
petebog
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Everything posted by petebog
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Just because you're using a 100Mbit connection dosen't mean the game has to send 100Mb/s of data... 3 or 5Kb is probably all MTA needs to send, it's only position for 2 players (in your setup) after all.
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Grrrrrrrrrrrrr! Read the god-damn mudderfudding manual.
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Not really MTA related, but get yourself over to GTAForums.com and have a look through the GTA3 & Vice City modding > Editing Discussion > Mission Coding forum. You should find everything you need there.
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Well with the amount of feedback they've got in the last 24 hours identifying serious problems, I don't think they'll be worrying much about adding gamemodes for a while!
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For people that didn't know, you can run forever by tapping your run key.
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...or take the bridge. but when you get there you'll probably find the dot is inside the stadium wall. That's what happens to me.
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Same here. The radar blips always show 1 on top of a building near Mafia start point and 1 near the Stadium on Staunton.
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You might like to check out my Liberty City Streetrace mod on my site. It maps out three courses for racing, one on each island.
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And team mates always shown, yes?
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YOU'RE an idiot no im an idiot! No, I'm an idiot.
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You need to re-compress the file using an MPEG-4 codec such as DivX5 or XviD. These can make pretty small files with reasonable quality. It's a very good idea to resize the video down to say 320x240 while you're at it. Try a bitrate around 500k. A good program to use for the compressing and resizing is VirtualDub.
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Well, no car synch doesn't necessarily mean no traffic.
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"One man and his Whoopie" ?
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Fraps is damn good though. And the upcoming version 2 sounds great, though not free..
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Well I can't make sure because I'm not part of the team , but that's what I believe would happen as well.
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Find your gta3 folder and backup the main.scm (in GTAIII\DATA) and american.gxt (in GTAIII\TEXT) files. Then replace them with the ones from the zip you downloaded. Ta-da! Install complete! Start a new game to use the viewer. As for the controls, they seem a little f**cked? Anybody know how you can move about? All I managed to do was move side-to-side, up and down and zoom out (but not in) and rotate at the same time!
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I think it's very important that game time is synched, not least for my Liberty City Street Race mods (plug, plug ). There may be a problem though with badly mismatched PC speeds? e.g. A PIII 500 128MB RAM struggling along at about 15fps vs. a top of the range Athlon constantly trying to beat the frame limiter..
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To be fair though, there's not much to navigate! Up with the original!
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Three cheers for screenies!
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Attn: Moderators
petebog replied to rllercstr7's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
I bet all the other multiplayer mod makers are kicking themselves they didn't think of the name Multi Theft Auto first. -
Check out GTAForums.com for map modding info, particularly the GTA3 & Vice City modding section.
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Just out of idle interest, what's with all the numbers at the bottom of the window, and the smiley bottle (meths? ) in the corner?
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Assuming the servers are still using those ip adresses, I'm getting about 130ms for the Linux one and 165ms for Blokkers'. That's from the UK on a dial-up connection. Just in case anyone gives a damn.
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Whats the 4th one then? MTA GGM GTA3T (not convinced about that one) and...?
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Thanks for the response guys, and apologies to Exterminator for hijacking his thread. For a gamemode I was thinking along the lines of one team having a convoy to get from A to B and the other having dodos to bomb the crap out of them before they get there. The convoy team could have anti-aircraft guns (rocket launcher) for defence.