Gtatari Posted October 3, 2004 Share Posted October 3, 2004 Back in the early days of MTA, I remember reading a FAQ or an about file, that claimed MTA was based after netcode left over in gta3.exe. At the time I questioned this story's legitimacy as the mod was programmed in vb (and now in retrospect I learned from the history section of the site) that It was orginally an addition to the admin console. I posted back then, asking just what "netcode" was used, when I first signed up for the forums, but it went unanswered. Now I can't find a trace of this story, on this site. Was is b/s like I suspected, just to add flavor to the original MTA story, or did infact MTA use "leftover netcode" from Rockstar, if so, what code? Yeah just curious, thanks. Link to comment
[4D]Prontera Posted October 3, 2004 Share Posted October 3, 2004 it actually has been answered; MTA is entirely scratch built itself and uses memory injection as far as I recall no mp code from the game is used, aside from the game of course ;D Link to comment
Slothman Posted October 3, 2004 Share Posted October 3, 2004 im not the person to answer this, but i beleive that some "multiplayer code" left over from development was used in the first mta release, but not the current ones, which is not to say "netcode" but possible some other multiplayer related code. if you look at it, VC had a lot of extra code that wasnt used at all (extra menus and such) so i don't find this hard to beleive. Link to comment
l2ebel Posted October 3, 2004 Share Posted October 3, 2004 i thought i read somewhere that they found some left over code but then decided to write thier own, better code...not sure tho Link to comment
Mr.Bill Posted October 4, 2004 Share Posted October 4, 2004 It started with GTa3 code, then they made their own. I think thats how it went Link to comment
Gtatari Posted October 5, 2004 Author Share Posted October 5, 2004 Oic, well those explinations make sense, the remaining question, is: what was the left over code? btw, from the History section of this site, I found out that the 'original' mta mod was just an expansion to the admin console, so unless the admin console ALSO uses left over multi player code, then... I dunno, I found the whole thing suspicious, but I love MTA so its all good. Link to comment
Si|ent Posted October 5, 2004 Share Posted October 5, 2004 MTA doesnt use any 'multiplayer' code from gta3 nor vc. Basically it was stumbling across things such as an unused multiplayer menu and actors named player2, player3 etc, indicating that at some point early on there had been the intention to include multiplayer, that sparked IJs's interest and planted the idea in his head Link to comment
Gtatari Posted October 6, 2004 Author Share Posted October 6, 2004 Well that clears that up! thanks. )>-GTAtari-<( Link to comment
xerox Posted October 6, 2004 Share Posted October 6, 2004 wow - gtatari is BACK - Did you miss the end of hibernation wake up and find it was still winter then go back to sleep? Link to comment
Ransom Posted October 6, 2004 Share Posted October 6, 2004 Some people spend or spent 3 hours a day here for half a year or more (not to name any names xerox) so please never declare a question unanswered Link to comment
Gtatari Posted October 7, 2004 Author Share Posted October 7, 2004 wow - gtatari is BACK - Did you miss the end of hibernation wake up and find it was still winter then go back to sleep? How'd ya guess? I'm still kind of drousy, tho... Actually the truth of the matter is, is that I got caught up in school, my own projects, getting into \ starting college, and waiting for 0.3b.. which when it did come, never worked (for me), so I just kinda forgot about it knowing I was going to have to start all over waiting for 0.4 =) which has come, and totally rocked! Anyway yeah I am back, but not to the extent I was before.. yet. I forgot how much I loved mta! Anyway Since I am a blasta guy, do I put [bLASTA]GTAtari in mta? And I got to find some hosting for my avatar \ sig since Angelfire is mean now-a-days edit: thats fixed I hope.. one other thing, I thought I had 300 posts or something, now it says I have 204, maybe I don't remember correctly? Link to comment
Black Dragon Posted October 7, 2004 Share Posted October 7, 2004 the deletion of blast v2 probably got your postcount down Link to comment
MTA Team Blokker_1999 Posted October 7, 2004 MTA Team Share Posted October 7, 2004 it looks like no one knows there MTA history There is MP code in GTA3. It is even said that the ppl at R* North played DM altough that was never comfirmed. If you use the menu editor from GTA3 then you will fiind the MP menu. R* removed it because Sony reminded them that there exclusive contract prohibited them to add extra functionality to the game. Was this code ever used by MTA? No it was not. There is nothing we can do with it. Our first release was a modded version of the GTA3 admin console. When IJs looked at the source he saw the mem addys for the previous and current car and he just synced those. GTA3:MTA 0.3b left most of the original VB code behind and since MTA:VC 0.1 we don't use any code from someone else anymore. And as far as i know the MP component from GTA3 is not present in VC. Link to comment
Gtatari Posted October 7, 2004 Author Share Posted October 7, 2004 it looks like no one knows there MTA history There is MP code in GTA3. It is even said that the ppl at R* North played DM altough that was never comfirmed. If you use the menu editor from GTA3 then you will fiind the MP menu. R* removed it because Sony reminded them that there exclusive contract prohibited them to add extra functionality to the game. Was this code ever used by MTA? No it was not. There is nothing we can do with it. Our first release was a modded version of the GTA3 admin console. When IJs looked at the source he saw the mem addys for the previous and current car and he just synced those. GTA3:MTA 0.3b left most of the original VB code behind and since MTA:VC 0.1 we don't use any code from someone else anymore. And as far as i know the MP component from GTA3 is not present in VC. Well that at last clears things up.. Thanks Link to comment
Si|ent Posted October 7, 2004 Share Posted October 7, 2004 And what i said didnt? We both said the same thing basically Link to comment
TempEcho Posted October 8, 2004 Share Posted October 8, 2004 it looks like no one knows there MTA history There is MP code in GTA3. It is even said that the ppl at R* North played DM altough that was never comfirmed. If you use the menu editor from GTA3 then you will fiind the MP menu. R* removed it because Sony reminded them that there exclusive contract prohibited them to add extra functionality to the game. Was this code ever used by MTA? No it was not. There is nothing we can do with it. Our first release was a modded version of the GTA3 admin console. When IJs looked at the source he saw the mem addys for the previous and current car and he just synced those. GTA3:MTA 0.3b left most of the original VB code behind and since MTA:VC 0.1 we don't use any code from someone else anymore. And as far as i know the MP component from GTA3 is not present in VC. What about the GIF / JPEG codec or something Smithers found in your source , isnt that pprogrammed by someone else ? Link to comment
Si|ent Posted October 8, 2004 Share Posted October 8, 2004 Haha no, thats nothing to do with our source thats related to directX. I suggest you challenge Microsoft about it Link to comment
orappa Posted October 8, 2004 Share Posted October 8, 2004 What about the GIF / JPEG codec or something Smithers found in your source , isnt that pprogrammed by someone else ? Smithers eh? Why did he post under a pseudonym? Link to comment
TempEcho Posted October 8, 2004 Share Posted October 8, 2004 that wasnt Smithers , that was someone else , Smithers told me before on MSN , or something like that. Link to comment
Kent747 Posted October 8, 2004 Share Posted October 8, 2004 haha yeah that JPG stuff is used by DirectX we never utilized any JPG code directly, there's no need to.. MTA doesn't even export its screenshots to JPG.. Just a DX thing Link to comment
TempEcho Posted October 8, 2004 Share Posted October 8, 2004 okay , that explains it. WOuld be better if screenies where saved as jpg tho... Link to comment
Scorp Posted October 8, 2004 Share Posted October 8, 2004 okay , that explains it. WOuld be better if screenies where saved as jpg tho... hmm I think it should be configureable. Somewhere a option to change the format that the screenshots are saved in. Its no big deal anyways, just takes quite some time to convert all your screens though, so a option to change it would be great. Link to comment
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