Jump to content

robhol

Retired Staff
  • Posts

    2,120
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by robhol

  1. PIKACHU used THUNDER Critical hit! It's super effective! SCARFACE1994 fainted!
  2. Is there anything special you need on the server? I've set up the HTTP stuff in mtaserver.conf, but anything else?
  3. Fairly straight-forward question, I'd like to know if anybody's actually got the PHP SDK working in 1.0?
  4. Possible, yes. If anybody's willing to do that and actually release it, is another matter entirely.
  5. robhol

    MTA:4

    I hope not, at least not until MTA:SA is perfect. This has been discussed a lot already, but basically... * There's room for a lot more people developing as it is, even if a lot of the current devs aren't diverted into a new project altogether. * GTA IV is already plenty bloaty enough without any add-ons (look at MTA:SA compared to the "vanilla" game, for example... huge difference in performance.) * GTA IV is probably a lot more difficult to hack because of all the security measures and tacked-on crap programs that come with it. (*coughWinblowsLivecough*) Even if the MTA team doesn't, though, others might have a go at it. (Better hope it won't be Kye. Hahah.)
  6. Based on experience with the server (not the mod) that's nothing new...
  7. You really need to be clearer and not invent new names... Try again? Do you mean DP2 vs 1.0? If so, 1.0 is still in beta stage and could still take some time to get released for real. The fact that it hasn't got a lot of players is no great mystery: 1.0 nightly builds are made for testing and development, not really for playing.
  8. Modify the setTimer lines so the fourth argument is the player being jailed. setTimer ( normalworld, 90000, 1 , robber) Also, you made some unrelated grammatical mistakes... should of -> should have You'r -> You're or You are Other than that, this is good for a relative newcomer, keep it up.
  9. That's the wrong error...
  10. Try downloading the latest instead... http://robhol.net/mta/lc/
  11. http://development.mtasa.com/index.php? ... ClientName Wiki is your friend. Note that this function is intended for DP2 only, in 1.0+ it's setPlayerName.
  12. I think there's something around named KIHC or something like that, try searching for it. Otherwise, you'd be best off starting to make your own.
  13. robhol

    MTA : SA to pawn

    The thing what cool is on sa-mp in the new version, that you can play with 500 people. Things like roleplay will looks more realistic and stuff. But i still agree, mta is better on the most points. But SA-MP has his good things too, where MTA a little bit fail. I assume you mean the new version that's been stuck at 60% or 70% (I forget) for half a year and now has no progress indicator at all? MTA could easily -allow- more players, the problem would be the bandwidth and management. In SA-MP that's a different problem entirely, since its sync is rudimentary enough to be basically non-existent... The single point I can see that's "better" in SA-MP, is that it has more players than MTA. Which is hopefully going to change with the 1.0 release. Whatever half-assed "upgrade" version Kye releases by then will be largely coincidental, assuming we manage to spread the word.
  14. robhol

    MTA : SA to pawn

    No. I, and most other people here, apparently, don't like leechers. Go play SA-MP, come back here when you're serious. MTA is better, after all, it's a shame you're missing out on it. Fun fact: MTA has more scripting functions and features than several times what SA-MP does, and supports a lot more of interfacing with the game and user input. Which is why you can make neat stuff like GUIs or map editors that don't suck ass and work with commands.
  15. That's good, can't wait for the next MTA to come out. Buhahah, true.
  16. It's already in place actually, in the 1.0 nightlies.
  17. Use setTimer instead of addCommandHandler. The delay should be identical to, or higher than, the time it takes the object to move.
  18. We're not psychic; if you give us pseudo-code and want us to debug it, you're in for a nasty surprise.. post your real code.
  19. They will screw up if you have them in the same script or resource. And even if they don't, the local variable with the same name will. Change them, they should have more descriptive names anyways.
  20. First of all, if you want people to help you, code in English. It's not such a big deal here since it's like 20 lines of code, but a lot of people HATE looking at "foreign language code." Second, you have 2 functions with the same name (whichever appears last in the script with overwrite the previous) and appear to overwrite your function with a local variable... I suggest reading some more basics. Also, this should be in the scripting forum...
×
×
  • Create New...