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Dark Dragon

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Everything posted by Dark Dragon

  1. yes it is. you only have to cancelEvent() the onClientPlayerDamage event. but in order to only make this work for admins you should add an acl entry.
  2. i remember someone saying changing auto detect setting in singleplayer to off helps, maybe try to play around with those settings
  3. try save as then type an other name an and see if it works then when reloding the new created file
  4. Dark Dragon

    MTA bug!

    oh sorry, its not /showhud 1 but /hud 1
  5. Dark Dragon

    MTA bug!

    you can try /showhud 1
  6. that depends on the router you're using, best thing will be google / company's webpage
  7. you'll have to write a script to do so. https://wiki.multitheftauto.com/index.ph ... troduction
  8. acl is a list of allowed and disallowed actions for different user types (normal,admin,moderator,[...]) you can script functions which only work for admins,moderators or whatever group of people you want to have. you could also add a "trusted users" list for example, and only make them able to votekick others. the possibilities are up to your imagination. the only thing you'll have to use is hasObjectPermissionTo.
  9. i think he tried to say that he wants the money to load without a bank system, directly to the player money count when he joins
  10. i like the pool table but i still dont like the fact, that your maps aren't being made public
  11. team fortress? what? where? oh a map. looks good! make more cnr maps!
  12. at this time its not possible, there was some other topic discussing that. to be honest the chance for this to become possible is low, if there isn't any community contributor who is willing to submit a source patch to make mta support that.
  13. Dark Dragon

    IRC

    easy as that? are you serious? what a world lol.
  14. if you just use this distance it won't even be accurate, look more strange and people would go up, then down, then up and so on.
  15. it would look pretty strange the checkpoints are not always the same distance from each other
  16. seems like a friewall related problem, please retest with all firewalls turned off, if it works then, make sure it doesn't block mta and re enable it
  17. you simply can't make it work, the functions don't work yet
  18. Dark Dragon

    Sounds

    my fault, you are using the server side syntax, you dont even need a player argument <.< you got me lol bindKey ("i", "down",onResourceStart)
  19. the most features you're requesting are already done, nitro is even included in the resources package, for the times check race_delay-indicator on the resources center, deleting cheater toptimes has been discussed in another topic a day ago, blur can already be toggled by command, speedometers are already on the community center too
  20. if you want something you'll always have to put effort in
  21. I guess you'll have to count the onClientRender executions, then simply add a column to display the result EDIT: you can try this https://community.multitheftauto.com/index.html?p ... ils&id=450
  22. Dark Dragon

    Sounds

    calling playSound3D won't do anything, you need to call your onResourceStart function in case you want the command to work you should also bind it for a person who exists for the code, since "player" doesn't bindKey (getLocalPlayer(), "i", "down",onResourceStart)
  23. i really like the minimap idea!
  24. it will be there if you didnt move it from the folder it was created in, you just need to use "/gamemode mode map" (or if you havent set youself up as an admin a simple "/votemap mode map" will do the job too)
  25. thats the way it worked when you asked me to lol
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