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Xierra

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Everything posted by Xierra

  1. Sorry for waiting but now I release the V1.1 of this mod! Now with working garages and will close the garage if the resource is stopped. You can just cancel closing the garage when the resource is stopped by deleting the file garages close.lua in client file and erase the Need reply for this mod! I have a new problem about peds. I have created 1 ped. But it always show a problem: ERROR: ...\resources\mabako-services\client/ped_cluckin.lua:3: attempt to call global 'CreatePed' (a nil value) And my scripting here: addEventHandler('onClientResourceStart', resourceRoot, function() cluckin = CreatePed ( 167, 0, 0, 0 ) setElementInterior (cluckin, 9, 369.88195800781, -4.4868292808533, 1001.8588867188) setPedFrozen ( cluckin, true ) setPedRotation (cluckin, 180) end ) I need help of this to update into version 1.2 It will add peds in the shop like original GTA style. But just a frozen ped for MTA. And give me the most suitable anim for the peds if you can. Regards once again by XX3. changes: "[not so a REL] changed to [REL] *V1.0 changed to V1.1
  2. Come on, no answers? Is there anybody who could answer this question? I need it!
  3. It said HTTP response said error. This time I upgraded to 1.0.3 and I will try it soon.
  4. Can you tell me an example? I don't know which part should I take. Get near the garage, and the garage is open. Leave the garage, and the garage is closed by itself. That's what I want. But First I have this: (by writing command "garage" to open / close the garages) [attachment=0]Pay & Spray.zip[/attachment] But, I need to set it active on admins only, how?
  5. Nice resource, but I got error when using your mod. (I used MTA 1.0.1) And, I have unpack it.
  6. Thanks DazzaJay! I also looked at the other mods too. I love your server and resources. Offtopic: How did you move the race position (the 1st place, 2nd place, etc and the number of checkpoints) location? When I go on your race server I saw the race position were placed on top, not the bottom.
  7. Of course I thank and credit to mabako for this nice resource. But I can`t use it in my 1.0.1 so I secretly planned myself to remake this mod. I have 2 questions: Can you tell me the best object ID or anything used to open/close the garage when I hit the object? (I want server-side so everyone can see the garage open/close) I want to create a seller ped in idle condition in each shops so it will became more realistic. But how? And what is the Cluckin Bell interior ID? I looked at the wiki but there isn`t. The coords are here: 369.75112915039, -4.4926071166992, 1001.8588867188 Cluckin Bell Cashier location (I used freeroam, press F1, and interiors to teleport there, but I don`t know the interior ID) I`ll post the other locations later. (If I can make these 2 work, I will update it for 1.1 version as soon it works.) *Hope this resource that I remade is popular and placed in top downloads.* *added "V1.0" on the title*
  8. Wow. That could be a verryy serious problem you got there. I never had that error before.Maybe you felt like getting... pale. So tense that your head gets white... It was so sad when it happens you know. My solution: System restore to the past. If not, I can`t help you. Sorry.
  9. Hi again, I downloaded a patch file from the rcg just now. But I don`t know how to use it. Can you tell me how?
  10. mabako-services is a resource that enables you to go to Pay'n'Sprays, Food Shops, and Ammu-nations, and buy what you need. In food shops, you can buy food that can replenish your health with some money. Pay'n'Spray is the same as what is done in GTA SA, you pay $100, change colours, and fix the car. In Ammu-nations, you can buy weapons. It also provides jetpack, so you can fly, with limits by fuel. It doesn't include heavy weapons (RPG, HS RPG, minigun, satchel, etc), plus some melee weapons (Dildo, cane, chainsaw, etc) and special weapons (NVG, Thermal G, and Parachute), but still you can make those appear in shop or tweaking the price by configuring the script inside maps folder. I have done the patching. In the past, It's on new_mabako-services. Now, thanks to Ransom's notice and the adopt-a-Resource thread and some discussion, I was able to merge with the original mabako-services. Download it here: https://community.multitheftauto.com/index.php?p= ... tails&id=4 For those who wants the edited interiors, go here: http://www.box.net/shared/p4fjli5037 or Skydrive Mirror This edit of interiors resource removes FDBURG, FDCHICK, FDPIZA, AMMUN1 - AMMUN5 interior locations from interiors.map, to be replaced with mabako-services' interior markers. FAQ: Q: Help! The blip range is too close! How can I make it wider? A: You can widen the blip range by editing the radius of the colshape. Check here: http://bit.ly/pS6jT5 Q: How can I edit the price of food, ammunation, or Pay n' Spray? A: Actually, It was on the maps folder (shops.map). For ammu-nation, check this link: http://bit.ly/n8ohgH. You can also do the same on other shops, if you understand the writings. Q: What's your next update? A: I got hope to change those blip functions into a much simpler function called setBlipVisibleDistance Credits: mabako - The original creator of the resource XX3 - The one who patched the resource arrantuna - Pointing out my mistakes I made during the 1.3.0 version. dragon - Telling me how to open garages Talidan, eAi, talaasmaa - The one who helped me while adding the peds thing. I learn a lot! This time, do not upload another copy of mabako-services as I did. Because, this is already working nice, so you don't need to upload another, unless you got a permission (not ffrom me) to upload it. Please apologize me for my excited writing manner in some of my posts. It was one of my very first post of MTA SA forums! If you find a bug, please tell me!
  11. Can you reupload this mod? I`m finding this everywhere! (it says link broken)
  12. I already do that and also by loading it in Map editor, it doesn`t load any objects.
  13. Hi guys, this will be my second topic here. I`m trying to convert Stunt Universe Map in SA-MP forums, its great. But it consists of more than 1000 objects. < Is this the problem? The forum site: http://forum.sa-mp.com/index.php?topic=82690.0 I used delux tool, used SA-MP map generator to MTA SA 1.0 map. After that, I put my meta.xml in it. Since I get ingame, none of the objects was there! Can someone tell me why this happened? Soon I`ll post the meta.xml to check my problem. Steps I`ve done First, I make a folder named Stunt Universe Second, I make a .map folder named Stunt Universe.map Third, I make a meta.xml Fourth, I try it ingame. I need it for my freeroam ASAP... This will be the meta.xml <meta> <info type="map" version="1.0.0" /> <map src="stuntuniverse.map" dimension="0" /> <settings> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#time" value="12:0" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> </settings> </meta> the .map is too big to be posted here. So I put the download file here: http://cid-9fe44d35ab240cb2.skydrive.li ... iverse.map I used Delux converter. And I used MTA 1.0.1 Regards, XX3 I need long time to update because i`m on exam right now! Sorry for being late.
  14. Ok then, I`ll wait until handling.cfg functions are developed. Cause changing models only doesn`t work nicely without changing the handling.cfg though. Anyway, someone knows the use of vehicles.ide? ((I create this topic because one of the servers have a car mod inside it))
  15. Thanks Hobo for the info. But I have another question. What about replacing the data files like handling.cfg, vehicles.ide? And plus, what about replacing car parts? To tune the car like Spoiler, Front Bumper, Rear Bumper, etc... Of course, all of these questions are in MTA resources not replacing it in original GTA. After this, get ready for Racing! Woohoo!
  16. Hi guys! Im new here so I have a question. I want to put a car mod to MTA with a resource so everyone can see the mod without replacing it in Original GTA SA. Can you help me how to make a resource of a mod and the example? I want
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