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Everything posted by Dutchman101
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There's just a problem with your PC or, GTA installation (re-install it without mods), and this weird crash without any collected info is a symptom of the problem and not more than coincidental. So please go to the client support section instead: https://forum.multitheftauto.com/forum/83-client/ @Barnus0089
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check your PM, @EgorXD7 проверь свой личный
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You're not banned by MTA, but a particular server. So you're in the wrong place; i advise you to appeal the ban with that server's admins, at https://rdmr.ru/ @FARC
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It can also be caused by bad normals, or not exporting them.
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Involved in development of paid cheats, there will be no unban
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You're providing incorrect information; you got detected only once for launching "Veiled DLL injector" while MTA was opened, as a result of which you got a single ban for 1 hour. Temporary bans cannot be appealed, as should be clear from reading the section description and thread. As your ban has expired, not running said DLL injector while MTA is opened in the future, will prevent any problems.
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We know that you are the same person as from https://forum.multitheftauto.com/topic/119144-mta-sa-ban-rat/, but this is your second serial (PC). Because you got banned as an individual, and even said illegal activity happened on both, creating a new forum account to pretend you're someone else isn't going to help. @Muharran
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MTA isn't the same as MTA:Province fork, go to https://forum.gtaprovince.ru/ instead of here Наш проект MTA не является форком называемым себя MTA:Province, постарайтесь решить свой вопрос там https://forum.gtaprovince.ru/ @[M]Province
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I don't believe that.. It looks like, 5 years ago, you (or the person who used this PC) uploaded a malicious resource (backdoored) to https://community.multitheftauto.com/. The person who banned you removed the ban now because it was so long ago/benefit of doubt. So problem solved, if you did that, then never do it again.
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If you want to create your own IFP animations, you better already know modelling, because otherwise it will be really hard to get hold of it. To learn that i suggest you search the web for tutorials on modelling and later animations, or join the MTA discord (https://discord.com/invite/mtasa/) and go to the #modelling channel, because it's more active than the modelling forum section.
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It was handled through Discord PM's and you know the answer, your acts of infecting MTA players with remote RAT trojan (which you admitted in the process of trying to apologize for) and other illegal activities weren't forgiven and the appeal was denied.. so please stop making topics in here, thanks. @murat121315
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Banned for (attempted) cheat development, if you want a shorter ban then PM me to hear about the possibilities. @u0w2³ᴰ
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If you try exploits that are so serious as the one you tried to misuse, then it always results in a lengthy ban. So there will be no early unban, wait for the ban to expire and learn from it.
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I think that if he's not actually talking about this function, then people have gotten used to the incorrect removal of the moon by setCloudsEnabled, which changed to expected behavior after this recent change: https://github.com/multitheftauto/mtasa-blue/commit/d78847d9a310fbc05566362966444c7b4688653b Which leads to the realisation something is different (the moon is no longer incorrectly being removed) and the assumption it's a bug. Even more so, people may have been using setMoonSize(0) together with setCloudsEnabled, under the belief that setMoonSize would actually remove the moon, while setCloudsEnabled was actually doing that. So because the latter changed, and setMoonSize(0) wouldn't really remove the moon, they are facing a moon again. So, again, it's probably just accustomization to something that shouldn't have been the case in the first place, instead of a bug. Even though having a scripting function to actually remove the moon can be desirable in future, for now here's an alternative removal shader: https://community.multitheftauto.com/index.php?p=resources&s=details&id=16132
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Same story as https://forum.multitheftauto.com/topic/118699-unban-request/ You tried using gta_sa.exe that has modded vehicle handling code, aka engineered to cheat. Just like most players that get the EXEMOD ban, you're also a racing/DD player, so I don't think it was an accident. Next time please read the board notice about temporary bans; they cannot be appealed.
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I want to share this tool and method to optimize PNG files, which are used a lot in gamemodes. This topic will focus on a tool called ZopfliPNG (which I built from source and will provide a file download for) - refer to the bottom of this topic, step 2 for that. https://github.com/google/zopfli Because of the intensive usage of PNG in MTA, optimizing them will benefit total download size for players and performance. 1) use Paint.NET software (https://www.getpaint.net/) to resize your image's resolution (CTRL + R), for example half it with the power of 2, like 256 x 256 to 128 x 128. Depending on the type of image or how far whatever script zooms it, you can go beyond that and make it even lower. Use default settings for saving it, you don't have to worry about size optimization yet. Drawing a lot of high resolution images or textures will affect client performance, and cause lag on low-end PC's. So following this step is highly recommended. You can always gauge the quality outcome while you're saving it using a lower resolution. Note: you can skip this step, if you care more about file & DL size rather than client rendering/memory performance, or if the type or usage of your image(s) result in rapid deterioration in quality upon resizing. By not doing this, and sticking to the main subject of this guide, ZopfliPNG from step 2, you will keep the same quality but only get a file size reduction. After doing the initial optimization with Paint.NET, which is the part that matters to client (rendering) performance, you'd usually think that is the end of it, that the file size Paint.NET outputs (on the various saving profiles, like bit depths, you compare) is the best you can get. But you're wrong, since advanced software like ZopfliPNG can squeeze more out of it, notably most of all without any quality decrease. It's software that assembles PNG format compression from scratch, with all pixels matching 100%. So there's no reason not to do it, also if you didn't initially use step 1) about Paint.NET resizing/actual image tweaks. So, to get a lower size, it's not neccesary to compromise more of your image quality using editing, like resize even more in Paint.NET. So now to get to the point of this guide; 2) ZopfliPNG Download it from: LINK (click) Usage instructions are in the README.txt files in either 32-bit or 64-bit version folders. It's a command-line utility, you can use it in the simplest way by entering this into cmd from the binary's location (after copying your png files): This will optimize the file using default configuration, which guarantees 100% matching pixels (absolutely no worse quality) and usually a huge reduction in file size. As I mentioned in one of the notes, you will benefit also if you won't "pre-process" your PNG's using Paint.net, but only use ZopfliPNG, to not possibly impact your quality but still get a lower resources download size. As you can see here; I made sure to document its usage (README.txt) and included mass optimization (multiple files at once) .bat files, their usage also explained in README.txt. Unfortunately this is as close we can get to mass-optimizing files, because i built zopflipng.exe from original ZopfliPNG source code (https://github.com/google/zopfli) and it doesn't currently feature it in a more convenient way (without having to edit/specify ranges of file names to optimize). Here's some additional information on ZopfliPNG and why it is so groundbreaking over other compression tools: https://ariya.io/2016/06/using-zopfli-to-optimize-png-images https://blog.codinghorror.com/zopfli-optimization-literally-free-bandwidth/ No other tool can theoretically achieve this, let alone with 100% quality preservation. It's state-of-the-art technology. Edit (25th Dec 2019): updated ZopfliPNG binaries (re-built from latest official repository version)
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Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic.
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From https://forum.multitheftauto.com/topic/116414-ban-appeals-information-how-to-appeal-your-global-ban/: Please follow the instructions and send an e-mail to the address given in your ban reason. @Kanzy
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Just a little advise: if you're trying to find something (on Windows; non-grep) in future, then use Notepad++ and: 1) open your windows explorer and navigate to your gamemode's root directory 2) search there for: *.Lua like this: Now, your search results will be all script files in all of your gamemode resources. 3) press CTRL + A (select all script files), and right click > "Edit with Notepad++" like this: So when you clicked that, it will open all code files at the same time (Notepad++ supports having files open simultaneously). This may take a while depending on their amount and your gamemode's size, and whether or not you're using the 64-bit version of Notepad++; just be patient and wait until it's loaded. Now, we are going to search a keyword that refers to what you want to find. As you can imagine, all commands in your gamemode can be found on the term addCommandHandler, but commands also start with either ' or " so for this example, we are going to search for this keyword: I explained that part so you can learn how to find specific categories of things, by figuring the hints it may hold. So now, let's do the actual search: Notepad++ search box (CTRL + F) > "Find All in All Opened Documents", this is the trick. It will search all of your gamemode, because you got all script files opened at the same time. Like this: So now you will have results on the bottom for all files in which it is found, like here: Double click the line to conveniently go to the relevant file and location of the result. Another example (a more common search; multiple hits): This method will help anyone that doesn't know their codebase very well in and out/knows where everything is located. It's not only used for locating a function that you know exists somewhere, but also to find all scripts/functions that deal with a specific thing (obvious but - for example if there are bugs with vehicle fixing, you would search for fixVehicle and/or setElementHealth, to evaluate the code of all occurences for a flaw). @majqq
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You tried to DDoS the server -cV- Veteranz Crew shortly before you got banned by its admins. This resulted in a global ban for illegal conduct. Note: i restored the topic's content which you wiped after noticing that your ban expired today. I just want you to understand what you did. @zcolza
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https://forum.multitheftauto.com/topic/115886-ban-by-trainer/ The decision is final, there's not an infinite amount of chances. Good luck with your "MFT" group of cheat devs
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No problem. There's plenty of modded walking style anims to be found on GTA modding sites, also if you want to get help creating one yourself or changing the speed of existing ones then i advise you to join the MTA discord (https://discord.com/invite/mtasa) and ask in #modelling
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Ошибка запуска клиента с ENB / createDevice error 8876086c
Dutchman101 replied to sema_peach's question in Client
Use the d3d9.dll from the latest ENB version at http://enbdev.com/mod_gtasa_v0369.htm (download: http://enbdev.com/enbseries_gtasa_v0369.zip). Inside the .zip there is a d3d9.dll, copy-paste it to your GTA installation folder (example: Program Files (x86)\Rockstar Games\GTA San Andreas). For convenience i will just upload the updated d3d9.dll: https://www.dropbox.com/s/y8wthd4n28xf4sw/d3d9.dll?dl=1 If it doesn’t work or is incompatible, then try to only use "modded" ENB's (those which aren't vanilla releases from enbdev.com) that are based off the latest ENB main version, or request the creator of your favourite ENB to update their release. You could also try replacing enbseries/enbhelper.dll with the latest version (also inside your GTA folder): https://www.dropbox.com/s/5leom1iga7my404/enbhelper.dll?dl=1 Autotranslated: Используйте d3d9.dll из последней версии ENB по адресу http://enbdev.com/mod_gtasa_v0369.htm. Внутри .zip находится файл d3d9.dll, скопируйте и вставьте его в папку установки GTA (например, Program Files (x86)\Rockstar Games\GTA San Andreas). Для удобства я просто загружу обновленный файл d3d9.dll: https://www.dropbox.com/s/y8wthd4n28xf4sw/d3d9.dll?dl=1. Если это не работает или несовместимо, то попробуйте использовать только «модифицированные» ENB (те, которые не являются ванильными выпусками от enbdev.com), основанные на последней основной версии ENB, или запросите создателя вашего любимого ENB обновить их выпуск. Вы также можете попробовать заменить enbseries / enbhelper.dll последней версией (также внутри вашей папки GTA): https://www.dropbox.com/s/5leom1iga7my404/enbhelper.dll?dl=1. @sema_peach -
MTA: San Andreas обнаружила ошибку
Dutchman101 replied to ditmas's topic in Помощь / Отчеты об ошибках
https://wiki.multitheftauto.com/wiki/Famous_crash_offsets_and_their_meaning 0x003C91CC 0x003C920C Out of video memory Your GPU is too weak for playing on the servers you're trying to play on. Servers like Radmir are really demanding on your hardware, because of heavy mods and unoptimized stuff. Although you crashed only once so I don't see why you would come here, just let me say that since you have a medium tier GPU (RX 550) you were able to play consistently for an hour, before the load that said server gives you caused you to go beyond your GPU's limits. Basically, if you keep using that hardware, you will only be able to play on servers like that one (Radmir) for approximately 1 hour before crashing. It can also be influenced by something that scripts there (mistakenly?) decide to do at any given moment: render something expensive (high resolution) all at once, do something inefficient based on your interaction with the script, etc. In that case, only a powerful enough GPU will be able to widthstand the bad things that script is trying to do. Radmir and other russian servers are notorious for inefficient things that cause this type of crash. Like, optimization there doesn't exist, and they are trying to push a game from 2005 beyond its technical limits for what the PC of most users can handle. Maybe you can help yourself by informing and advising the server owners. Autotranslated: Ваш графический процессор слишком слаб для игры на серверах, на которых вы пытаетесь играть. Такие серверы, как Radmir, действительно требовательны к вашему оборудованию из-за тяжелых модов и неоптимизированных вещей. Хотя вы потерпели крах только один раз, так что я не понимаю, зачем вы сюда пришли, просто позвольте мне сказать, что, поскольку у вас есть GPU среднего уровня (RX 550), вы смогли играть стабильно в течение часа, прежде чем нагрузка на сервер Вы заставили вас выйти за пределы вашего GPU. По сути, если вы продолжите использовать это оборудование, вы сможете играть на таких серверах, как этот (Radmir), только в течение примерно 1 часа до сбоя. На это также может повлиять то, что сценарии там (по ошибке?) Решают сделать в любой момент: сделать что-то дорогое (с высоким разрешением) сразу, сделать что-то неэффективное на основе вашего взаимодействия со сценарием и т. Д. В этом случае, только достаточно мощный GPU сможет противостоять тем плохим вещам, которые пытается сделать скрипт. Радмир и другие российские серверы печально известны неэффективными вещами, вызывающими сбой такого типа. Мол, оптимизации там не существует, и они пытаются вытолкнуть игру 2005 года за пределы ее технических ограничений для того, что может выдержать ПК большинства пользователей. -
You are having some serious system issues. The offset you're reporting (AcLayers.dll @ 0x00026D55) is memory heap corruption. You are the only player on MTA that is getting this crash. I saw that besides the crashes listed in your diag pastebin, you're also crashing on modules like ntdll and nvd3dum (component of your graphics driver). Steps: 1) download https://mirror.multitheftauto.com/mtasa/utils/servicing.bat and rightclick it > Run as Administrator. Wait for it to finish, it will close itself and then reboot your PC. 2) open command prompt (cmd) from start menu (rightclick > Run as Administrator) and enter this: after it passes 100% and finishes, reboot your PC and again open cmd using step 2). Now, enter this: when it's completed, reboot your PC. Then, download and install these drivers (only for the PC of @totenfamoso? 1) https://www.geforce.com/drivers/results/148584 (Nvidia driver) 2) https://downloadmirror.intel.com/28888/a08/igfx_win10_100.6912.exe (Intel HD driver) 3) https://mirror.multitheftauto.com/files/RealtekHD-driver.zip (Sound driver) 4) https://downloadmirror.intel.com/28182/eng/chipset-10.1.17.zip (Chipset driver) After that, uninstall MTA completely and re-download and install from https://multitheftauto.com/ - before launching it, right-click Multi Theft Auto.com and go to the Compatibility tab, remove any custom settings there (so it has no compatibility mode at all), since AcLayers.dll (Windows Compatibility DLL) crash may somehow be affected by it. If none of these instructions fix your problems, then run a full anti-virus scan and also stop/remove autostart of other random software on your PC that might interfere with MTA's execution. Then after that if the issue persists, and you think it's worth it, you could completely re-install your OS and otherwise run Memtest86 to see if your RAM sticks are physically damaged, because as I said, we're talking about memory heap corruption in SA process and it's not originating from MTA itself.