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Posts
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Everything posted by Dark Dragon
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try the resource realdriveby, its much more advanced than driveby
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try outputDebugString(tostring(setElementData( source, "car", playerData ))) in your function which is triggered on login and see what it returns
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all scripts you want to run on your server to go \MTA San Andreas\server\mods\deathmatch\resources
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https://community.multitheftauto.com then head to the "resources" page
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only "spawnPlayer" in best case
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function setCameraOnPlayerJoin() fadeCamera(source, true, 1) setCameraMatrix(source, 1769, -1846, 25, 1743, -1862, 14) --- Starting Camera end function cameraNext ( player, key, state ) local count = getElementData ( player, "clicks" ) --get the element date we've just set on join local count = count + 1 --add 1 to is (because the player just pressed the button) setElementData ( player, "clicks", count ) --set the new element data for the next time if count == 1 then --if 1, choose this camera setCameraMatrix(player, 792, -1320, 24, 823, -1341, 14) --- 1st elseif count == 2 then --elseif 2, choose this camera setCameraMatrix(player, 2229, -2640, 25, 2256, -2609, 9) ---2nd elseif count == 3 then --elseif 3, choose this camera setCameraMatrix(player, 1675, -2333, 25, 1643, -2333, 14) --- 3rd elseif count == 4 then --elseif 4, choose this camera setCameraMatrix(player, 2302, -2159, 26, 2299, -2126, 14) ---4th setElementData ( player, "clicks", 0 ) -- set the data to 0 again so it can start again with the first camera when pressed again end end function onPlayerJoin() bindKey ( source, "arrow_r", "down", cameraNext ) setElementData ( source, "clicks", 0 ) --set an element data called "click" for the player (so each player is treated separately) end addEventHandler ( "onPlayerJoin", getRootElement(), onPlayerJoin ) addEventHandler ( "onPlayerJoin", getRootElement(), setCameraOnPlayerJoin )
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well currently you set the camera matrix but instantly set it again, again and another time. this happens so fast that you don't notice anything is happening at all. try to count how many times the player pressed the button, if its the first time, set the matrix to the second if its the second time to the third and so on.
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I'm sorry for you you got trouble getting it working but well the problem itself is hard to solve due to you using a not certified version of gta san andreas. you'll have to buy the game or solve the issue youself, all i can say is sometimes the gta_sa.exe is the only file which causes the trouble.
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so basically you want all the bugs not to be solved for the next two years? seriously, you got backwards, forwards and WHATTHEHELLLOLWARDS compatibility, just stick with 1.0 if you prefer not to have bugs fixed. i hope you know if this was the case you would not have any advantage from it, since the release of sa-mp the mta fellowship always wanted it to be released, most with the points, that all the stuff which still was not done could be implemented later on, with little - you call them - add on released. i myself was very pissed a few times because you were able to see how good things were already working compared to sa-mp but they kept it away from us. then after dp2.3 release everyone was waiting for dp3 cause there were some major bugs in dp2.3. NOW, FINALLY, THEY FIRST DECIDED TO MAKE MTA OPEN SOURCE, THEN TO HAVE MORE FREQUENT RELEASES AND YOU SAY "omg it sux"? I simply hate you
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probably the first time i agree with you.
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well if 20% of the people see/read it and 5% of those 20% check out the site it's still 1% which means 200 more potential players
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mta doesn't have much control about the mini-map so i guess no.
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well you'd need to find out how to calculate the radar size and the matching range from the velocity.
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i think createBlip's visible distance parameter could help you, it doesn't do exactly what i assume you to want but it should be fine
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View this post ! now!! to be invisable
Dark Dragon replied to ShockWave13{UK}'s topic in Suggestions
you seem to have missed that all the answers to your posts said this was useless... it's a command, i'm pretty sure it will also be mentioned on the help page (of course you've read that). seriously heres the hax i got for you: you can also spawn vehicles OMG! warp to other players (omg s0beit powerz, fear it!) and do much other stuff. this is not sa-mp, you can't amaze anyone with this here. instead you could do some productive work and tell some sa-mp players what they're missing (they will probably be amazed). this second topic is even more fail than the first one, blokker didn't close it for no reason! -
well you can add objects and stuff but dont expect them to do anything without you scripting it. hay is not meant to be a gamemode with maps (yes, fallout isn't either)
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View this post ! now!! to be invisable
Dark Dragon replied to ShockWave13{UK}'s topic in Suggestions
nah i was talking about the moon (pretty useless, isn't it?), i just posted it in the wrong topic i guess... -
View this post ! now!! to be invisable
Dark Dragon replied to ShockWave13{UK}'s topic in Suggestions
you know others will still see your name tag so this is pretty useless -
[This post will be updated] ctf-csitaly 1/50: http://rapidshare.com/files/298677074/c ... part01.rar
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in mta you can place (nearly) unlimited objects (the total element limit is about 65000!), but only 255 can be streamed in at once, if you place more than 255 in a small area client players will maybe experience some objects disappearing during their movement.
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yes you mentioned that before. somewhere <.< and here... ah by the way, mta 1.0.2 has been released
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function test(player) setCameraMatrix(player,0,0,0,1,1,1) end addCommandHandler("test",test) for i,v in ipairs(getElementsByType("player")) do bindKey(v,"arrow_l","down","test") end
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well usually something pops in my mind, then i start working then one of the following happens -i get bored/frustrated and stop working on it -i finish it but don't think anyone would have an use for it so i keep it somewhere but mostly don't use it at all -i finish it, thinks its useful and then release it on the community center, where everyone can take it and have fun with it.
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bindKey setCameraMatrix btw bumping your own topic after 5 hours is ridiculous.
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