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Everything posted by Jaysds1
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, that must have been hard nice
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Download this: http://www.marvell.com/support/download ... esults.do# and check if your Graphic Driver is up to date: http://www.nvidia.com/Download/Scan.aspx?lang=en-us
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Download and run this MTADiag then post the generated PasteBin URL.
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oh, well, remember, any user that's viewing this topic now knows how to decompile Lua scripts now
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well, if the script could be decompiled, what's the point of compiling it?
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why would you even tell him that?
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I know, but i was saying that he could even store it in a file.
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Do you have Team Viewer? and try putting the folder name as: '[sounds]' .
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well, anything can be used, "MySQL,SQLite,XML" probably even the file functions: fileClose fileCreate fileDelete fileExists fileFlush fileGetPos fileGetSize fileIsEOF fileOpen fileRead fileRename fileSetPos fileWrite
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try this: function checkData() propertyData = {} for i, guiElement in pairs ( buildingGUI ) do if i == "field" then for _, field in ipairs ( guiElement ) do propertyData["entMarkerX"] = guiGetText ( buildingGUI["field"].entMarkerX ) propertyData["entMarkerY"] = guiGetText ( buildingGUI["field"].entMarkerY ) propertyData["entMarkerZ"] = guiGetText ( buildingGUI["field"].entMarkerZ ) propertyData["entMarkerInt"] = guiGetText ( buildingGUI["field"].entMarkerInt ) propertyData["entMarkerDim"] = guiGetText ( buildingGUI["field"].entMarkerDim ) propertyData["exitMarkerX"] = guiGetText ( buildingGUI["field"].exitMarkerX ) propertyData["exitMarkerY"] = guiGetText ( buildingGUI["field"].exitMarkerY ) propertyData["exitMarkerZ"] = guiGetText ( buildingGUI["field"].exitMarkerZ ) propertyData["exitMarkerInt"] = guiGetText ( buildingGUI["field"].exitMarkerInt ) propertyData["exitMarkerDim"] = guiGetText ( buildingGUI["field"].exitMarkerDim ) propertyData["entTeleX"] = guiGetText ( buildingGUI["field"].entTeleX ) propertyData["entTeleY"] = guiGetText ( buildingGUI["field"].entTeleY ) propertyData["entTeleZ"] = guiGetText ( buildingGUI["field"].entTeleZ ) propertyData["entTeleRot"] = guiGetText ( buildingGUI["field"].entTeleRot ) propertyData["entTeleInt"] = guiGetText ( buildingGUI["field"].entTeleInt ) propertyData["entTeleDim"] = guiGetText ( buildingGUI["field"].entTeleDim ) propertyData["exitTeleX"] = guiGetText ( buildingGUI["field"].exitTeleX ) propertyData["exitTeleY"] = guiGetText ( buildingGUI["field"].exitTeleY ) propertyData["exitTeleZ"] = guiGetText ( buildingGUI["field"].exitTeleZ ) propertyData["exitTeleRot"] = guiGetText ( buildingGUI["field"].exitTeleRot ) propertyData["exitTeleInt"] = guiGetText ( buildingGUI["field"].exitTeleInt ) propertyData["exitTeleDim"] = guiGetText ( buildingGUI["field"].exitTeleDim ) propertyData["drivewayX"] = guiGetText ( buildingGUI["field"].drivewayX ) propertyData["drivewayY"] = guiGetText ( buildingGUI["field"].drivewayY ) propertyData["drivewayZ"] = guiGetText ( buildingGUI["field"].drivewayZ ) propertyData["drivewayRot"] = guiGetText ( buildingGUI["field"].drivewayRot ) propertyData["cacheX"] = guiGetText ( buildingGUI["field"].cacheX ) propertyData["cacheY"] = guiGetText ( buildingGUI["field"].cacheY ) propertyData["cacheZ"] = guiGetText ( buildingGUI["field"].cacheZ ) propertyData["cacheInt"] = guiGetText ( buildingGUI["field"].cacheInt ) propertyData["cacheDim"] = guiGetText ( buildingGUI["field"].cacheDim ) propertyData["propertyName"] = guiGetText ( buildingGUI["field"].propertyName ) propertyData["propertyPrice"] = guiGetText ( buildingGUI["field"].propertyPrice ) if guiGetText ( field ) == "" then ready = false break; else ready = true end end end end if ready == true then action_Create_Property ( propertyData ) else call ( getResourceFromName ( "prompt" ), "outputPromptBoxClient", "ERROR: There appears to be required information missing from one or more fields, please make sure all information is given", getLocalPlayer() ) end end function action_Create_Property ( propertyDataTable ) local propertyDatabase = xmlLoadFile ( "data/client/properties.xml" ) local propertyMasterNode = xmlCreateChild ( propertyDatabase, "property" ) xmlNodeSetAttribute ( propertyMasterNode, "name", propertyDataTable["propertyName"] ) xmlNodeSetAttribute ( propertyMasterNode, "price", propertyDataTable["propertyPrice"] ) xmlNodeSetAttribute ( propertyMasterNode, "owner", "" ) local propertyLocationMasterNode = xmlCreateChild ( propertyMasterNode, "location" ) entMarkerMasterNode = xmlCreateChild ( propertyLocationMasterNode, "entrance_marker" ) exitMarkerMasterNode = xmlCreateChild ( propertyLocationMasterNode, "exit_marker" ) entTeleMasterNode = xmlCreateChild ( propertyLocationMasterNode, "entrance_teleport" ) exitTeleMasterNode = xmlCreateChild ( propertyLocationMasterNode, "exit_teleport" ) drivewayMasterNode = xmlCreateChild ( propertyLocationMasterNode, "driveway" ) cacheMasterNode = xmlCreateChild ( propertyLocationMasterNode, "cache" ) xmlNodeSetAttribute ( entMarkerMasterNode, "x", propertyDataTable["entMarkerX"] ) xmlNodeSetAttribute ( entMarkerMasterNode, "y", propertyDataTable["entMarkerY"] ) xmlNodeSetAttribute ( entMarkerMasterNode, "z", propertyDataTable["entMarkerZ"] ) xmlNodeSetAttribute ( entMarkerMasterNode, "int", propertyDataTable["entMarkerInt"] ) xmlNodeSetAttribute ( entMarkerMasterNode, "dim", propertyDataTable["entMarkerDim"] ) xmlNodeSetAttribute ( exitMarkerMasterNode, "x", propertyDataTable["exitMarkerX"] ) xmlNodeSetAttribute ( exitMarkerMasterNode, "y", propertyDataTable["exitMarkerY"] ) xmlNodeSetAttribute ( exitMarkerMasterNode, "z", propertyDataTable["exitMarkerZ"] ) xmlNodeSetAttribute ( exitMarkerMasterNode, "int", propertyDataTable["exitMarkerInt"] ) xmlNodeSetAttribute ( exitMarkerMasterNode, "dim", propertyDataTable["exitMarkerDim"] ) xmlNodeSetAttribute ( entTeleMasterNode, "x", propertyDataTable["entTeleX"] ) xmlNodeSetAttribute ( entTeleMasterNode, "y", propertyDataTable["entTeleY"] ) xmlNodeSetAttribute ( entTeleMasterNode, "z", propertyDataTable["entTeleZ"] ) xmlNodeSetAttribute ( entTeleMasterNode, "rot", propertyDataTable["entTeleRot"] ) xmlNodeSetAttribute ( entTeleMasterNode, "int", propertyDataTable["entTeleInt"] ) xmlNodeSetAttribute ( entTeleMasterNode, "dim", propertyDataTable["entTeleDim"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "x", propertyDataTable["exitTeleX"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "y", propertyDataTable["exitTeleY"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "z", propertyDataTable["exitTeleZ"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "rot", propertyDataTable["exitTeleRot"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "int", propertyDataTable["exitTeleInt"] ) xmlNodeSetAttribute ( exitTeleMasterNode, "dim", propertyDataTable["exitTeleDim"] ) xmlNodeSetAttribute ( drivewayMasterNode, "x", propertyDataTable["drivewayX"] ) xmlNodeSetAttribute ( drivewayMasterNode, "y", propertyDataTable["drivewayY"] ) xmlNodeSetAttribute ( drivewayMasterNode, "z", propertyDataTable["drivewayZ"] ) xmlNodeSetAttribute ( drivewayMasterNode, "rot", propertyDataTable["drivewayRot"] ) xmlNodeSetAttribute ( cacheMasterNode, "x", propertyDataTable["cacheX"] ) xmlNodeSetAttribute ( cacheMasterNode, "y", propertyDataTable["cacheY"] ) xmlNodeSetAttribute ( cacheMasterNode, "z", propertyDataTable["cacheZ"] ) xmlNodeSetAttribute ( cacheMasterNode, "int", propertyDataTable["cacheInt"] ) xmlNodeSetAttribute ( cacheMasterNode, "dim", propertyDataTable["cacheDim"] ) xmlSaveFile ( propertyDatabase ) loadPropertiesFromFile() for _, field in ipairs ( buildingGUI["field"] ) do guiSetText ( field, "" ) end call ( getResourceFromName ( "prompt" ), "outputPromptBoxClient", "Success: Property has been successfully added to the server", getLocalPlayer() ) end
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, I love these Pics Saved them for desktop
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same, but now i get it, sockz is right, if the localPlayer is attacking another which is a ped, he could cancel it.
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brother desmond pt 1brother desmond pt 1
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MTASA wiki - offline copies / online mirrors
Jaysds1 replied to MX_Master's topic in Site/Forum/Discord/Mantis/Wiki related
Here's the same thing in zip compress: http://wobzip.org/file/iQDPP -
Nice, even though I never watched Stargate, this basically shows the main idea of the Teleport Ring.
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The element data are stored on live elements, so if they are destroyed, meaning if the player leaves the server then the element data get's destroyed.
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or you could disable the player from hitting anyone if they have a knife.
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Or you could use the example on this page: https://wiki.multitheftauto.com/wiki/OnClientPedDamage
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You log is located here: 'server\mods\deathmatch\logs' now the log file we are looking for is called 'server.txt'.