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I don't think it is such a good idea to have such nitpicky little things like this as addons. Instead it would be easier if there was like a server setup window where you could enable or disable such basic options as the gun shop. (At least I consider this a basic and would assume the team would include it since it is a single player feature) I am not sure I quite understand how the addons are going to work out. Will we be able to use multiple addons at the same time? For example if someone wants to have a server with antigravity addon, gun shop addon, and rocket launcher addon all at the same time; will that be possible? If it is basics like enable disable the rocket laucher, or gunshop seem essential. It will be hard to match configurations otherwise. If you have MTA fans creating mods certainly there will be different versions of them as they work out bugs etc... This could make it hard to figure out exactly what addons a server is using and what version of each also. Not to mention the fact you could have two different people creating a gun shop addon. How are people going to figure out which one the server is using. It seems like it could become a headache just installing the same configurationas a server is runing unless the are very very specific with a urls or something to the addons. For this reason I believe you have to draw the line somewhere and include the basic options in blue as options so players have a part of the configuration identicle and only have to worry about getting one or two addons off the internet.

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well blue is offering server addons that wot they said it will do so why complain about it. I think server addons are a great way to allow admins of servers to do what they wish with theirs. For example clan servers can be more strict than modder servers etc.

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If people are discussing this they clearly _still_ don't understand addons. Just as Half-life doesn't have "buy areas" or "bomb sites" implemented into them, blue won't have gun shops or garages or jetpacks or anything beyond the basic synchronisation level, just as any other game thats moddable does. If you want a buy area in your mod, code one in an addon, if you want a garage somewhere, code it. We'll try to provide examples and documentation and I'm sure some members of the community will be able to help with problems. The idea isn't to provide each server with a unique game, its to provide developers a structured, stable and flexible system for creating exciting game-modes. If the server admin can then go and fiddle with settings built into the server, it just creates confusion. The addon developer will have as much control as possible over how their game is presented.

eAi

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eAi I understand what you are saying, but I am still not clear on one thing. Will we be able to combine addons and use them in the same game without actually having to write code. For example developer a creates an addon to enable the bomb shops and developer b creates an addon to enable gun shops. Will it be possible to load them both up so you have working gun and bomb shops?

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these small aspects of a gamemode, are things where the community will work best together...

so if one guy has a dodo bomber script for example... he can put that code online, and other guys can use it to create dodo bombers in their addon that they're developing.

Kent

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Jon, I have a feeling you're the only one who understands Blue ;)

:signsigh:

:propellerhead:

Just found the "More" emoticons ;)

I read the mta blue page i know that they are extensions controlled by the server admin and they are coded in a C++ compiler and maybe perhaps if we got a bit more information or a video of the progress so far we wouldnt be making so much questions about it :GMC: (i found the car lolz) :P

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I think a gunshop would be awesome. It'd be cool if you start w/ nothing. That would have a bit of fist fighting. Having a gunshop would also make all of the weapons fair since the best weapons would be more expensive.

Fair?

Okay - two people have a fist fight, then one wins and goes and buys a pistol. Hmm pistol vs fist, I wonder which one will win.

Also players who have been on the server for longer will have much better weapons than a player who just joined, making it near impossible for them to ever get any weapons.

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I think a gunshop would be awesome. It'd be cool if you start w/ nothing. That would have a bit of fist fighting. Having a gunshop would also make all of the weapons fair since the best weapons would be more expensive.

Fair?

Okay - two people have a fist fight, then one wins and goes and buys a pistol. Hmm pistol vs fist, I wonder which one will win.

Also players who have been on the server for longer will have much better weapons than a player who just joined, making it near impossible for them to ever get any weapons.

then add a boxring to the game where cashless ppl can have fights to get some money for guns :P (of course you wouldnt be able to shoot in there)

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I think a gunshop would be awesome. It'd be cool if you start w/ nothing. That would have a bit of fist fighting. Having a gunshop would also make all of the weapons fair since the best weapons would be more expensive.

Fair?

Okay - two people have a fist fight, then one wins and goes and buys a pistol. Hmm pistol vs fist, I wonder which one will win.

Also players who have been on the server for longer will have much better weapons than a player who just joined, making it near impossible for them to ever get any weapons.

It's like this in GTA3 :!:

hence why the !money command gets so abused.

but then again new players joining, can always afford a shotgun :D

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