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Xierra

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Everything posted by Xierra

  1. It's someway like you did on your handling editor Remi-X. He meant about adding functions for weapon.dat parameters, like Handling.
  2. weapons.dat huh? You could do anything with any weapon in any way you want. That's a pretty good idea. Well, check out semi-weapons resource. That resource gives semi-weapon for pistols, and also, if you look inside it, there's a custom weapon damage XML file. Go and check it out.
  3. I see. So sorting it like that is called Oriented Objects. I haven't learn that in LUA, so I better start off learning a more efficient way to create elements, like you did.
  4. Xierra

    [HELP]Good Race

    It's not that simple. Yes you need to edit the race (GUI / DX element's position), but also you will need to create stats, roll, and so on which is on those DD/DM servers. That's what makes DDC popular. Also DDC is already popular since the MTA: Race.
  5. OMG! Sorry for not answering. Wow, your edit of my resource sure looks a bit more complicated, but thanks for the shorter wanted script Let's see if I can get this to work.
  6. Xierra

    SAES IS DOWN!!!

    That was another DDoS attack. But we still wonder who to blame. Would it be a SA-MP player doing a top secret mission to hack popular MTA SA servers? Or would it be an unknown hacker? It was unfortunate to see servers being hacked. One thing they must do is to backup their resources, so when they reinstall and turn on the new server, they can still have their good resources. We hope that there is a solution to DoS and DDoS attacks. So look at some of these topics: http://www.esecurityplanet.com/features ... ttacks.htm Or look for "Preventing DoS / DDoS attacks" in Google
  7. DDOS is called Distributed Denial Of Service Attack. It's an attack that could get your server screwed up or even shut down. Well, there's much more information on Wikipedia here: http://en.wikipedia.org/wiki/Denial-of-service_attack Symptoms of DoS / DDoS from US-CERT: Unusually slow network performance (opening files or accessing web sites) Unavailability of a particular web site Inability to access any web site Dramatic increase in the number of spam emails received—(this type of DoS attack is considered an e-mail bomb) So it's better to find a way to prevent DoS and DDoS attacks ASAP. Captcha couldn't work as the ones who did that is a human, not a bot. They could get past that defense easily.
  8. Great idea! I wonder if someone could create an RPM with a vehicle engine sound (the higher the RPM, the higher the sound pitch), and a gear shift sound like what I found here: http://www.soundsnap.com/tags/car_gear_shift If that's possible, we could even replace on how GTA SA's vehicle works.
  9. Xierra

    Moving objects

    I also agree to Oz, though MTA SA may need some download, you will see something even better than what SA-MP can offer. Like this quote: "Patience brings greater rewards" MTA SA has client-side scripts that will be a good thing, because it's for the local to run, so it will run smoothly regardless of ping, try looking at speedometers that were used in MTA SA for instance, these use client-side scripts. Anyways, if you want to move objects, try looking at this resource: https://community.multitheftauto.com/index.php?p= ... ls&id=1224 And, you can't export those moving objects to SA-MP. Try yourself with PAWN scripting language if you could. Go and give it a try on some popular freeroam servers (DKR's the best choice) or race servers (There's DM, DD, and also Race, like in the old MTA Race days, but better) or Team Deathmatch servers (cod2, Basemode, Stealth which are popular)!
  10. Whoa, I watched "The Border" from National Geographic Channel, and I get what this meant. That border is really protected. I must say, this is a brilliant idea.
  11. Yep, anticheat says it all. No s0beit hacks are allowed. But if you want to create a server with anticheat disabled, you can do this by opening mtaserver.conf in MTA SA\server\mods\deathmatch. Find this line: and do this: 2,3 That's the way, if you want to have fun with s0beit, but only for your server or other servers that had their anticheat disabled.
  12. Patience man. The handling functions are back in 1.1, so you don't need that resource anymore.
  13. tigerman, those RGB color was possible for DDC, but only for name & chat color, right? What I meant, is for the vehicle's color. You know you can't change vehicle's color in RGB palette unless you play MTA SA 1.1 And Dakilla, you just forgot to say "Vehicle's" color. Thanks anyway. Anyway Dakilla, that's a fine work you got there, you must be following Need For Speed World's design! Keep it up!
  14. Great! And yes, I was not a pro at GUI functions. I still need to learn more including scrollbar. Since Zango made the vehicle color using Ryden's color picker, can you place this in 3 places, which is DKR (Yes you Zango ), Freeroam GUI, and map editor (Vehicle settings)? Second wish! I need a vehicle color picker with presets, which you can load & save your favorite colors. Is it possible? Here are some more samples! This time I took colors from the internet and used vick's colorpicker to create the vehicle color picker! It was amazing to be able to do what the modders can't customize ingame (GTA SA modders need to open carcols.dat to change / make their own color, thus replacing one of the IDs) Cheetah in Rossa Corsa / Ferrari's Red (168, 9, 13) Windsor in Olivine Green (154, 185, 115) FINALLY! ORANGE!! Sabre in Dark Orange, which... doesn't look that dark. (255, 145, 0) You're welcome Zango! I didn't help anything anyway, but... never mind.
  15. Hey Thanks ChaseOquinn! I want to try creating an RGB scrollbar too! I just need to practice how to create that GUI element and use it for that function. First, I'll test it using the colorpicker by vick which has export functions. Let's see if it works too.
  16. Hello! This is XX3 going to give some explanations about a new feature in MTA SA 1.1, custom car colors! Check out the new update of get/setVehicleColor I have been testing MTA SA 1.1 for a while, and as you can see, you can paint your car with RGB format, means you can make your own colors in any way you want! Here are some works that I tried. It was a great success. Note: This uses San Andreas Complete Vehicle Fix mod. Comet in British Racing Green / Dark Green (0,50,0) Comet in Lavender (175,200,150) Comet in Dark Red (50,0,0) These are my 3 sample colors. Maybe I forgot to include orange to the list! Anyway, there was one problem while I was coloring. In an Infernus, setting color to (255,175,0) caused the color to go black instead. It happened on MTA SA 1.1 unstable 2483 (where the sound problem occurs). Tell me if someone else occured the same thing. I really want to see someone who could create an RGB scrollbar / pallete for vehicles instead of color IDs (or both). It would be much better than those color IDs.
  17. What? Seems I didn't notice that. Does it happen even with the stream fix? Seems there's another problem other than the texture overload. You reported this on the bugs section?
  18. Okay, it's now safe to say, that MTA Team placed the stream fix's source code into MTA SA 1.1. There are no streaming problems anymore, as what Mike_Samaki showed us. The MTA Team has credited Sacky's SA Limit Adjuster's source code too! You can see it on "about". It is confirmed that the stream fix is now included. About that drop of FPS, They should fix it. After that, no one can complain about streaming problems anymore. This is the end of topic. Please share this to anyone who wants a stream fix in MTA SA.
  19. Amazing! The handling worked with flying colors! I can't wait to give it a test. But still, good luck fixing those bugs left. Remi-X, there are no downloads on the google code page. Would you mind uploading one?
  20. True. SA-MP players rarely write MTA Team as the map editor's creator, because the word MTA, MTA SA, or MTA SA website (http://www.mtasa.com, forum.multitheftauto.com, community.multitheftauto.com maybe) are censored. This is one of the characteristics that SA-MP don't respect MTA SA. Though some mappers may want to respect the creators by crediting MTA team, sometimes some mappers are forced to not tell that MTA SA made the map editor. That's in my opinion. Most of the players except the mappers will think that it is made purely in SA-MP and asks where to get it. It's a bit complicated to answer this as most of the things about MTA SA is censored. Note that a few of the players in both MTA SA and SA-MP wants these two mods to be merged. I would really really respect that if this can happen. I don't want to see rivalry.
  21. I got an idea! For the radio, add one radio named "Live Radio Stream". In that radio stream, there should be a GUI telling the stream link that you want. You can copy a radio stream link from the internet, to hear it live on MTA SA! You know what I mean, live radio stream.
  22. Another vehicle mod without any info (helicopters). This time there are 3 by the same member, dodles. https://community.multitheftauto.com/index.php?p= ... ls&id=2311 https://community.multitheftauto.com/index.php?p= ... ls&id=2312 https://community.multitheftauto.com/index.php?p= ... ls&id=2313
  23. Amazing! I already had a plan to make radio stations like that for my simple alternative HUD, but I never find any way possible (since I'm still newbie in scripting). Oh well, you pwned every HUD creators. I should find a great design too.
  24. Thank god. I think they're updating the streaming, including the MTA streamer, which is not really good because of delayed spawning (in my opinion). This topic is over? Well let's see the results first.
  25. This will be a great assault if done with 3 people and shoot! Good for goin' tactical!
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