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Xierra

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Everything posted by Xierra

  1. Hold it! You forgot to tell him not to upload this to the community. The car mods you made later can only be distributed outside MTA SA community, because it didn't accept car mods.
  2. Yep, those 1.1 features can't be ported to the 1.0 versions, because the system altered (I think). Anyway, good job, now we can get to use the latest update for 1.0, for the last time, before the next major release.
  3. Xierra

    movable gate

    Actually, there is one resource in the community, this one: https://community.multitheftauto.com/index.php?p= ... ils&id=614 It was actually gatemaker, this must be the tool you're finding.
  4. Ahh, I ever asked, "Does MTA SA ever get a response from Rockstar?" And eAi (maybe, I forgot) gave me the same link as you did. I really wanted to see if there is another response from Rockstar, if they give that kind of compliment again, maybe MTA SA can get more players. But unfortunately, that response was forgotten long ago, for unknown reasons (AFAIK). One idea came into my mind: Did SA-MP ever get compliments from Rockstar?
  5. Well yeah, true, but my PC never get any viruses from MTA SA. I agree to eAi, that someone spread false information, and it's bad. I already guaranteed, that MTA SA is "clean", no virus. It's been proven, but not many know. It's hard for the SA-MP players to believe any info about MTA SA either! But still, why many SA-MP players used MTA SA map editor to make maps, but not trying to look at the servers just once? At least they wanted to try looking at the race servers. They opened MTA SA, so that means they believe MTA SA is virus-free! Anyway turret001, according to the info I found in the past, some say they can't leave their clans and friends who play SA-MP, but they already thought that MTA SA is better. (At first, I don't believe MTA SA since I was a SA-MP player too, but since I visited MTA SA by the editor and looked at servers, I believe MTA SA, till now, and I've chosen the right path.)
  6. Oh wow! This looks nice, and it's a good tool to people who can't create teleports or they're lazy to do a whole of it.
  7. What? The handling functions are implemented? That's good news But, I'm busy right now, school exams fill my time, so I can't go. Thanks anyway!
  8. Fantastic update! You seem to do a lot of work inside those little updates. I really want to see this works when the handling functions are out.
  9. Xierra

    Samp To Mta Convertor

    AMX doesn't work instantly, you need to do some steps in order to successfully convert a SA-MP gamemode and make it work. I was able to do that long ago. If you want to know, it's not that easy, but I can help you. Say yes if you want me to help you to make a gamemode work. Reminder: AMX doesn't work in 0.3 version gamemodes AFAIK.
  10. I agree CrystalMV, why force people to modify GTA SA's client and leave it modified forever just for one server in SA-MP? MTA SA has a better ones, because you don't need to modify your client. But still, the white textures pose a problem in the system. But anyways that's what custom objects streamer are for, right? Plus, after replacing a model, you don't even need to restart GTA SA in order to make things work. Did you forgot to see these functions here? https://wiki.multitheftauto.com/wiki/Cli ... _functions
  11. Like in GTA SA, blips only appear if you get near the shop, but strangely, it didn't appear when the full map is shown, unless you get near it. There must be a way somehow...
  12. All right then. I didn't really force you to do it either. It's your choice. Wow, Tornado? now there's something else that causes havoc.
  13. Ransom, have you read my previous post? First page.
  14. Sigh, the MTA SA map editor sure has some bugs. It's annoying as it sometimes goes bad, and saving is one of it. Sometimes I face that too. There's some people who experienced something like that. You need to restart the map editor, maybe that will fix it for now. You need to be careful as the map editor is not always as stable as you think So the best idea to prevent bugs is to turn off freeroam and other resources except the map editor and its add-ons. Or just press map editor. But, there is a new way to make sure the editor doesn't lose its data. Take the most recent revision of the resources, here: http://code.google.com/p/mtasa-resources/downloads/list
  15. Agree, people can learn from someone's scripts too. He's a newbie like me, and he needs to learn. Later he would make even more advanced scripts. Just let him make anything he want.
  16. Anyway, what do you mean SA-MP objects? I haven't got a good look at their objects. Can you upload somewhere else? I don't like megaupload, lots of ads Box is a good idea for me, have you tried it once? http://www.box.net/ *Edit: Oh I see, the stunt and RP objects. That could fit shapes we actually wishing for. SA-MP players may be able to create those objects in MTA SA, but some can't import it to their server, they're just stuck with MTA SA to test those great objects. And, I made a mirror for you, here: http://www.box.net/shared/tz5mf6762p, no need to wait for seconds
  17. Lol! He knows that the resource will be deleted. So why upload car mods? That's stupid.
  18. Wow!! That's totally disco stunt madness! I really liked how random the colors were. Like in a imaginary disco club. What tool did you use to make those roads? Was it a loopgen, or by hand?
  19. Most people think SA-MP was better. We think not. The best reason is that the word "GTA SA multiplayer" was always directing at SA-MP instead of MTA SA. MTA SA was harder to be directed, because SA-MP is always directed at the top of the search results... That's the reason they got so many players. And MTA was... not really much. Google for example, I searched "San Andreas Multiplayer", SA-MP covers the whole search, while there's only one "MTA SA" far down the first page of the results. (may be different) And, if I search "GTA San Andreas Multiplayer", instead a whole page covers SA-MP. No MTA SA at all. But, I was thinking, 90% of maps are made in MTA SA's editor. That's a lot. Even the screenshots have a label of "MTA SA 1.0.4" on the bottom right and the editor buttons. I know that most people already noticed MTA SA, but they never want to see what's beyond the map editor. That's sad. To get the servers crowded, make some popular servers like SA-MP did. A "little bit less" secured Roleplay should be made. (Valhalla takes a long time to get access to the server, I think many people are lazy to fill out questions and wait in order to play). My idea: Make more Roleplay servers, take examples from SA-MP roleplay servers and Valhalla, and make similar scripts and so on, but better than the ones on SA-MP (like GUI, Easing, Camera, etc).
  20. Wait a sec, have you unpacked the batch converter? And please, english. Means translate it
  21. This is not the way to do it. You should put this in a folder, not a zip file. Create a new folder, and then put your .map file there. After that, when you're browsing MTA:Race maps, choose that new folder instead. Hope it works.
  22. That avira was the web guard, well I have Avira, but the web guard is premium, so I might not be able to notice that. I can download the file because I have the free version of it.
  23. In my opinion, the MTA team should open a public language edit. Some programs needs some language which they don't understand, and needs a volunteer (can be anyone) to add or fix some languages, so it will be more understandable by more people.
  24. Me either. I was adding another screenshot for my alternate_hud, and after uploading it, the screenshot was totally blank (or broken like yours). The MTA SA Community really needs some cleanup and some updates in my opinion.
  25. Uhh, how many times have you tried? Anyway, you can create another account, and then ask Ransom to change the authorship to your new account, if you don't want to lose authorship to your resources.
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