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Everything posted by Towncivilian
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UPDATE: You can also use the External Server Browser for MTA 0.x to browse and connect to servers. Due to the fact that the All Seeing Eye has been blind for several years now, the only way to view online servers is through Game-Monitor. Click to view a listing of MTA: Vice City servers (both Deathmatch and Stunt). For a listing of GTA3: MTA servers, check this topic.
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UPDATE: You can also use the External Server Browser for MTA 0.x to browse and connect to servers. Due to the fact that the All Seeing Eye has been blind for several years now, the only way to view online servers is through Game-Monitor. Click to view a listing of GTA3:MTA servers (all islands). For a listing of MTA: Vice City servers, check this topic.
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List of VC servers
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The master server browser has not been functional for several years now. You will have to connect to servers manually via typing in an IP and port. You can view a list of current MTA:VC servers here.
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Yes, you can connect by specifying an IP and port.
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If you're talking about MTA 0.5, click here.
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The server is included with the client. It should be in your Multi Theft Auto folder. You can run MTAServerConfigTool (in the same folder) for configuring your server.
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The server is included with the client. It should be in your Multi Theft Auto folder. You can run MTAServerConfigTool (in the same folder) for configuring your server.
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If anybody's wondering what's going on, here's a list of changes: For DM: • Fixed motorcycle passenger bug. A player will not mount a motorcycle as passenger unless there is a driver. There are other issues with motorcycles I found, but I am unable to fix them at this time. • Stunting and unique jumps implemented. • Interior improvements. • Fixed an exploit where you could control Tommy from the spawn roof with the spawn menu still active. • Reversed some vehicle z-coords so they are not parked against the flow of traffic (more realistic). • Opened Vercetti Mansion doors (looks more realistic). • Massive code optimizations. For Stunt: • Unique jumps implemented. • Fixed an exploit where a player would spawn in a vehicle if they pressed the enter/action key during environment loading. • Many applicable DM changes (motorcycle fix, interior improvements, spawn roof exploit, mansion doors, code optimizations) • Removed weapon related sync code & minor code cleanup. Other changes: • Modified the “restart multi theft auto” option in the pause menu to include a note that using this option crashes the game (unfortunately I cannot disable this menu option, and making the text blank (like the "load saved game" option) doesn't look right in the pause menu). This option was never meant to work in the first place, anyway. The fact that it sometimes worked in older versions of MTA was just a bonus. Updated the first post's changelog, too. I will at some point begin a similar update for MTA3's SCMs and will post a topic in the General GTA3:MTA section when I have something to show.
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If anybody's wondering what's going on, here's a list of changes: For DM: • Fixed motorcycle passenger bug. A player will not mount a motorcycle as passenger unless there is a driver. There are other issues with motorcycles I found, but I am unable to fix them at this time. • Stunting and unique jumps implemented. • Interior improvements. • Fixed an exploit where you could control Tommy from the spawn roof with the spawn menu still active. • Reversed some vehicle z-coords so they are not parked against the flow of traffic (more realistic). • Opened Vercetti Mansion doors (looks more realistic). • Massive code optimizations. For Stunt: • Unique jumps implemented. • Fixed an exploit where a player would spawn in a vehicle if they pressed the enter/action key during environment loading. • Many applicable DM changes (motorcycle fix, interior improvements, spawn roof exploit, mansion doors, code optimizations) • Removed weapon related sync code & minor code cleanup. Other changes: • Modified the “restart multi theft auto” option in the pause menu to include a note that using this option crashes the game (unfortunately I cannot disable this menu option, and making the text blank (like the "load saved game" option) doesn't look right in the pause menu). This option was never meant to work in the first place, anyway. The fact that it sometimes worked in older versions of MTA was just a bonus. Updated the first post's changelog, too. I will at some point begin a similar update for MTA3's SCMs and will post a topic in the General GTA3:MTA section when I have something to show.
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Repost here. This is the wrong section.
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Repost here. This is the wrong section.
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If you want scripts you'll have to run your own server for that. I'm not going to run any scripts on my server.
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If you want scripts you'll have to run your own server for that. I'm not going to run any scripts on my server.
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Sure. ip removed I'll try to keep it up 24/7.
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Sure. ip removed I'll try to keep it up 24/7.
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No, the update is not public at this time.
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No, the update is not public at this time.
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I've been working on it, at least the SCM portion of MTA:VC 0.5 (read here). An update to MTA3's SCMs will happen if a release occurs. The current broken ASE server browser can likely be replaced with Game-Monitor, since it seems to track MTA:3/VC servers as well. There's not much else I can say. If I have some news I'll post it. If you want an update about my VC SCM project I can post one (haven't posted any progress updates since September, but the changelog is current as of today).
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I've been working on it, at least the SCM portion of MTA:VC 0.5 (read here). An update to MTA3's SCMs will happen if a release occurs. The current broken ASE server browser can likely be replaced with Game-Monitor, since it seems to track MTA:3/VC servers as well. There's not much else I can say. If I have some news I'll post it. If you want an update about my VC SCM project I can post one (haven't posted any progress updates since September, but the changelog is current as of today).
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You should repost here, this is the wrong section of the forum.
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You should repost here, this is the wrong section of the forum.
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This is the wrong section. Post in the applicable section under this subforum.
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Perhaps. I have gotten positive response from developers in the past so there's still a possibility. Maybe people wouldn't be interested so much in MTA:VC as MTA3, since MTA3 is currently the only released multiplayer mod for GTA3. An update for MTA3 would be of more interest I'd think, and I have begun work on MTA3's SCMs. We'll see what happens.