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Everything posted by Dutchman101
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Both the section description and information topic mention that automatic temporary bans (as a result of trying to use a detected cheat or method) cannot be appealed individually. So unfortunately there won't be early unban. Let me guess.. you were preparing for the tournament by trying to find a working cheat So, this is what happens.
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ReShade doesn't rely on timecyc.dat to run, and also this topic was made before timecyc got blocked; it's more likely that he just ran into a compatibility issue or that ReShade, for other reason, just doesn't work with MTA.. I didn't test it, but in general i can say that its not MTA's agenda to guarantee support for mods. If compatibility with ReShade is bad, then it's more likely a result of the known shader processing changes around MTA 1.3.5 that also resulted in dropping support for ENB's that were based off anything other than the latest base ENB.
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This isn't reportable; servers have full autonomy to add 'cheat' scripts to their server. If you see admins doing that, then it means the server owner probably added it and therefore condones that behavior. You can try complaining to the server owner, but it's not MTA's business to deal with. If complaining doesn't work and you don't like it, then i advise choosing another server to play on.
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Unbanned for the benefit of doubt (your involvement with "ars911"), don't try to develop cheats or MTA bots again, next time there will be no unban. Убран бан из-за сомнения (ваше участие в "ars911"), не пытайтесь снова разрабатывать читы или ботов MTA, в следующий раз не будет снятия бана / снятия бана.
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Don't use DLL injector ("GH Injector") to avoid getting re-banned. Ban removed @galeroni3
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It's not smart to run MTA from the folder of a DLL injector.. this doesn't seem to be as you said, an attempt to use it for another game. So just wait for the ban to expire. Autotranslated: Неразумно запускать MTA из папки инжектора DLL ... похоже, это не та попытка использовать ее для другой игры. Так что просто дождитесь окончания срока действия запрета.
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Banned for cheat development (aiding dev "ars911" who appealed on https://forum.multitheftauto.com/topic/116197-treiner-banned/) Appeal denied, just like him it seems you also attempted development on the regular MTA. Autotranslated: Запрещено разрабатывать читы (помог разработчик "ars911", чей бан адресован по ссылке выше) Апелляция отклоняется, так же как и с ним, похоже, вы также пытались развиваться на обычном MTA.
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* Accidentally deleted my post from April 30 (while referring this topic on another appeal), re-posting the original: Banned for cheat development (attempted on MTA and successful paid cheats for forks such as RP BOX and NextRP), there's no possibility for unban. Забанены за разработку читов (попытки на MTA и успешные платные читы для таких форков, как RP BOX и NextRP), нет возможности для банов.
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Maybe this will help: Even if you think you did everything neccesary to open your ports, give it a read to make sure with a checklist.
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I feel your pain, because this time your "real" serial got banned instead of the many spoofed ones. We know it's you, Lazlow Jones - please pick another game for your cheat development/attempts of hackage and stop posing as regular user that got surprised by a ban. This is the second time you made a topic (the first one got removed and continued in PM with Lazlow Jones, in which you had no shame for your activities). As you see, it won't work; we see right through these attempts.
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this server is blocking your customized gta sa files!
Dutchman101 replied to Westr's topic in Russian / Русский
That's not possible unless the server allows you to do that. https://wiki.multitheftauto.com/wiki/Anti-cheat_guide#.3Cclient_file_name.3D.22data.2Fcarmods.dat.22_verify.3D.220.22.2F.3E -
this server is blocking your customized gta sa files!
Dutchman101 replied to Westr's topic in Russian / Русский
After you restored that model i named, you're getting the dialog "MTA had trouble loading a model file" ID 2631. That's another model. So that means it's more than one corrupted model, I wrote this about that situation that instead of manually fixing it; There's no avail in wasting more time trying to make your modded GTA installation compatible with MTA. Just re-install the game completely, clean from original DVD. RU: -
this server is blocking your customized gta sa files!
Dutchman101 replied to Westr's topic in Russian / Русский
That crash just happens to be the next random problem you run into. Reason: bad model in GTA3.img gta_sa.exe @ 0x00134134: https://wiki.multitheftauto.com/wiki/Famous_crash_offsets_and_their_meaning Bad model. Use unmodded GTA install to check, or incase of server mods, ask server owner to identify and replace the corrupt mod. Restore default gta3.img or original GTA installation (unmodded) You should be able to identify which model is corrupt with crash like this (although it can also be a damaged or nulled GTA3.img archive), so you can restore targeted model file instead of full backup. The culprit is usually in this log: C:\ProgramData\MTA San Andreas All\1.5 > report.log In your specific case, this is shown: CEntity_GetBoundRect - No collision for model:3991 refs:0 txd:806 So; restore model ID 3991 (https://dev.prineside.com/en/gtasa_samp_model_id/search/?q=3991) > GSFreeway7_LAn.dff. Restore backup: https://ufile.io/cmn855ic into GTA3.img using Alci's IMG editor because it's corrupt. After that, it should work; if it doesn't, and crashes because of another bad model, then give up and just restore GTA3.img or remove all mods. If someone can translate this to russian feel free. Automatised: @Westr -
this server is blocking your customized gta sa files!
Dutchman101 replied to Westr's topic in Russian / Русский
Disable using customized GTA files in settings (untick the checkbox) Отключить использование настроенных файлов GTA в настройках (снимите флажок) Should look like this / Должно выглядеть: @Westr -
This crash, client.dll @ 0x00281xxx, has received attention on MTA discord's #support channel yesterday, and I will make a summary of the situation for you. A handful of users are suffering this crash which we cannot understand from any recent change. In fact, even downgrading MTA to older builds from months ago won't resolve it, even though some others assumed the onset was related to yesterday's MTA updates. We believe it's related to something Microsoft recently did, with (hidden, silent) Windows updates for all their OSes. It seems it started happening (or suddenly increasing) on builds that were previously unaffected. Even though the amount of impacted MTA users is low, we understand the severity of this issue (because it totally prevents you from running MTA at all) which is why we're actively investigating it. Unfortunately, at this moment we cannot offer you a solution, although some others managed to solve it by following a few steps (of which we still don't know how many are relevant or why; just try them all): - Uninstall MTA completely, and move your GTA installation to another directory. Now re-install MTA (download: https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest), into another directory than previously as well. Try running now. If this doesn't resolve it, then for now you're out of luck; we will inform you once we can offer you a solution. @SantV
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Muito ineficiente script.. Melhorado, mas faz o mesmo Headshot: addEvent "onPlayerHeadshot" addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if getElementData(source, "invincible") then return end if bodypart == 9 then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss) if result == true then killPed(source, attacker, weapon, bodypart) setPedHeadless(source, true) end end end ) addEventHandler("onPlayerSpawn", getRootElement(), function() if isPedHeadless(source) then setPedHeadless(source, false) end end ) Godmode server: function toggleGodMode(p) if not isPlayerStaff(p) then return end local state = not getElementData (p, "invincible") setElementData (p, "invincible", state) outputChatBox ("God Mode is now ".. (state and "Enabled" or "Disabled") ..".", p, 0, 255, 0) end addCommandHandler("god", toggleGodMode) local staffACLs = { aclGetGroup("Admin"), aclGetGroup("Console"), } function isPlayerStaff(p) local acc = getPlayerAccount(p) if not acc then return false end if isGuestAccount(acc) then return false end local object = getAccountName(acc) for _,group in ipairs(staffACLs) do if isObjectInACLGroup("user."..object,group) then return true end end return false end Godmode client (seu próprio código) addEventHandler ("onClientPlayerDamage", root, function () if getElementData(source, "invincible") then cancelEvent() end end) addEventHandler("onClientPlayerStealthKill", localPlayer, function (targetPlayer) if getElementData(targetPlayer, "invincible") then cancelEvent() end end)
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The problem won't persist after you installed the MTA version that you can download from homepage right now. Read your forum PM for something else though
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There was a bug, you can solve it by re-downloading MTA from https://mtasa.com/ as the fix (rollback) has been added a few minutes ago. Thanks for helping to test.
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Need to do exactly as I said to complete this test. Please make sure the customized files option is disabled again before giving it a final try. Then, does it still give the SD #13 kick or tells you data files have been blocked by the server? To verify, please show me a screenshot of your settings menu (as it is right now).
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Please enable it, restart MTA, and disable it (make sure the box isn't ticked; which mean MTA won't use modded files) then restart again and try join a server. Then tell me the new results.
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Go to MTA settings and see if the option "Use customized GTA:SA files" appears. If it does, then tell me: is it enabled or disabled? I want to investigate this a bit because we changed something related to data files recently
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It was a bug and has been fixed, get the update by re-downloading MTA from https://mtasa.com @snmz0
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Maybe it's common when playing MTA on Wine.. like, inevitable that not everything works as it should. Someone that also got MTA running on Wine could check their AC status (onPlayerACInfo) to verify this theory. Also, it would be valuable to others if you write up the steps you used to get Wine working on MTA. I know certain configuration had others (almost) succeed recently, despite the end of support due to issues (total blocks), but they had to fiddle a lot without knowing what exactly, working around issue after issue.
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Also considering your other topic in this forum section, and others with related issues, I think that someone, some day, has to write a qualitative guide on properly setting up HTTP resource download servers for MTA. This clearly is just some misconfiguration on your HTTP server's end, maybe someone that has the knownledge I'm lacking can come and help you.
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For the kick, it looks like something in your Wine environment is causing non-critical AC (driver) components being blocked or limited From https://wiki.multitheftauto.com/wiki/Anti-cheat_guide: SD #16 Disallow disabled anti-cheat components. This is triggered when an anti-cheat component can not start. It is usually due to some problem with the PC and might be fixed by a reboot. Can also be triggered by a virus. SD #16 (the kick above) only happens when servers added this special detection into mtaserver.conf manually, so you should still be able to join most servers even if Wine is blocking non-critical components of the MTA AC driver/components. If you cannot resolve it (find out why components are being blocked in your Wine environment), then you can try talking to the server owner and see if they can add an exception for you (custom handling of SD detections) or stop blocking it. Otherwise, just play on the majority of servers that don't block it. However, servers can also block Wine entirely by enabling yet another special detection: SD #28 Disallow Linux Wine Also please note that Wine is currently unsupported from a (technical) support perspective and that getting it to work without major issues on MTA is tricky, and most often very rare to succeed. If you encounter further issues after passing by these kicks, then we advise you to use an alternative. @tommymaster