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FernandoMTA

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Everything posted by FernandoMTA

  1. A new channel for discussing security appeared on MTA development Discord, if you're curious.
  2. https://github.com/Fernando-A-Rocha/mta-server-updater run this python script to easily update your server
  3. awesome! I'm new to using these APIs i'll be digging into the project
  4. oooo interesting Is the project available for contribution on GitHub or something?
  5. Simplified MTA Beginner's Guide https://gist.github.com/Fernando-A-Rocha/f99294cf32d8a205830068d9668a9090 Created by me
  6. This is really interesting. I'm gonna study this subject. Thank you for the thread! It definitely makes me feel even more that MTA-OOP doesn't need to exist, and we can already do everything with vanilla Lua tables.
  7. report bugs at github.com/mtasa-blue issues i believe your problem is going over the memory limit.
  8. Hi, I saw you archived this python version of tederis' c++ program, I forked it and made some slight fixes, I'll keep maintaining it https://github.com/Fernando-A-Rocha/ase2json_py
  9. Hi @Megadreams the images on the main post hosted @ https://www.vultaic.com/sphene-tmp don't seem to be working
  10. Hi idk if this is needed currently. MTA now has new useful file functions to scan folders for files etc: https://wiki.multitheftauto.com/wiki/PathListDir
  11. lol thanks idk how I missed skin id 199!!!! Please tell me if you find any more issues. Stay alert to github v1.2.2 relesed with the patch mentioned above https://github.com/Fernando-A-Rocha/mta-modloader-reborn/releases/tag/v1.2.2
  12. You can make a custom "sirens" script with custom corona lights attached to vehicles. This will work regardless of the model. As for the hardcoded vehicle features like truck/tow-truck attach, dozer, ZR350 popup headlights, etc, some of these don't have workarounds in MTA using Lua scripts, but others do. For example, you can code popup headlights using vehicle component position/rotation. Good luck
  13. Sirens won't work on models added using enginerequestmodel. Other features like dozer or tow truck also don't work. See bug report: https://github.com/multitheftauto/mtasa-blue/issues/1861 I have a lot of experience with these new model features. Feel free to ask. I created this framework: https://github.com/Fernando-A-Rocha/mta-add-models/
  14. It would be nice to see performance comparisons on real MTA scripts running unobfuscated VS obfuscated using your product. Clientside scripts, to be more precise, are the ones server devs would be interested in protecting from theft.
  15. @cr4zypi3t You have some software on your PC that MTA classifies as VPN unfortunately. Could you please run MTADiag and post the results?
  16. Working on a complete remake of this project "newmodels_reborn" Check https://github.com/Fernando-A-Rocha/mta-add-models/tree/main !
  17. Yes, you can only track the client's resources download progress using that event ^ Downloading resource(s) can happen immediately when the player joins the server (downloaded resources are started progressively as their downloads finish) or during the gameplay if an admin/dev restarts a resource or starts a new resource that needs to be downloaded. To make a Loading/Downloading panel that appears when the player joins you just need to wait & check if the player is downloading, track the progress, and when done, initiate the next step (can be a login panel). Tracking download progress later during gameplay doesn't really matter.
  18. If you handle the outputChatBox messages in 1 resource or script, you can simply override the outputChatBox function, redefining to do your color changes and magic. -- serverside outputChatBoxOriginal = outputChatBox outputChatBox = function(text, element, r, g, b, colorCoded) -- here you can change text variable return outputChatBoxOriginal(text, element, r, g, b, colorCoded) end
  19. You can already do this yourself, i dont have time right now :)) u would have to edit a bit of the scripts though, as it is made to function with regular .dff, .txd, .col only
  20. Hello, because that link was for a previous version (3.2.0), and 3.3.0 is the only one supported: https://github.com/Fernando-A-Rocha/mtasa-resources/releases/tag/v3.3.0-newmodels-editor
  21. You cant replace that txd file directly (you also can't replace hud.txd and others directly). Instead, use the shader system https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture see the Basic texture replacement shader example in that wiki page you will need to replace the materials (individual textures) contained inside vehicle.txd individually. You can do it for all vehicles automatically, or for specific elements.
  22. nice, im gonna make folder organization possible now. @RekZ Done. Check version 1.2.0 I published.
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