
Cerbera
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Everything posted by Cerbera
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I'd like to see the FBI Washington being used, in my handling overhaul it's most entertaining.
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From what I can tell, it sends the vehicle speed and rotation as well as it's position because you see it constantly chase the correct speed and rotation position. So if someone is doing a handbrake turn to the right with a car, you'll often see it spinning right but jerking left as the speed is outdated by the next packet, so the movement becomes jagged. If it JUST send position and angle, then the movement would just go round to the right in steps, but wouldn't rebound to the left as each new position was sent. Or so I'd expect...
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Here's our basic schedule: What we have needs to be textured and gotten in-game by some saint of a volunteer. The code needs to be refined by GM, then we can release the first beta for GTA3! After that we'll transfer it to Vice. Then, hopefully, get a really basic main.scm together with a spawn point and a wide range of cars and NO guns, then we'll release that as the Vice version. During this time I'll be learning very, very basic 3D modeling skills and will alter the road (polygon by polygon if need be) so that it has hills and camber and bumps and so on. That will be the second release for GTA3 and Vice.
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So, does this mean your server will be back up with so we can play some street racing with 0.1 somewhen? Grab me on MSN if we will.
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You wouldn't be able to use it when you were in car or a helicopter though, which would suck.
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Spamtastic post, there. Well done. *note to self: kick any player called "KomoSuraf" from my server" Sounds a bit unecessary to me, all this extra stuff. These ideas are always "kewl" but they really don't add anything to the gameplay. More often than not, they'll make the game less fun because it's the FREEDOM of the GTA series which makes it so great.
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Oh, I see. Well, you could make it better by using my MultiSlayer map for it, then. If you aren't already, that is! My GTA2 page.
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Hill climbs instead of street races, lol.
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Should just be a case of using the Browse button from "View>Options>Games" to find the correct "MTAServer.EXE" file.
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Everyone poke the newbie! The "MTAServer.EXE" file is what you use with ASE.
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Hoorah! Viperman has continuied making the intersection. He's just done a totaly sublime job of it now after using the very rough side elevation I sent. The new barriers he figured out without designs and has placed them perfectly: I've decided that to save work and time we'll use a pair of these, one at each end of the motorway, instead of two seperate styles. He's done a better job than Majestic did with the other style anyway! Once we have these bridges and the pit lane in-game, we will convert it to Vice and add support for MTA: VC.
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This is mainly due to the very large mta.SCM file. This is where all the code for the re-spawning cars and so on are kept. Because there are so many cars now, the load is so high that other aspects of the game such as switching from the low-detail, distant versions to the high-detail, close versions becomes much slower. This is why I think developing the 0.1 version would have been a better path for MTA:VC, rather than taking the route 0.2 has.
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I had this problem too. I thought the install of GTA: Vice I had was clean, but either because I'd changed the folder name or had done a modification I couldn't remember, the "GTA:VC version has been modified" error message came up when I pressed "Start Game" and located the GTAVC.EXE program. I solved this by doing a completely new install from the CD to the default install directory, uninstalled MTAVC and re-installed it to this totally fresh new Vice install.
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So, the fact that ill and I looked through the multi code all night a few months back doesn't make me a better judge? Give it up. GTA2 isn't worth modding anymore. It's fine as a funky LAN game, to test everything is working, but it's hardly the centrepiece of the party.
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Cheaters are fine if they are all kept in servers where sensible people don't go. I either switch off the ASE registration when I want a serious game, or password protect and only invite people I know as being good players via MSN.
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Yeah, so something like: That way it's got both the name, description AND the colour.
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A Fun Day Out At Deto's MTA 0.2 Server (62.75.159.26:2003)
Cerbera replied to ::w00t::'s topic in VC Screens & Movies
The area rules say to resize your images to ~640x480 pixels in size. f you don't then URL link them...no-one wants a forum full of -
And I suppose your complete ABSENCE of modding experience makes you a better judge somehow? I know what I'm talking about; illspirit and I looked through the EXE structure when we were making our final GTA2 projects (his As Yet Untitled Multiplayer Map v0.9™ and my MultiSlayer one) and the program's multiplayer is written with so much explicit controls over what happens...the engine handles multiplayer in completely the reverse manner to how MTAVC does. Additionally, the MTAVC project isn't a whole new Vice engine which undoes the things Vice tries to do. It's more like a memory hack/plugin which utilises methods which already exist. Kinda like the admin consoles do, understand? With GTA2 you'd not only need a completely new multiplayer engine, but you'd have to be counter-acting all the syncronisation procedures for animations, civilians, cars, police, ambulance, fire trucks, trains, powerups (etc, etc) which GTA2 would be trying to force.
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This was a serious let-down - the R* vehicle handling is pathetic. Hold down "W" and turn, that's all you need to do with thier stups. That is why I've been promoting people to set up servers for people who use my Vice Handling Overhaul. Hell, MTAVC is pretty much the ONLY reason I took on completely re-writing all 106 car handling lines anway! Not even having the OPTION to allow modified files is the sort of thing I wouldn't expect from even the stingiest games producer, let alone a small bunch of modders doing this as a hobby. For private and casual players this new release is a disaster. I will gladly sing the praises of version 0.1 from the rooftops, but please PLEASE allow the option of using modified files. You are starving the modification scene of it's greatest achievement if you don't do this. There are many, many applications for MTAVC which make me so adamant about this. The map projects involving teams of people (FunWorld, London Vice, SanAngeles, etc etc) can connect up thier PC's thanks to MTAVC and test new buildings en masse, therefore ALL being able to comment on the textures, the LOD distance settings and such. This really is a big, big plea to allow modified file support and I hope the MTA team revise thier current standpoint on it.
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Does MTAVC work with a no-cd version of vice city?
Cerbera replied to a topic in General MTA discussion
Depends what crack you get I think. As a long-time admirer of DMA and R* I've always bought the PC version and left the PS versions completely. Why'd you want to play it on a console anyway? 0.2 doesn't run if you've got a slightly altered handling.cfg, let alone if your games fecking cracked! -
gR8eSt sTuNt vIdEoS BY ANDYROOSOSOFT, cHeCk tHeSe OuT!!!
Cerbera replied to andyroososoft's topic in VC Screens & Movies
Most of the "kewl" stunts people put in movies aren't that interesting. Let's face it, once you've seen one person do a bigspin on a PCJ you've seen them all really. They aren't a technical stunt either, it's just accelerate, pull back, turn... Now doing a 540 bench transfer to nosegrind...that's worth watching because it's very technical. It's pretty rare that I can land them neatly. Or going to the building which projects the "Candy Suxxx" from it's spotlight and using the stair rail there. Grinding down the first flight of rail, the flat section will kick you. Get the front/rear leaning just right and you can spin off that, land on a grind down the bottom section and not fall off. Technical tricks, that's what turns me on. -
There's numbers in MTAVC, I use them all the time for starting street races.
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I hope you can excuse me double-posting, but I wanted to pick out this point. I would hazard a guess most of the people wise enough to see why multi-player voting systems like this don't work are wise enough to see why ANY voting system doesn't work. It's a shame that democracies pretend they are just, when in fact they are the LEAST fair and MOST cynical system of decision-making around. Allowing the mis-informed to vote so that they make weak decisions and suffer because of it. Its the people who suffer that feel responsible, too, when it's the people who set the vote that are. So yeah, that's my anti-voting rant. *scampers back to the sewers*
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That's precisely why everyone has voted FOR it. It's utterly ridiculous to have a voting system, the whole point of having a server admin is so that swift action can be taken against idiots who don't understand that "STREET RACING ONLY" means to stop throwing grenades at the people trying to race. Additonally, how would people vote in-game? Whilst thier having to faff around with a voting interface, the race or skirmish they were in has been ruined. AND they have to wait until enough people vote as well. There's every possibility that they vote off the wrong person anyway, as the person they are meant to be voting off could SO easily say that it was someone else. Utter chaos and an all-round crap idea. It is the responsibility of the administrator to look after the game - if they aren't prepared to do that, then there's plenty of other places people can play. They'd soon find thier server was full of the players kicked from other places, who use supersonic mopeds and bulldozer collision files.
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Sutton, an MTA tester replied to you and a long-time modifier of the GTA1/2 games replied too. TAKE A GODDAM HINT!