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Oli

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Everything posted by Oli

  1. If you are experiencing some packet loss then it would explain this, as the server verifies you are going through the right checkpoint and you are in the right area for the checkpoint to register etc.
  2. If you are experiencing some packet loss then it would explain this, as the server verifies you are going through the right checkpoint and you are in the right area for the checkpoint to register etc.
  3. Oli

    MTA:MA Scripting

    i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins
  4. Oli

    MTA:MA Scripting

    i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins
  5. Oli

    MTA:MA Scripting

    ill think about it
  6. Oli

    MTA:MA Scripting

    ill think about it
  7. Oli

    MTA:MA Scripting

    yeah the admin client can calculate the race state with the info sent now, and they will be able to tell when a race fninishes. im also sending player pings to admin in the next server release, so ping kickers will be possible.
  8. Oli

    MTA:MA Scripting

    yeah the admin client can calculate the race state with the info sent now, and they will be able to tell when a race fninishes. im also sending player pings to admin in the next server release, so ping kickers will be possible.
  9. Oli

    MTA:MA Scripting

    The next version of the server sends when people finish a race to admin now, this will be released some time this week im sure.
  10. Oli

    MTA:MA Scripting

    The next version of the server sends when people finish a race to admin now, this will be released some time this week im sure.
  11. sounds like you've got some major lag issues. Not sure why you would spawn wrong in a certain race, maybe data corruption or maybe a race error.
  12. sounds like you've got some major lag issues. Not sure why you would spawn wrong in a certain race, maybe data corruption or maybe a race error.
  13. The ASE code hasnt changed at all since the initial release, so im not sure why this would be.
  14. There is already a login system.. read the manual
  15. Ok guys, this is getting a tad out of hand for this topic Him-selfe, I am sorry you are dissapointed with the current release. We are currently working on bith deathmatch and an r1.x race mod, which will hopfully solve some of the issues you are experiencing. By the way, your fps slowdown could be due to your CPU. The processing overhead with a lot of players is more substantial as it has to do a lot more. Anyways, please can people post on topic in here from now on Cheers
  16. Oli

    MTA:SA Released

    There is news about DM on the blog: http://www.mtavc.com/blog
  17. Thats not possible with the current release.
  18. Ill add a "end race" event for the next release and send the player who won. Ill also add pings to admin, and try add admin pm's and the ability to "/msg admin " ingame Also note the race starting event in admin is at the start of the 5 second countdown ingame, ill try correct this for r1.x
  19. If this is a server on your PC, use the host: 127.0.0.1
  20. Thanks for the nice comments guys, we're glad u like it
  21. We do not support importing of custom 3D models in this release. We might support it in a later version, but we arn't guarenteeing it at this time.
  22. Oli

    Can't login !

    # is the comment character in the server config system, it will ignore anything after a #
  23. erm... http://mtavc.com/docu/index.php/MTA_SA_ ... e_Commands
  24. Please refer the the manual or the wiki http://mtavc.com/docu/index.php/Docu
  25. Im not doing any kind of admin+ for the race mod for now im afraid. Pings i might to for r1.x. Ill add admin PM support im sure.
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