Si|ent Posted March 29, 2005 Posted March 29, 2005 The Beta Team began testing a new vehicle handling method for 0.5.x VC last night. If it works out it should streamline the process considerably resulting in a cleaner scm with more room for 'extras' along with increased stability. The test brought to light a few problems with it but we are hopeful that these can be ironed out over the next few days. The test also involved a few weapon changes which are designed to reduce glitching and improve the overall balance, these are still very much a work in progress however. The artist formerly known as [MTA]MrBump
Black Dragon Posted March 29, 2005 Posted March 29, 2005 ooh, a cleaner scm.. do i smell mini game modes like there are in shoreside? Leader of the Vice City Killaz
njr1489 Posted March 29, 2005 Posted March 29, 2005 Good job guys. Just hope lots of things get fixed. VCK FORUMS
MTA Team jhxp Posted March 29, 2005 MTA Team Posted March 29, 2005 heh... sounds good One of the [VCP] leaders // honorary member of the =PCP= gang. Do not PM me your MTA:SA Client / Server support questions, Lua scripting questions, unban requests or server toplist concerns - please ask them here: MTA:SA Support subforum, here: Scripting subforum, here: Ban appeals or here: Servers instead. For other inquiries - please expect delays in replies when messaging me.
orappa Posted March 29, 2005 Posted March 29, 2005 Does that mean less lag for 0.5.1? P.S. It's good that Bump's back, as we seem to be getting more frequent updates. MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
Capone Posted March 29, 2005 Posted March 29, 2005 few weapon changes which are designed to reduce glitching and improve the overall balance Weapon changes..Reduce glitching..Improve the overall balance...hmmm...sound gr8 !, & is ter gona be less lag? thx on update (Y)
XxX Posted March 29, 2005 Posted March 29, 2005 Yep updates seem to be going well, i hate being left in the dark, keep em coming (Y)
=BDC=Kenny Posted March 29, 2005 Posted March 29, 2005 What is an example of weapon glitching? (other example than the stubby glitch) Please click the link and see if there is a solution before you post a new topic. Thank you. Help Topic : If you have any problems. Search the Forums : If you can't find what you want in Help Topic
Mike Posted March 29, 2005 Posted March 29, 2005 What is an example of weapon glitching? (other example than the stubby glitch) I won't go into too much detail, don't want everyone to start doing them really: There's the nade/molotovs glitch where you can throw one, then walk around and on other screens continuously throwing them. There's the m4 glitch where you can seem to be walking while shooting on the other screen and be almost invincible against other m4s. And i'm sure there's some others i don't know about.
Guest Posted March 29, 2005 Posted March 29, 2005 Sounds very nice but now 0.5.x will be even futher away Maybe it will turn to 0.6! But 0.5 pretty much rocks so I won't complain
Master73 Posted March 30, 2005 Posted March 30, 2005 Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn. Is this all? Is this the end??? To be continued........
Slothman Posted March 30, 2005 Posted March 30, 2005 sounding good. of course last time you guys tried to reduce glitching it didn't turn out so well (.5.0) Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn. huh? Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
Oli Posted March 30, 2005 Posted March 30, 2005 Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn. what do u mean by this?? Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
darkdreamingdan Posted March 30, 2005 Posted March 30, 2005 i think we're better off ignoring him. the best i can work out is that he wants the car to spin 720 degrees before turning to look cool. VCP FOREVER!
[FMJ]chode Posted March 30, 2005 Posted March 30, 2005 which of course is perfectly normal and totally realistic Associate production coordinating directorial associate managing departmental division office supervisor of the international network amalgamation distributors corporation management organizational association of men who like pussy.
Callidus Posted March 30, 2005 Posted March 30, 2005 On the subject of car control, it would be nice if it had kind of a realistic feeling to it, like when turning a corner, letting go of the acceleration and once turned then hitting it, should boost you round the corner, but this currently is not the case. That would be a nice addition i must say.
Oli Posted March 30, 2005 Posted March 30, 2005 MTA isn't about altering vehicle handling in Deathmatch. It will remain the same as it does in single player. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
crazy_man Posted March 30, 2005 Posted March 30, 2005 thanks for an update and do i smell a mta 0.5.1 around the corner (hmm probely not because i have a could) atsjo atsjo
orappa Posted March 30, 2005 Posted March 30, 2005 MTA isn't about altering vehicle handling in Deathmatch. It will remain the same as it does in single player. I think there's a little bit of confusion. When Bump said "vehicle handling method", many people assumed that he meant modifying the handling to make the cars faster or heavier for example. Does he actually mean something similar to this? http://www.mtavc.com/archive.php?nummer=170 MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
darkdreamingdan Posted March 30, 2005 Posted March 30, 2005 im pretty sure he means car spawn system and destruction etc. VCP FOREVER!
Oli Posted March 30, 2005 Posted March 30, 2005 By "Vehicle Handling Method" we mean the way the vehicles are handled by MTA, not how they litterally "handle" in game. Just to clear that up. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Nutz Posted March 30, 2005 Posted March 30, 2005 The Beta Team began testing a new vehicle handling method for 0.5.x VC last night. If it works out it should streamline the process considerably resulting in a cleaner scm with more room for 'extras' along with increased stability. The test brought to light a few problems with it but we are hopeful that these can be ironed out over the next few days. The test also involved a few weapon changes which are designed to reduce glitching and improve the overall balance, these are still very much a work in progress however. While I look forward to see what the next release will be like, a growing number of us are playing 0.3 again. It is amazing how much better the gameplay is with the unmolested weapon.dat. It's easier to kill, easier to be killed and the fight dynamics are much more intense. Best of all, it's just like GTA but with multi player. I don't know what game mta 0.5 is trying to be but it sure as hell isn't GTA multiplayer. If only we had the action of 0.3 with the stability of 0.5.
Callidus Posted March 30, 2005 Posted March 30, 2005 By "Vehicle Handling Method" we mean the way the vehicles are handled by MTA, not how they litterally "handle" in game.Just to clear that up. Thanks for clearing that up.
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