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Towncivilian

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Everything posted by Towncivilian

  1. I really need to get this released. Been something like 10 months since I began work on it. There aren't many players still playing VC but those who are probably love the game and will continue to play it. My update's done so might as well release it, otherwise all that work will have gone to waste. Wish I had done this update two years ago when there were significantly more players.
  2. It's not hard to actually get pedestrians in there, but it's difficult to get them synchronized in a way that won't completely kill performance. Probably some scripted actors could be used as a few peds, but even then the city is too large to have a lot of them everywhere, and the bandwidth and time spent coding could be used for something more necessary.
  3. It's probably not worth anything, you could sell it for the cost of shipping I suppose, or just keep it as a backup should your current one cease to function.
  4. Towncivilian

    help plzzzzz

    Reinstall both GTA + MTA and don't use the 1.1 patch. If the error pops up anyways, just click OK and try starting the game again.
  5. The game desyncs very often. Just restart the game, there's nothing that can be done to avoid desync. Don't do replays, either (F1 key), as that messes up sync completely.
  6. There's a patch here to convert your exe into the correct type.
  7. Try reinstalling MTA. Make sure you're using the correct version of the game under the "Options" tab.
  8. You can't. Even if you do, the peds are not synced (and cannot be synced, as the peds disappear when you turn around). It also messes up player sync.
  9. I'm the only one working on it. My two other team-members don't help much; Mr.Smith I haven't seen since July, and Hiddenshadow only explained a few things... don't really need his help. I can't figure out sync... doesn't make any sense to me. So can't do anything in that regard. I checked to see if the Spaz was unsynced, and it's not synced. Just wanted to make sure. That's the changes since the last version. This one's final. IJs isn't on IRC right now, but I'll talk to him when he gets on.
  10. I thought of that. I should have done this earlier... in fact, a year and a half ago. If this is released before MTA:SA, then some people would probably play it. MTA is pretty empty right now, especially with VC-MP around. I can't compete with VC-MP. To be honest, unless I make some changes to the weapons or something, I don't think many people are going to play MTA:VC. The mod is done nonetheless, so might as well finish what I started.
  11. I'll ask IJs tomorrow regarding the client recompile. I also disabled drive-by for vehicles. Since it's unsynced, why waste ammo? I also have a few trivial changes to make for some threads... didn't use local vars. This really won't do anything but make the code somewhat cleaner. I've also added the Hammer to the Downtown Ammunation since I forgot to place one there.
  12. Both are impossible currently. I'm only an SCM coder, can't do anything with the client. Even then, I don't think that car thing can be done. It would probably be exploited as well, e.g. 20000 mph cars. "Clean mode" is impossible as the MTAClient doesn't know what mods you have. The only way to actually do such a "clean mode" is to have a clean install of GTA:VC for MTA only, and another for SP. Wastes space, but it's the only way to do it.
  13. I don't know how or when it'll be released. That's up to IJs.
  14. Nope. Still waiting for IJs to recompile the client. I'll probably ask him what's going on soon. I don't mean to pester him.
  15. The MTA:VC 0.1 download link's URL is broken; it's missing a period at the exe. [url=https://mtasa.com/mta_archived/MTAInstall-0.1exe]https://mtasa.com/mta_archived/MTAInstall-0.1exe[/url]
  16. You are in the wrong section. Post in the SA section.
  17. I realize that, but I was thinking the SCM limits are also the engine limits. Perhaps not.
  18. GTA SA (SCM) has limits of: 620 pickups 175 radar blips 500 car generators 16 spheres Although those are the SCM limits. I don't think they apply to the engine, but I might be wrong.
  19. http://www.bluesnews.com/articles/latency_vs_ping.shtml
  20. Can't stop knockdown for shotguns I'm pretty sure, and I can't fix anything in the client (nor will IJs).
  21. Sorry for the lack of updates. There's just not much to do. The only thing unfinished is the motorcycle fix (it wasn't working properly), and I have no other ideas how to fix it. I tested an unchanged MTAD.SCM with only one motorcycle fix and it wasn't working there, too. Maybe if I had a few crash logs to figure out the problem. I also couldn't seem to fix the stubby walkglitch; I tried a bunch of different values and they didn't change anything. Maybe I'm changing the wrong value or what, but I don't know. Here's some new readmes. Guess I'll talk to IJs next time I see him on IRC and see if I could have some crash logs (assuming the team kept them).
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