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Oli

Retired Staff
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Everything posted by Oli

  1. I wrote the rcon system in race and i don't remember putting a limit in there.. so its just limited to the amount of memory on the server
  2. There is a "free roam" map in MTA:SA Race, its on the MTA Centre, if you're refering to deathmatch though, its still in developement and will be released when its complete.
  3. Oli

    Lua

    On the C++ note, Lua is FAR simpler than C++ as a language, for 1 thing, Lua isn't really a "typed" language, like PHP, which makes things a lot easier for people with no experience. There are Lua tutorials all over the internet, just google for it. I had to learn it when i was first adding the scripting engine to the server so i could test if it was working properly, and it took me no time at all to get used to it.
  4. Its quite hard to say how far along we are im afraid, we dont really know exactly how far along we ourselves but as eAi said, we should have some interesting news soon Oli
  5. If we go back to VC (and i'm not saying we will, but it might happen one day) it will most likely be built on the blue platform.
  6. do you have this problem with other online games? have you tried MTA 0.5 to see if the same thing happens?
  7. does gtasa even work on vista?
  8. The problem with ours was the java client on linux was sapping the CPU i think. If i did it now i'd do it in c++ too. Looks like a nice start though.
  9. yeah FMJ was formed august 2003, so thats pretty old lol.
  10. Well, the last few weeks I've been very busy in real life, however, I have been working on a new scoreboard system. Its not totally complete quite yet, but hopefully it should be in a few days. This new system has support for teams and supports more players that will fit on the screen. Here is a basic overview of its features: - Support for infinite teams - Support for more players - Team colours are shown on the scoreboard (as the background colour for the speecific team section) Basically, the scoreboard will display all the teams, and the players who are not in a team. If there are too many teams to fit on the screen, then you can scroll down the teams. In each team section there are players with their details, if there are too many players for a team section, then you can also scroll the players in the team sections. This works by basically "selecting" a team section, and then you can scroll it. I havn't managed to get a screenshot of this with lots of teams and players yet, but i'll show you one with just me in the server and you'll get the idea: This is still a work in progress mind you, but it should be completed in the coming days. On another note, I have now added some more functionality to the radar system. You can now zoom in/out, move around the radar, and attach it to your local player, so you are always in the centre of the radar map. These all have controls which are keybinds, and you can customise them in the key control options box. MrJax has been a busy boy too, he has just done some work on players clothes, so now players can have different clothes. He and eAi have also added support for jetpacks, which is a nice fun feature Player streaming has been overhauled and now is far more effective. Players are now streamed out when a far way away, which allows us to support more players in the server. The global accounts system has also been rewritten, so now it uses the XML system in the server, and player registering is also possible. This has some other benefits which I won't go into at this time, but you'll find out soon enough Thats about all I have to update you on tonight, stay tuned for some more exciting info coming soon! Oli
  11. I might.. we'll have to see
  12. lol yeah mine turned out pretty well http://www.personaldna.com/report.php?k ... c2c36e7bdf
  13. Ill be posting a nice feature update soon.. i just wanna finish a rather large coding thing 1st
  14. In answer to the original question.. client port in MTA:mA is used for retrieving the player list when a mismatch occurs by MTA:mA querying ASE.
  15. Oli

    ingame chat box font ?

    All GUI text in MTA uses: "datafiles\\fonts\\verdana.ttf" for the text font. The chatbox is done using the GUI, so thats what it uses.
  16. We are aware of most of the cheat sites, but we arnt working on race right now so there wont be an update on the anticheat for a bit im afraid
  17. Well we did have some people working on 0.x simply because thats where their skills lay (ie SCM coding).. now we have no such members and its more productive for us to all work together on the same thing.
  18. Oli

    Deathmatch vs Race

    At the moment it will have to be race OR dm.. not both. If it was both we'd need to add all the race code and dm code together and compile it into 1 client/server dll.. which we probably wont do
  19. yeah sorry but the server host kinda went out of business and i cant afford to pay for a server. Oh and i lost the actual server program lol
  20. I dont even know what the hell he's asking for lol
  21. aha ure old enough to have a pint with me when i come down and visit now
  22. Thats possible im sure but we really dont have the time to invest into something like that
  23. i remember this guy.. wasnt he canadian? or did i make that up?
  24. The way I wrote the telnet stuff was that u connect to the admin port using your telnet client. Then the server waits for either your username to be input OR you to tell the server you are an "admin client". If you are using telnet then you need to put in your username, then you use the "login" command to login to admin and start using admin commands for the level for that user. This would be almost impossible to crack as A) you need both the right username AND password for that username. and B) the server will ban you after 5 incorrect attempts. I'd be very impressed if someone found a username and password combination that was in that servers specific users config file with a decent admin level in 5 atempts.
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