Fist
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Everything posted by Fist
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I think it can be hidden if you use DX functions, but not 100% sure. It did work for MTA version text on bottom right though.
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What exactly is your problem? Is it bodies being duplicated when dying from explsion? i remember that bug when i was working with my server. If so, you just need to specify that specific player is dead after he dies, and in code make sure it checks that if it's dead, it returns and does nothing. That's how i fixed it. something like this somewhere at top of "kilLDayZPlayer" event function if (getElementData(source,"isDead")) then return; end and make sure you add setAccountData(account, "isDead", true); setElementData(source, "isDead", true); somewhere at the end of code, and once the player respawns remove isDead of course.
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@m3ssi hey, if you still need a web developer, send me a pm. I can do full stack if needed (Nodejs, Laravel, Vue)
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https://wiki.multitheftauto.com/wiki/SetGameType
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[LF] Developers and Staff Members - New Project (MTA) - Battlegrounds
Fist replied to Polymer's topic in Looking for staff
I don't know, i find these types of posts very "weird" and you are already second one about this "pubg" stuff. It doesn't take much to create something like PUBG gamemode. I've done it under a week of development alone, of course it isn't full of features but you get it what i mean. Only what it takes is just some basic understanding of DX functions, that is if you want to have a decent look for your gamemode and the way you want to structure your gamemode, everything else is just basic stuff. It gets more complicated only if you want to create some nice looking character customizations, like that other Pubg server has done it, then it really takes some time to do it which most of its time isn't even programming but making models, textures, etc... But overall, i can already tell you that no one is going to work for you for free unless he's just starting out at programming, maybe then you'll find people like that, which i kinda doubt even about that, but don't expect a "professional" like you mentioned to work just cause. Unless you actually offer payments (which you didn't mention) then good for you, i'd suggest adding that in a post (you gonna find people faster like that). -
You can just modify how items are stored in dayz. Like, adding an extra parameter for items which would be a table which could contain any custom value for that item (which would be that key number for your key in this case), this way you wouldn't need to add 200 same items for inventory. Or if cars are unique for each player, you can simplify this even further by saving that key number somewhere else and when player tries to open it with a key, it'd just use that stored number.
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It's really easy to create alternative setElementData function what uses tables instead with automatic syncing. https://github.com/rivor/ttt-mta/blob/master/terrortown/scripts/server/playerdata.Lua this is the way i did back when i was still making my own stuff on mta, you can check client side, which is in client files but it's exact same code just reversed. Of course for better security, i recommend it so that you wouldn't use syncing from client side to server for obvious reasons.
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тебе не надо шадэр, ты можешь использовать https://wiki.multitheftauto.com/wiki/DxCreateRenderTarget
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From first looks of what i saw in that video, map designing is terrible, shop ui is terrible as well. If you intend to make cs go in mta, it won't work out if you won't pay attention to details that cs go offers or seems like you just don't understand what cs go offers. There's huge balance in maps that cs go has, same for weapons. They are consistent, if you want to have somewhat similar experience you'll have to make weapons as consistent as cs go has which goes for nades, you can't have default nade system. You have to make your own. About the map, literally the most idiotic design ever for a "csgo" ripoff. Terrorists always have B site to plant bomb even before CT's can arrive (doesn't make any sense), some hallways that are literally pointless and lead to nowhere or even make going to your destination longer as there's literally the same path that's faster on the right side. Might as well call this just a regular TDM, this definitely is no near being a cs go. This is coming from a cs go veteran btw, i've played cs for years and years.
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Didn't know where to post this but thought that i might post it here as probably most of MTA community servers use IPB for their forum application. I recently made a real time chat application for IPB 4.x version that supports youtube, image embedding and few other discord-like features. It also has an option to enable sending/receiving messages from discord. If there will be some customers, i'll add more support for media embedding from other sites. Such as instagram, vimeo, etc. Currently it only supports youtube and any link that's a direct image (works with gifs too). It also has its own ban system, editing and delete as well. It's built on Node.js (really simple to install). It works perfectly fine with any theme or IPB forum that's 4.x I can also provide demo. Also i could make it that you can view/send chat messages to your MTA server and even otherwise, from server to chat box. We can discuss price privately. Contact me on Discord: chocolate#9115 Here are some preview images
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@Expert. If you have a budget for it, i can create you a dayz gamemode from scratch. I have quite a lot of experience with DayZ. I myself were making some servers in past, and in fact only reason i even started playing MTA was because of the DayZ Mod. If you have any ideas for it, i can pretty much make it possible. Contact me on discord if you are interested. Discord: chocolate#9115
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I always when i'm making something related to a script that requires multiple people to test, i just test out all the sections of code, by executing every function separately that requires people to test, that way you can just give it any info you want for testing too. Sure takes a bit longer but it's probably best way to test out scripts to make sure they are working correctly when put together.
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[LOOKING FOR] Paid developer for a big-scale server project
Fist replied to Liejam's topic in Looking for staff
This clearly states that you were okay with the pricing not that you "liked". So i'm not really sure what you're going on about that statement. How am i trying to blackmail you and also how am i suddenly trying to scam you that i even gave you files of what was discussed? Of course i'm gonna decide to release files after that you didn't want to pay me for the gamemode i sent you, you think i'm gonna just leave it privated for you to use? Like i can't know that you wouldn't go and try to resale this (theoretically). It's kind of stupid that you'd think i tried to scam you just because i decided to release it to public after you refused to pay me. I told you, no hard feelings yet you still going on with this non sense and even accusing me now that i tried to scam you. I would understand if this gamemode was actually available to download before i tried to sell it to you. You are just making yourself look stupid with this accusation. -
[LOOKING FOR] Paid developer for a big-scale server project
Fist replied to Liejam's topic in Looking for staff
It really doesn't matter what you think it could be worth. We discussed ideas, he liked them and then he offered me a deal which i told him estimated pricing as he wasn't sure about it and he agreed on that. Price for that gamemode was part of the price that all the 3 gamemodes would be worth all together from my perspective and he didn't argue about the price with it and agreed. Which was 250 euros together for 3 gamemodes. Clearly you didn't read the whole conversation. It wasn't "upfront". He already had access to the files, how that makes upfront? Anyway, i don't really care at this point much. It is what it is. Not really going to go more in-depth with this. I just wrote my experience i had with this guy. I'm not saying he's actually a scammer. I was just pointing out that he could be of what i experienced. No hard feelings. -
[LOOKING FOR] Paid developer for a big-scale server project
Fist replied to Liejam's topic in Looking for staff
First off, i did not actually call you a scammer. I'm just pointing out that you could be. Because of what i experienced with you, don't take this personally. I didn't act aggressive, neither i intended to. I just was discussing stuff that actually was related to for me and you to make business deal. I wasn't contacting you to chit chat, so maybe that's why you think i might have been aggressive towards you but i did not intend to neither i did. I do admit that i did wrong a bit towards where i just offered price without actually hearing your side but we also discussed previously overall price of all the gamemodes we discussed about. Which was 250 euros for 3 gamemodes (+ 25 euros) for a lobby selection and you agreed on that. I just took 48% of that as price for this gamemode as i judged it being most difficult to make out of all the other gamemodes. But i am sorry that i didn't make myself clearer in words with you with pricing of it with this. I don't know how you can call this "upfront" when you clearly at this point of conversion have received discussed 50% of the gamemode and you yourself agreed paying 50% of the price as it was already 50% of the gamemode done. Also, yet again i'm repeating myself. I did not call you actually a scammer, i just pointed out that you could be one because of the experience i had dealing with you. -
made this like 2 years or so ago, i think this was my first gamemode i made or at least started making as it's not finished. I mainly only started making this to learn how to structure gamemodes better. For some reason i was basing it on accounts, idk why. So to make it run all you have to do is start terrortown first then login with any account and then start the map ttt_farm. You can make your own maps, all the spawn points are added through map itself. download: https://github.com/rivor/ttt-mta preview image
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[LOOKING FOR] Paid developer for a big-scale server project
Fist replied to Liejam's topic in Looking for staff
I don't recommend anyone dealing with this guy. Possibly a real scammer, probably is. I had a little experience with this guy since 2 days prior of this being posted. I showed him some stuff that i've made in the past which one of them was unfinished Trouble in Terrorist Town gamemode that i made like 2 years ago. He got interested in that, so then we made a deal where he'll pay me if i'm gonna finish it for him and few other things. We agreed on paying price half/half, first half when gamemode 50% done (which it already was) and the other half later when it's gonna be finished. Basically i never received my end of payment and he was always putting pay last in every conversation or didn't even bother mentioning that part in every single discussion we had. Also he was always mentioning that i was sketchy or something, even after i sent him gamemode that was promised despite that i even showed him way more stuff i've made and still he said i was sketchy meanwhile he's a fresh new registered face with no background whatsoever. That alone really just makes him feel like more of a scammer. I indeed myself was foolish for sending him a gamemode first but it was a project that i made like 2 years ago and before i even showed it to him i was actually about to release it to public i wasn't really bothered if he actually turned out to be a scammer, which he seems like he is. I just wanted to faster find out about what he is or if i should continue wasting my time writing to him. At the end of the day only what i wasted was 2 days of conversations with him. None the less, even that was super annoying to deal with as he didn't even seem to be bothered in finding time to discuss some stuff. Anyway, i'd recommend to stay away from this dude. -
Absolute/Relative GUI/DX Resolution Scale Positioning
Fist replied to ReZurrecti0n's topic in Scripting
I don't understand, what is your problem here? He gave you a good topic where this stuff is pretty decently explained, don't need to get all upset about it if you can't figure it out. Also what's all this gotta do with the "entertainment of the players". If you want to learn how to make stuff, do it. If not, just quit it. It goes as simple as that. -
years ago when dayz just got out and so on at that release of that version, i was looking into decompiled code that was available all over different forums as i recall none of those were even close similar to the code that was on mihayy5's github posted. To me all these complains looks like someone's trying to imitate copyrights to the "DayZ" gamemode idea itself, as none of these people do have them rights to. That said, i'm not going to take it down as original gamemode i used for this is still up and running on github. If you can take it down from there, i'll gladly take my own down as well.
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I think you misunderstood something. I didn't use base version of your dayz gamemode that's by NullSystemWorks, neither i ever intended to nor have i done it.
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At the time i started doing something with this gamemode i didn't like the way that gamemode was heading to and i also was running my own dayz server and didn't want it to be public that something i was working on and also i tried to make a unique gamemode as well so that people would actually be interested in playing my server so that's one reason that i wanted to make my own instead just contributing to something that's already is available, i also wanted to take it to the other route which was more dayz epoch style if you ever have played it, which is why i called it dayzepoch too. There was way more features i wanted to make too such as well developed base creation and some other cool fun stuff that can be replayed over and over so that you don't get bored. That's why i used this less edited dayz gamemode and just simply made all the stuff i needed instead of removing like 50% from the gamemode that you linked, i just needed a decent starting point i guess as i wasn't really bothered at the time to create it from scratch. Also the only reason i even released this is because for more a year i've quit MTA pretty much and didn't want time that i put into this to be wasted so i just decided to release it for others to use it. So that said, last time i even made anything in this dayz gamemode was over a year ago. I just kept files on my computer all that time :D.
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Is there really need physics for bullets? Render distance in MTA on its own is really terrible, as such having bullets that fall slowly wouldn't make much of sense as bullet wouldn't start falling before it would reach render distance. None the less, this looks really fun to play around with and make some cool stuff with so i could see some other use with this.
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download it here https://github.com/rivor/dayz-mta screenshots http://prntscr.com/heso7h http://prntscr.com/hesp1n http://prntscr.com/hesp9l http://prntscr.com/hespjo http://prntscr.com/hesqgu http://prntscr.com/hesqqz http://prntscr.com/hesrb8 http://prntscr.com/hesrhg http://prntscr.com/hesrqh http://prntscr.com/hessgx http://prntscr.com/hested
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So... You download my gamemode from somewhere or by someone who leaked it previously https://github.com/rivor/pubg-mta/ and by making play button uglier you call it your own pubg 2.0? Lol
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/block playername also you can unblock someone by writing same command. dude, if you can't understand what command that script is using then idk. There's no hope for you, just drop learning this, if you are trying to learn it. It certainly doesn't look like you are trying to learn anything if you can't understand what command under is that script.