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Posts
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Everything posted by Dutchman101
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At least you started with being honest rather than trying to deny your actions. We have received reports that you're always threathening players (where you play) with DDoS attacks, and sometimes also carrying them out. Looking at what you said in chat right before DDoS'ing some players, it appears to me that it was in fact for fun. Also this is one of the many snippets from another conversation that tells a different story: It's illegal, and MTA strives to protect players from users with malicious intent. DDoS isn't funny, no one should have to fear anything from you when they do something ingame, that you don't like. Next time please send an e-mail to the address mentioned in ban reason. But as we handled it here now, I will set an unban date. You'll feel the consequences though, it's not like an instant unban. You'll be unbanned in 1 month. @Avenkz
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DFF's are usually locked for a reason; model authors don't want you to modify it. So i really hope you got the appropiate rights/permission, or need to fix a major issue with a model. If you mean the tree structure looks like this: ..without any other nodes in the list like usual, then the DFF locker method is probably one that can be unlocked with this tutorial: If it's not, then another DFF locker was used to lock it. Then watch some videos from these results and try different unlocking methods: https://www.youtube.com/results?search_query=dff+unlock Note: selecting and dragging DFF file into Z2G converter's (click for download) executable, z2g_dffconverter.exe, will unlock various types of DFF locking methods @mucuk6547
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Maybe instead, you can suggest a script to turn off mods selectively or altogether.. that could be more appealing to work on. But here on MTA forums we really cannot help you with issues related to an individual server's gamemode. We have no power over them. Also, for the MTA (feature) part of it, giving clients the option to stop server mods from being enforced (they are also loaded with priority over any GTA3.img mod) is a risk as it can cause unfair advantage and bugs; cases where they expect the same custom models to load for everyone equally (ex. chunks of land, vehicle and skin hitboxes), because they know it's being enforced. Servers can can block modded installations, but players cannot do it vice-versa for good reasons like these. So it really comes down to your choice of server; if they aren't willing to go easy on players with a slow PC and add unoptimized, big, high poly models and textures, then you can keep playing and have a lower FPS (or get out-of-memory crashes more often) or just find a better server to play on. MTA isn't a demanding game, but servers can quickly make it so with unoptimized code and mods. Most players with a low-spec PC choose their servers more carefully.
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You should make this suggestion with the admins of said server, in this case (Proyecto SX) they have a suggestions forum at: https://proyectosx.net/index.php?/forum/7-ideas-y-sugerencias/ Post there, good luck!
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You're helping a known cheat developer (whom is banned) with his attempts to create a working new cheat, by testing them. Besides that, recently you have also started creating your own clandestine tools (with that, I mean with abuse in mind: such as a MTA chatbox flooder, and your own Cheat Engine fork which was potentially trying to be undetected, although this isn't a consideration in your ban). So basically you're just involved in general naughtiness related to cheating and abuse. Please wait until the ban expires in 5 days, no early unban. Next time the ban will be longer. @3tibe511
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Please show us a screenshot of the error It's probably a custom kick message of a server script, which could throw it even on conditions where you're not actually running out of memory.
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Oh, is that you with a new serial.. well that makes it even worse, after what you have done in the past then it comes as no big surprise that you started doing illegal things again. We have reason to believe you've been using a custom-made botnet application to control infected PC's of victims. And that these (intended) victims are MTA players. Even if not so, we also have reason to believe you started using botnet stuff in order to give yourself DDoS capacity. Illegal activity on MTA results in a ban @VoidMaster
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It's worth mentioning that a recent contribution on the github (https://github.com/brzys/playablepiano/pull/1) brought some updates, including a reduction in resource size. So as it was now possible to be uploaded on community, I spared you some time and forced that, it's available at; https://community.multitheftauto.com/?p=resources&s=details&id=16014 Also the bump for something like this is really deserved!
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These serials were banned because a global ban evader that goes by the name of "CHRS" (involved in a serious offense) was using them to continue playing and carry on their abuse. Said person teamed up with https://forum.multitheftauto.com/topic/115929-xsimas-unban-req/ (read for a bit of background) to do the things mentioned there. We cannot determine if it's you or not, unfortunately PC's in your school cannot be unbanned. He'll end up returning by using random ones. What they did is very harmful behaviour to MTA, so I hope you understand the gravity and the need to keep him away from the communities he harmed..
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This means you got a virus/malware infection that keeps disabling driver signing (as explained in the linked posts, for the virus itself to work optimally). Run full antivirus scans
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Refer to posts in https://forum.multitheftauto.com/topic/115690-sd-15-sign/
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Those errors are meaningless debug warnings that have been around for years on all clients, so it's not related. So if I understand it right, MTA freezes completely after playing on that server for a while? Are you talking about a complete game freeze, or heavy lagging/intermittent hangs? Does that mean Windows also becomes unresponsive, or is MTA just covering something so you cannot close it in a normal way? Because usually when MTA freezes, you can escape in various ways such as with task manager. If your whole PC locks up, then something else may be going on. These instructions should work (unless that "something else" is going on, then it depends): 1) go to your MTA installation folder's root (where Multi Theft Auto.exe is located) 2) right-click and create a new text file, rename it to debug.txt The presence of this file tells MTA it should crash when you hold left CTRL + right CTRL at the same time. So now, when MTA freezes again, please hold that key combination and it crashes, generating a crashdump; take it from C:\Program Files (x86)\MTA San Andreas 1.5\MTA\dumps\private and upload it to http://upload.mtasa.com, then provide the link in this topic. Once we have the dump, we'll try to check why it froze, as this can often give clues about the reason. @JayDuce
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Launch notepad, and paste this content into the editor: ? Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps\mtasa-1.5.6.exe] "DumpCount"=dword:00000002 "DumpFolder"=hex(2):63,00,3a,00,5c,00,64,00,75,00,6d,00,70,00,73,00,00,00 "DumpType"=dword:00000001 Click the "File" menu on notepad (top left) and then "Save As", select "All files" under file type, and save it as crashcatch.reg Now close notepad, go to the location where you saved it, and doubleclick/open the .reg file. Confirm adding it to the registry by clicking "Yes" when it asks. By doing this, you enabled crashdump generation for when the MTA installer crashes, which it does in your case. So, now try to install MTA again and wait for it to crash again. Go to C:\dumps, take the .dmp file there and upload it to http://upload.mtasa.com/ & share the link in this topic. There is a system issue on your PC that causes the installer to crash, by looking at the dump we can establish where it may be related to, in order to provide you targetted support. @KETA
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function blockChatMessage() cancelEvent() end addEventHandler("onPlayerChat", getRootElement(), blockChatMessage) If you want to use custom chat handling instead, then obviously you need to write additional code. @Renazz
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Estou com Problema com Marker
Dutchman101 replied to TavinhoMTA's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
Resolvido, atualização de download: https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest @TavinhoXP -
Fixed, update to https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest You were on the nightly channel (not always without risk..)
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Fixed, update to https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest You were on the nightly channel (not always without risk..)
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Together with a few others, you meticulously set up a plan to routinely get the IP addresses of a lot of MTA players, for the purpose of DDoS'ing them. Your motive (the scheme these actions were part of) are known to me and make your situation even worse. Everyone playing MTA has the right to play wherever they want without a risk to fall victim to cybercriminals like you. Unfortunately, for you there is no future on MTA. At this point, we really don't care about your plans for mapping on a local server.
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This ain't no global MTA ban (read the section notes; also why your previous topic got deleted), you can only ask for unban by appealing to the admins of server you're banned on. We don't have any power over bans from individual servers. In your case (you mentioned it's proyecto mila) that would be https://foros.proyectomila.net/forumdisplay.php?fid=15. Post there instead of here, good luck! @Cachinarmy
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Don't use (GH) DLL injector while MTA is running to avoid bans like this.
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You got banned as a result of trying to run a known MTA cheat (HackLoader). Wait for the ban expire, and don't try to cheat again in future. RU: Вы были забанены за попытку запустить известный для MTA чит (HackLoader). Дождитесь окончания бана и впредь больше не пытайтесь использовать чит-программы. @Renz**
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I already told you that all your chances have been wasted, you didn't handle your previous last chance well either. So unfortunately this ban won't be up for discussion again.
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If you get a ban for trying to run a detected cheat, you will stay banned for the duration it shows without exceptions. Please read the description of "Ban appeals" section next time. Note: I cleared half of this topic, there's no need for spammy behavior or over-the-top apologies. It's really that simple, no one will get early unbans, not even if you regret.
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You tried using a recent cheat, wait for the ban to expire, as cheaters won't get early unban.
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