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Everything posted by Towncivilian
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Okay, thanks. I require the entire model number (i.e. M10-S3401). It should be listed on a sticker somewhere on the bottom of the laptop.
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Looking at your dxdiag.txt, your video card driver is from 2008. Even though you said you updated it, maybe it didn't actually update for some reason. Try installing these drivers. If it gives you an error message and won't install, please paste the error here and give me the model number of your laptop.
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Copy D3D9.dll from C:\WINDOWS\system32 to your GTA San Andreas folder and try again.
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Try deleting D3D9.dll from your GTA San Andreas directory if there is such file. Your Realtek HD Audio driver is ancient. You can update it using this.
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Great, thanks! One more question, where did you obtain "d3d9.dll"? From C:\WINDOWS\system32? Was there a "d3d9.dll" in the GTASA folder already, before you copied it? Enjoy the game!
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Thanks for letting us know the fix. Where did you place d3d9.dll?
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You bought your computer pre-built, correct? There is probably a sticker somewhere on the front, top, sides, or back of the computer's case.
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Alright. Thanks for the error message. What brand and model is your computer? Also, could you tell me the "Driver Version" that GPU-Z reports?
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Okay. It's strange that the driver I linked to didn't work. Could you copy and paste the error that the setup gives?
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Download GPU-Z and tell the "Name" of the video card.
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Topic moved to Client support. Try installing these drivers.
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Try updating your DirectX runtimes and deleting D3DX9_42.dll in the \MTA\ folder in your Multi Theft Auto directory. What is your operating system and video card?
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The infamous "color bug" that plagues SSV is related to the SCM. By driving around a while in single-player GTA3 with MTA's SSV SCM loaded instead of GTA3's original one, the color bug quickly appeared, thus ruling out MTA's DX hook and MTA altogether. It's strange that neither of the other two SCMs have this glitch. I haven't a clue what might be causing this as all SCMs have the same basic layout, except SSV has a spawn menu and thus a somewhat different initialization method upon entering the game. trx said that he was unable to fix the issue without drastically reducing the number of vehicles. That might seem plausible, but remember that Portland and Staunton are both unaffected. He also said that reducing the number of actors might fix it, but it doesn't make sense that the issue appears in SP without any other active actors. Was this color bug always present in SSV, or was some older version unaffected? Maybe it's pointless to be asking you guys, and I should probably be asking trx instead. He's been the most help yet out of anybody from the MTA team who have worked on 0.x, and considering he's not even active around here anymore, that really says something. I'll have to track down the memory addresses to disable drive-by (the SCM opcode doesn't work in GTA3, only VC and SA) and the money received upon entering a Taxi vehicle for GTA3. EDIT: I seem to have made the color bug happen less frequently at least in my experience. It's hard to establish a baseline for this bug, so maybe it's a placebo effect. Fixed that issue where your $50 wouldn't get refunded if you backed out of the gamemode selection screen after buying a Taxi from Ammunation. Here's a funny blooper. Added blips for Ammunation and gamemode selection building near Cops spawn for SSV. Testing with erorr404 earlier today revealed that Staunton's sync seems to be mostly broken. It's always a hassle to track the issue down when this happens. Also, Portland and Staunton's Turismo gamemode initiation is hit-or-miss, with other players sometimes not having the gamemode changed properly and are oblivious to an imminent race. There's also another bug on SSV where if a player is in the gamemode selection screen and another player begins a gamemode, the first player is stuck in the gamemode selection screen with no way out, even by suicide. I hate regressions. EDIT2: Fixed glitch where if you are in the gamemode selection screen and another player begins a gamemode, you are trapped in the gamemode selection screen and must restart MTA3. That fix actually worked on the first try. I love it when that happens.
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I tried "F" and it didn't do anything, and I never encountered the issue on MTA:VC.
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CLEO interprets any key press of "G" to do the function (i.e. if chat window is open and you type "gg" then you'll try to enter a vehicle if there's one close enough) but that's MTA's fault I guess. @erorr404: I know there isn't much to be scripted for DD, maybe things like boundaries for where gunners can stand and as you said, spawning closer to the play area. Score synchronization would have to be done through MTAClient. You are correct in that SSV has "steal the car" or whatever it's called, but CTW could be slightly different (i.e. be spread between two islands) or something. I have some SCM from 2003 that is a form of Capture The Whoopee, but I am missing the correct GXT so all the text to tell me what to do is random text from single player. It involved going to Staunton from Portland and finding the Whoopee at the top level of a parking garage, then something with race-esque checkpoints. Attempting to complete this checkpoint thing resulted in a crash of the game. What do you mean by "race" as in MTA 0.4.1? All three islands have working race ("Turismo") submissions. There's no way of synchronizing things through SCM. It's purely client-side stuff. I'm open to other game-mode ideas, though! I haven't forgotten about a "team deathmatch" type version of Portland and will look into it after finishing the small remaining issues for the other SCMs.
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varez is correct in the fact that you will require GTA:SA 1.0 to play MTA:SA. For GTA3:MTA or MTA:VC, you will require GTA3 or GTA:VC, respectively, otherwise you cannot play. You may find a client download in the second topic link that varez posted.
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Why don't you email me or something? You could've PMed me instead of posting here. Whatever, email sent. EDIT: Fixed Turismo in Portland. While testing, I also noticed that if while typing you press "G" (which is the new passenger key), you enter a vehicle as a passenger if you're close enough. This is bad. Might need to revert to "V" for passenger. Anybody want a Dodo Duel gamemode? Or Capture The Whoopee?
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Make another topic once you figure out what you actually need help with.
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Who wants the MTA community be back up
Towncivilian replied to teronrussell's topic in Site/Forum/Discord/Mantis/Wiki related
Topic locked. Stop making topics about this, the community will be back up eventually. -
It's similar to those morons posting Craigslist ads for vehicles or whatnot and they throw in "iphone" somewhere in the title or description so it shows up to the many people looking to buy or sell their older/broken iPhones. It's probably useless, but may as well try anyway, right? It's still a dumb tactic, either way.
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Extract this archive into your GTA San Andreas\data directory.
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Moved to "Server" support subforum. @SugarD-x: it's obvious by the OP's second post in this thread that he's referring to MTA:SA.
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Try joining an empty server so that no nametags are shown. If the corruption still occurs, try entering "showchat 0" in the console while connected to the server.
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Verify you have the latest video drivers at this page. Does the issue occur on all servers?