admin System *Started more work on Jumper and drones *Added WKZ News System (Displays a bar at the top of the screen with News , can be toggled with a command) *Added Road models/Wooden dock model/Fish Bait Shop model/Wall model *Added misc admin commands (Clear char , stop chat) *Added Player Tags
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Im Back! So here are some goodies Fixed client.lua straight from my server files: http://www.mediafire.com/file/7dk0zj3ldyd7fd1/script.lua Radar map: http://www.mediafire.com/view/99dy0dycplsx9bt/radar.jpg Have fun Folks
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PSF Developement Stopped for a few days
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Map Info: Most of the stuff will be done with Simple road models put togeher (There will be some unique areas with special roads which are more "Crazy") Map will be based on san francisco , which means that some stuff will be different and mostly we are doing it in watch dogs 2 style We will use custom , gta 5 and gta 4 models , + we will use textures from both of these games , watch dogs 2 , watch dogs 1 and other textures from Google/websites Weapons Info: There will be more than 38 Weapons Most of them will be a custom edited Guns from Different games *Working on the list* Characters info: We will try to remake Watch dogs 2 characters with using of other assets Interiors info: There will be many interiors which are in the overworld , not dimensions/interiors Vehicles info: Most of the vehicles will come from GTA 5 But they will be Modified to look like watch dogs 2/1 ones Weather: We might do a custom weather system (already implemented) but we might add custom timecycle too Thunder will have new sounds Dynamic Waves (Change in different Weathers) Scripts: Mostly we do stuff similiar to GTA V , GTA San Andreas (Singleplayer) , Watch dogs 1/2 and Saints row 2 For example: Wasted screen will be something similiar to GTA V We propably will use GTA SA + GTA V Fonts (excluding Hacked font from Watch dogs) Propably there will be a Mission Display in the Top corner like in Saints row 2 Hacking very similiar to watch dogs one and two (Will be available when you join DedSec) Parkour Info: There will be a parkour system with use of Original san andreas animations For example Vault mechanic will use the animation where CJ jumps to the water in "Pier 69" Mission More Info soon
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Yes i know , its still in alpha stage
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Golden Gate in Game (WIP)
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Everyone is leaving when I put a mod to download!
HeySlickThatsMe replied to luanzis's topic in General
I think that the txd or the model is corrupted and it just kicks everyone out -
Fusion Uploaded alpha showcase video
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Its in settings somewhere , but its the maximum lines that can display on the chat or something like this
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Did you Compressed the texture? Did you apply the texture in 3ds max by clicking "M" or dragging the texture on the model?
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.txd is a texture i think you wanted to say dff*
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you can try but you can't import its models into 3ds max well you can but someone needs to write a plugin (Watch dogs 1 importer will not work afaik)
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Alright , then im waiting for someone to do something like that Hype
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@Syntrax# Sorry , but nope i didn't even start doing the whole map except some road models and golden gate bridge @Rudransh 3ds max , the model of the golden gate is edited GTA V Dock bridge model (I removed some poly's since its too huge and changed some stuff , textures) and no i don't know cinema 4d
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