[KFC]KungFu Posted March 31, 2005 Share Posted March 31, 2005 draw the line? Sorry I should have clarified 0.5 has many issues and some are easier to fix than others I was asking that you draw the line between getting everything perfect and releasing it next year or just fixing the crusader problem and releasing a quick fix In light of all the wonderful things blue will be we can settle for the same ol MTA with less bugs now... Just a thought... however it shakes out I'll still be playing Link to comment
Si|ent Posted March 31, 2005 Author Share Posted March 31, 2005 There's no such thing as a quick fix. Some things have had to be totally redesigned to put rest to a number of problems. All changes are bugfix driven however rather than 'lets add this, this and this it'd be really cool'. Link to comment
orappa Posted March 31, 2005 Share Posted March 31, 2005 There's no such thing as a quick fix. Some things have had to be totally redesigned to put rest to a number of problems. All changes are bugfix driven however rather than 'lets add this, this and this it'd be really cool'. The only problem is that it's April 1st tomorrow, which means about 9 weeks until SA for PC. Assuming that Blue is still on target to be released before SA, that unfortunately doesn't leave very long. Link to comment
Si|ent Posted March 31, 2005 Author Share Posted March 31, 2005 Remember we dont promise release dates, getting Blue out before SA would have its pros and cons, besides all copies of GTAVC don't self destruct on that day. Remember the popularity of gta3mta0.4 and 0.5 and just how old gta3 is. Link to comment
[KFC]KungFu Posted March 31, 2005 Share Posted March 31, 2005 The quick fix I was talking about was removing the 100 armor or adding the -100 armor on respawn to the crusader. that would allow ppl to spawn as any character repeatedly without getting kicked. Link to comment
Si|ent Posted March 31, 2005 Author Share Posted March 31, 2005 If that was the only issue that needed attention then of course we would have done that. It isn't though. Link to comment
Master73 Posted April 1, 2005 Share Posted April 1, 2005 Yo i meant like 360 degree spins, 720 degree spins. Oh ya. Dont players hold a grenade and until 4 seconds they must throw it or else it explode? Link to comment
philth Posted April 1, 2005 Share Posted April 1, 2005 "Original" is an obvious choice as it is the way the game was meant to be played. The single player game yes. If people want everything as close to single player as possible then we would of course have to give you, the player, similar hitpoints to an NPC to reflect this, meaning 2 colt 45 shots would kill you. MTA Instagib anyone? Oh my god that would rock. Please do! Or at least offer it as an option Link to comment
=BDC=Kenny Posted April 1, 2005 Share Posted April 1, 2005 hmm Colt 2 shots Uhh that would be very easy for any player to kill Link to comment
crazy_man Posted April 2, 2005 Share Posted April 2, 2005 are there a brief of any bugs who are discovered or fixed Link to comment
Quig Posted April 2, 2005 Share Posted April 2, 2005 The Beta Team began testing a new vehicle handling method for 0.5.x VC last night. If it works out it should streamline the process considerably resulting in a cleaner scm with more room for 'extras' along with increased stability. The test brought to light a few problems with it but we are hopeful that these can be ironed out over the next few days. The test also involved a few weapon changes which are designed to reduce glitching and improve the overall balance, these are still very much a work in progress however. Link to comment
Jani Posted April 2, 2005 Share Posted April 2, 2005 this means mta is gonnae be good? Link to comment
darkdreamingdan Posted April 2, 2005 Share Posted April 2, 2005 Yo i meant like 360 degree spins, 720 degree spins. u do realise you still dont make any sense. Oh ya. Dont players hold a grenade and until 4 seconds they must throw it or else it explode? dioesnt the player automatically throw it after that long anyway ? Link to comment
crazy_man Posted April 3, 2005 Share Posted April 3, 2005 or we can do as in vietcong (it's a game dude) that you must click on time to release the trigger and one to trow it (why do i write this i know that they never going to put a such bad idea) Link to comment
Hunter:VCK Posted April 7, 2005 Share Posted April 7, 2005 How bout the thing wher the cars come to a rolling stop on other ppl's screen when you bail outta them? Link to comment
Quig Posted April 7, 2005 Share Posted April 7, 2005 um i doubt that will be possible in the upcoming version but maybe in future ones idk Link to comment
Zircon Posted April 7, 2005 Share Posted April 7, 2005 Not possible with the current vehicle synchronization method. Look for that in the next core. Link to comment
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