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Dark Dragon

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Everything posted by Dark Dragon

  1. as last time i still don't get what you want. the vehicles do it when they fall on those mines. it works better with heavy vehicles
  2. im on it EDIT: 50 200-mb-parts for ctf-csitaly could take some time....
  3. as it says its currently down and will probably need some time to return
  4. a bit hacky but works add stealth's definitions in the editor, move the camera in the editor like you want it to be in th end, open the map settings -> gamemode settings -> stealth -> camera -> get current -> ok, then save as, choose name and find the new maps meta.xml, the camera position + look at will be in the settings
  5. to be invisible to everyone just close your eyes, it workz! trust me!!!
  6. check if your ports are correctly forwarded using the PFPortChecker, in 9 of 10 cases the ports are not forwarded correctly. firewalls can also cause problems, shut it down for a moment and ask your friend to try again.
  7. why would you want that? you won't be rewarded with hats here. servers are made to be played on, you block someone from having fun while you don't need the slot anyways. you also take advantage from it when someone just got kicked while you were trying to connect. if i were a rpg or freeroam server hoster i would have already created a resource to auto kick afk players
  8. Wanna know how to post unrelated shit in the wrong forum? yay just remember what you've just read two posts above!
  9. i don't recommend telling this to anyone since he just proved he didn't even read the front page -> will cause even more chaos on the bug tracker which as to be dealt with -> will cause devs not being interested in looking at the page at all after some time -> not good
  10. most stuff doesn't work for me either. it's just a very early version yet.
  11. you won't get any support for uncertified modifications here, go to this mod's forum and ask there.
  12. go to the map settings -> gamemodes and add race to the gamemodes, when pressing test now it should ask you what gamemode you want to test it in. now choose race and it should work (for some reason it only works when you click test, f5 won't work
  13. if a server has so massive problems with it, they could just change it.
  14. i remember a mass moving tool for race maps. you could convert your map to race -syntax then mass move it using this tool and convert it back. maybe someone is willing to create a tool to do it in the newer syntax too.
  15. most tdma-maps have a syntax like this <base team="Police" red="0" green="0" blue="255" > <weapon model="3" ammo="1"/> <weapon model="23" ammo="60"/> <weapon model="31" ammo="500"/> <weapon model="29" ammo="300"/> <weapon model="34" ammo="15"/> <skin model="285"/> <skin model="286"/> <skin model="287"/> <spawn posX="974.30" posY="-761.07" posZ="112.06" rot="124" randx="5" randy="5" randz="0"/> </base> <base team="Terrorist" red="255" green="0" blue="0" > <weapon model="5" ammo="1"/> <weapon model="24" ammo="20"/> <weapon model="30" ammo="500"/> <weapon model="28" ammo="300"/> <weapon model="34" ammo="15"/> <skin model="121"/> <skin model="111"/> <skin model="124"/> <spawn posX="866.911" posY="-861.42" posZ="77.48" rot="356" randx="5" randy="5" randz="0"/> </base> looking at this you should be able to figure out how to make them work correctly. pickups, objects, vehicles and markers should work without any changes (the rand x y z values in "spawn" mean how many units the spawn points can vary, this is useful cause it will prevent the massive spawn at the beginning to be all in the same spot and everyone is stuck)
  16. not yet, it's a feature that is supposed to be available in version 2.0 of the editor.
  17. uhm well, didn't know about that. someone should probably create an edf file for tdma then i think unless someone creates an edf you'll have to manually edit the .map file
  18. EXP having the value false could be caused by -source not existing at all -source's element data "experience" not being set yet and what is dataName, it seems unused? it would be pretty useful to know when your levelUp function is called, by what and client or server side EDIT: reading your post again it makes now even less sense? what does work? when does it work? does it work at all? you don't make your problem clear
  19. well i have absolutely no clue what this could be caused by. it seems like all vehicles constantly have their element position set to 0 0 0
  20. tdm is just not supposed to do so, use tdma instead
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