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Dutchman101

MTA Anti-Cheat Team
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Everything posted by Dutchman101

  1. If it doesn't even appear then there's not much to go on in order to get some details, let's hope it's actually silently crashing in the background; please follow the instructions from this post: https://forum.multitheftauto.com/topic/113157-help-me-installation/?do=findComment&comment=939054 and try to locate a .dmp file to upload (http://upload.mtasa.com) following the same post's guidance. In case there's no dump file, navigate to this folder: C:\ProgramData\Microsoft\Windows\WER and zip it all up (so that it includes both the "ReportArchive" and "ReportQueue" subfolders) and likewise, upload it & provide the link in this topic. Additionally, please see whether or not C:\ProgramData\MTA San Andreas All\Common\Installer > nsis.log exists after the installer fails. If it does, then please also upload it. Also, im not sure of the source you downloaded the MTA installer from; please make sure to re-download the installer from https://nightly.multitheftauto.com/?mtasa-1.5-full_rc-latest before performing any of these instructions. @pholt
  2. Do you mean the game itself? I know you've been successfully playing after the successful installation due to that fix. In that case, does the MTA crash handler not trigger? (like, it literally shows "has stopped working" dialog like with the installer before) Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic.
  3. Before we do anything, please confirm the crash still occurs on the latest server build. Update from https://nightly.multitheftauto.com/?multitheftauto_linux-1.5.6-rc-latest If you're willing to make the jump to x64, that would be even better: https://nightly.multitheftauto.com/?multitheftauto_linux_x64-1.5.6-rc-latest @Sarrum
  4. The ban expired rather quickly. Just don't run DLL injectors while MTA is running in the background to avoid problems in the future, as you can see it results in a ban. Reason for the delay in my response: This section isn't intended for those with a very temporary ban, already knowing what happened.
  5. Avast antivirus is messing with a DLL injector in the background, possibly due to having said injector quarantained and constantly trying to scan it. Open Avast, and empty the quarantaine (delete all detected items, that is). After that, just to make sure, force-close Avast, and go to this folder: C:\Windows\Temp\_avast_\ Delete all .tmp files in there (select all and delete). Now, restart your PC and make sure Avast is running again. Note: if they won't delete for some reason, try the solutions listed at https://forum.avast.com/index.php?topic=85750.0 Your ban has been removed, to make sure it won't happen again you should take these steps. @Tibo11
  6. You tried to use a paid MTA hack, and will have to wait out the full ban duration (7 days in total). No excuses and no early unban in cases like these.
  7. We changed something (test fix), please try with https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest and let me know if it works, @YassineG
  8. First of all, that serial is invalid (doesn't remotely exist) and it's better to PM either me or ccw if you suspect someone of cheating (given that you have the correct serial), rather than posting in this section or anywhere else. Anyways, the video appears to show lag, but most likely a lagswitch or lag induction method which is neatly timed when the player is about to get rammed (which is nothing new under the horizon in MTA, especially racing and DD servers). Others have recorded and accused said player in the past: here and here. Basically you can see the same thing happen there, which is why I suspect a lag-switch. MTA blocks most (public) lag switches and we can investigate what he's using, but given we have the serial. Keep in mind that MTA doesn't ban for lag switching or similar categories of tools to gain unfair advantages, that's the responsibility of server admins; all we can do is see if we can identify and block anything with AC. Therefore, I advise you to focus on reporting said players on the server he and you are playing on.
  9. The warning is caused by the include in "play" resource's meta.xml; <include resource="freeroam" /> Just remove that line and the linking warning will disappear. Please keep in mind that the 'play' gamemode is a map that was designed for freeroam.. although you may be able to use the code for spawnpoints, spawnhandler and mapped vehicles for other purposes.
  10. Launch notepad, and paste this content into the editor: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps\mtasa-1.5.6.exe] "DumpCount"=dword:00000002 "DumpFolder"=hex(2):63,00,3a,00,5c,00,64,00,75,00,6d,00,70,00,73,00,00,00 "DumpType"=dword:00000001 Click the "File" menu on notepad (top left) and then "Save As", select "All files" under file type, and save it as crashcatch.reg Now close notepad, go to the location where you saved it, and doubleclick/open the .reg file. Confirm adding it to the registry by clicking "Yes" when it asks. By doing this, you enabled crashdump generation for when the MTA installer crashes, which it does in your case. So, now try to install MTA again and wait for it to crash again. Go to C:\dumps, take the .dmp file there and upload it to http://upload.mtasa.com/ & share the link in this topic. There is a system issue on your PC that causes the installer to crash, by looking at the dump we can establish where it may be related to, in order to provide you targetted support.
  11. You got banned for trying to run a memory editor cheat tool ("Cheat v3.4 FREE") from a russian VK page, which unfortunately for you was already detected. The ban has expired, just don't make the same mistake again It's never for no reason, there are no false-positives; tell your friend to open a topic in this section too. Nothing can be looked at without having his serial and details.
  12. The ban has been reduced on your previous appeal: https://forum.multitheftauto.com/topic/110861-ban-appeal-permanent-global-ban/ You already got lucky with that, I'm sorry to inform you that we won't reduce the ban duration further because of the severity and persistence of your actions.
  13. What you are claiming isn't possible, as MTA anti-cheat is only active when MTA is opened. You'll only get a global ban if you run a DLL injector while MTA is also running. I also just verified individually that you started MTA shortly before running the DLL injector. Therefore, you'll have to wait out the ban (by now, you already have..), I am just writing this so that you won't make the same mistake again as you've been banned for the same reason in the recent past.
  14. I doubt he still has the issue and that it was worth the bump, but if he does then 1) that's not the proper approach as he said it happens to any player joining his server, and 2) he'd need to provide us some information, like whether or not he uses an external http server for resources download. If you don't (@#[K]iLLeR<3) then make sure the HTTP port listed in mtaserver.conf under <httpport> isn't firewalled (make sure whitelisted in any way when its origin is MTA Server) and that there's no conflicting software running that may use said TCP port simultaneously as that or other webservices on the same port may cause problems. Stop the server, ensure all that, clear the server's resource-cache folder (\serverdir\mods\deathmatch\resource-cache) and, in relation to what I mentioned, to better guarantee no conflicts you should also restart the dedicated server/VPS completely. Even when he already solved it, this may help others with the same issue, and so can his post with the way he solved it if he did (I'd encourage you to add it, [K]illeR)
  15. I apologize for the delay, next time it's better to include your MTA serial in your post. About your ban: it's not the first time you run MTA, you just had a big break. The ban reason is continuous development of cheats, first you were a cheat developer for RPbox cheats, and later on you also attempted to develop MTA cheats. You are known for "bots" that work equally on MTA (for civilian jobs such as on RPG servers) as they do on third-party fork mods such as RPbox. We didn't ban you for the compatibility of your cheats with MTA, but only after you tried moving your activities to MTA. If you send me a PM with full source code and files used, together with being honest about your actions, then we will consider early unban.
  16. Yep, those files are just binary files with a changed extension. The random filename is intended to make identification harder.. someone who sets out to steal a specific model or image will have to put some work in or will (hopefully) be looking for a needle in a haystack. As far I know you cannot really encrypt such files, so it just takes a bit of file (meta)data analysis to recognize what it is and put back the right extension. If a .cmf file is actually an PNG file for example, and you open it with a text editor, then there'll be the word "PNG" at the beginning, just like DFF files will have model frame names in there. Therefore it's not save as the concealment is rather easy to undo. Servers that use this 'method' are, as you said DayZ server and some PUBG servers. They most oftenly use custom software to conveniently apply it to any updates/files they add, and internally keep track of what is what. This method can be compared with MTA being able to run compiled .luac files as .lua, or running files with Lua code contents as any extension. If you rename client.lua to client.haha, and declare it in meta.xml as script file accordingly, it will execute as a script like it normally would. The same applies to binary files here.
  17. Alright, thanks for letting us know, it may help others in the future. The build of Corsair software that you were using isn't very outdated, which means the developers of it are still relying on old so-called dependencies (the driver). Again, I advise you contact them and ask them if their engineers can start modernizing that layer and stop using a vulnerable driver, so that you can continue to use the software if you want, and others will not be affected by the detection of it. If I have the time, ill notify them myself.
  18. Welcome back, so from what I understand the last instructions given by ccw also didn't work? I believe that Corsair software on your PC ships the vulnerable driver. Uninstall all Corsair-related software, then delete the driver manually per ccw's instructions, after that go to the C:\windows\TEMP\cpuz141\ folder manually and delete all of its contents. Now, if it's solved, you can try re-installing Corsair software but the latest version (from last month); https://www.corsair.com/ww/en/downloads. If this brings back the issue, you got 2 choices: stop using Corsair software completely, or contact Corsair and tell them they should use the latest version of the CPU-Z driver in their software to prevent problems like yours and opening up a vulnerability to its customers. Please let me know of the results. If none if this helps, then I don't know the source of this driver on your PC, and then it's remarkable that you cannot manually delete it. Because at that point we have no way to find out which software (that you decided to install) is bringing the driver and possibly preventing its removal (or putting it back), it would be the end of the line and means we cannot help you further. Remember that my suggestion of it being Corsair software is just a guess.. there are very few people who have been kicked for this reason, so we don't have sufficient data to determine more culprit software other than the top 3 (outdated CPU-Z, Rivatuner, and cam software). Btw, since you haven't been very interactive with us here in the past, I think helping you locate the software to blame is going to be inefficient. What more you can do yourself if nothing works out, is uninstall software that you feel may need to check your system fans, (CPU) clocks, etcetera, to serve its purpose - or try updating each and every program on your PC. In the worst case scenario, uninstall everything one by one (followed by reboots) and keep testing MTA to see when the problem is resolved, or otherwise re-install Windows. It's also advised to open the link I previously provided, which leads to players of other games that had their anti-cheat kick them, and look at the working solutions they ended up with (the culprit).
  19. There would be a small risk of new features that have never been working side-to-side, interacting with eachother and causing issues and with that not resulting in the same test results as they will when tested on master.. this can go both ways, either the presence of additional issues or missing out on issues that would appear on master, because the surfacing of issue is being (partially) suppressed by another change. If you put some cherry-picking work into it, like ensuring multiple PR's of the same feature category (or similar terrains) won't be in the testing branch at the same time, the chance of mishaps reduces but I believe at the end of the day you can't really avoid verifying your tests against master. Besides the effort listed above, you may underestimate that there's even more manual work to be done, like reviewing the purpose of all PR's as some of them are either just suggestions based on the contributor's personal opinion or ideas (up to the dev team to decide if they would integrate it if the code was alright) or of such a low quality that it wouldn't even pass a first code-review. I am just saying, it's not as easy as throwing all open PR's on a heap and putting them all in a testing branch. The real question is if the selection (which consists of a bit of concept, and general code review to probe if it has a chance at all) and investigating which ones won't possibly interfere with eachother, is even more worth it than sticking to how we're currently doing it. Not to mention that all contributors developed their work based on master, not accounting for the design of other features they lacked knownledge of or that may make their integration better if it were in place at the time they wrote it. Basic principles in software development are that you spend half of your time thinking on how to do something, and the other half to actually write the code, so while the sudden presence of other PR features doesn't neccesarily cause interference, throwing them together can still degrade the quality of MTA's codebase. One PR may introduce changes which the other PR may benefit from or which forces the developer to take on another approach based on structural changes, or if not forced, would prefer that approach over their previous one (when they would write that feature today) because the other PR created new possibilities. Even if that PR isn't for a feature of the same category. Bottom line Your idea could be rather a development strategy, for which the additional time and effort put into the above vetting activities will perhaps be worth it. It may take some work to get a build with all suitable PR's thrown together to run, but the dev team can consider doing that as a public beta (like MTA 1.6) in which testing of all PR's is crowdsourced, and thus speeded up beyond a few individuals like you willing to actively test PR's. But of course if the others deem that a good idea, the team capacity to set apart suitable PR's and resolve conflicts and interactions before that build will run has to allow that. Again, it's not as easy as it seems.
  20. Method (step-by-step in spoilers - click "Reveal hidden contents" below to start off) Note: In cases like yours, it's advised to first try MTA with another PC if you have one around, to determine if all below instructions are relevant to you or which ones are. This may spare you some effort. This guide exists however because we know that if it doesn't depend on your PC (made more likely as a result of your re-install of Windows) that CD16 and similar errors are often network-dependent. Open your web browser and grab the addresses you noted down from the first spoiler instructions. Now click "Reveal hidden contents" below on what to do next; Now that you logged into the router configuration page, click "Reveal hidden contents" below for a list of settings you'll have to locate in that interface. If you have tried everything listed in the previous spoilers, then click "Reveal hidden contents" below; None of this worked? Then click "Reveal hidden contents" below for the final resolutions.
  21. It seems like you've finally succeeded to connect and play today, please confirm and tell me what the fix was. In cases like yours, where the problem doesn't seem to be related to your PC, I would provide instructions to access the router configuration and lower the internal firewall level, possibly use DMZ zone setting to test out, or reset the router with the small needle pin built into it physically, and additionally check on any other devices between your net line and the final (wifi) router. It depends on the current situation whether or not I still need to provide that
  22. Running a DLL injector while MTA is opened will result in a global ban for 1 day, no matter its purpose or the game it was intended for. "TRAINER" is the ban type for cheats and tools detected by anti-cheat.
  23. In contrast, over the past 3 years there's never been a period with more PR's getting merged than in the past 8 months.. Not saying we should settle for that, tho.. I agree with qaisjp. Any developer (without commit access or even prior contributions) is welcome to help out with code review, and any user/dev can test changes contained in a PR.. you don't need to know c++ in order to build MTA and include a PR, for its testing. We've even been trying to make it easier for people to test - please try out http://nightlytest.mtasa.com. Therefore, the group of people that could speed up processes is bigger than you may imagine. All of this opens the road for a quicker merge, as less work is then left to do for team members in approving the changes.
  24. I know you're talking about the russian PUBG servers (managed by https://vk.com/gtabg and named like "GTA Battlegrounds [PUBG, SQUAD, №1]") .. the reason this happens is because they decided to use player balancing measures; players get divided into groups and then assigned to the server they want those players (or a certain amount of players, independently of who) to be on. The redirect is done by a script. Most often this system is toggled on or modified when they run a test server with gamemode beta changes, and want sufficient exposure or a specific audience. This means you're not always in control of which one of their servers you play on; it can cause splits between you and your friends, with not everyone you know being able to play on the same server. If you don't like this mechanism, I advise you to contact the server owner. Edit: I asked the server owner and he told me the actual reason:
  25. I don't think that servers with mainly australian players or leadership advertise they're an australian server (such as in their server name), because after all their language is English.. this makes it a bit different from the plenty of servers catering to a specific nationality and language. Most server owners from English-speaking countries prefer to keep their server international.. (with, guess what as main language) There's plenty of australian players on MTA, but I can't find any server that is advertising to be australian. You'll just have to join a few servers and play to see where the australians are.. or sort the serverlist on ping and hope some server owners are hosting from home.
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