Slothman Posted September 12, 2004 Share Posted September 12, 2004 invisable ceiling? Dodo can be flown over any structure in gta3. oops, my bad, i was thinking of gta:lc Link to comment
Black Dragon Posted September 12, 2004 Share Posted September 12, 2004 actually you might have notices that there is a somewhat ceiling, that doesnt block you, but push you back down when climbing steadily. Link to comment
Slothman Posted September 12, 2004 Share Posted September 12, 2004 yes,but its still high enough to fly ofer the hill, like bump said. Link to comment
Nutz Posted September 12, 2004 Share Posted September 12, 2004 The invisible celing appears to be around 100m. Speaking of that, I hope the altimiter will be in the next release Link to comment
Patolider Posted September 13, 2004 Share Posted September 13, 2004 w00t w00t i like it good to know that someone still cares about gta3 Link to comment
[KFC]KungFu Posted September 13, 2004 Share Posted September 13, 2004 OK so now it looks like Portland will remain the same. New release for Shoreside Vale will run it's own servers not connected to Portland and in Shoreside Vale you have character select. The initial word was that you would add the islands into the same server one at a time, but now it seems it's a 3rd server option Am I on track or did I miss something? Link to comment
SM xenex Posted September 13, 2004 Share Posted September 13, 2004 Not sure what your understanding kunfu but ill explain anyways . When all 3 islands get released you will have the option to either have Portland or Shorside or Stuanton .Hope that clears up the confusion you have , i dunno. BTW. It would be possible to have all 3 islands at once But the main problem was trying to spread out the cars , i dunno what the carlimit in gta3 is, but take vc 's 80, 80 cars spread out over the 3 gta islands would make a lot of people having to run long in order to find a car. Link to comment
[KFC]KungFu Posted September 13, 2004 Share Posted September 13, 2004 OK well I spelled it out well I thought.. Thanks for clearing that up.. It is a change from the original intent to bundle the new islands in with portland.. I'll have to find that thread.. I understand why that is I just wanted to be sure that is what is happening Link to comment
Si|ent Posted September 13, 2004 Author Share Posted September 13, 2004 It isnt a change, we ran a Poll with that question for a long time and the islands being treated seperately won by a long shot. Personally I had been in favour of having the entire map available, and working on ways around the poroblems inherant with that approach but the poll decided against it. Link to comment
orappa Posted September 13, 2004 Share Posted September 13, 2004 But the poll isn't accurate because a lot of people voted with what they thought would be better at first, and then read the comments and changed their minds. Link to comment
Scorp Posted September 13, 2004 Share Posted September 13, 2004 It isnt a change, we ran a Poll with that question for a long time and the islands being treated seperately won by a long shot. Personally I had been in favour of having the entire map available, and working on ways around the poroblems inherant with that approach but the poll decided against it. /me wants all islands in same server as it is now, the spread of cars on portland is excellent, u don't have to run very far at all. How does this option of changing isles function in the config file? I presume that u put in "1" for the islands u want, and maybe "0" for the others.. not relevant, we will see Link to comment
Aeron Posted September 14, 2004 Share Posted September 14, 2004 bitches testing w/o me Link to comment
darkdreamingdan Posted September 18, 2004 Share Posted September 18, 2004 i hope there is an auto-change map option, so that u can change the map like other games...i know it is a lot different in mta, but in a server, it wud be nice for a change every half hour or so without re-hosting the server. that way there would be some sort of 'winner' in the game, whoever scores the most in 30mins wins Link to comment
Luigi Posted November 19, 2004 Share Posted November 19, 2004 BUMP Too bad there is not much info about this new version Link to comment
Scorp Posted November 19, 2004 Share Posted November 19, 2004 beh yah saw the news section had a new post, so kinda hoped something new was there Link to comment
Mike Posted November 19, 2004 Share Posted November 19, 2004 /me wants a progress meter on the homepage Link to comment
Luigi Posted November 19, 2004 Share Posted November 19, 2004 Hm the last news post is almost a month old Link to comment
eAi Posted November 20, 2004 Share Posted November 20, 2004 We're still working very hard on blue. 0.4.x has been on hold for a while as some team members have been busy with Real-Life, but work on it is now continuing. eAi Link to comment
chaozz Posted November 20, 2004 Share Posted November 20, 2004 real life? programmers are not supposed to have a real life! Link to comment
[ULK]Crack Posted November 29, 2004 Share Posted November 29, 2004 Very nice , Good Job Mta team ! Link to comment
[KFC]-ScharK Posted January 1, 2005 Share Posted January 1, 2005 let's see some progression.. Link to comment
Master73 Posted January 8, 2005 Share Posted January 8, 2005 Yo i need the releasing date before Mta is released. Link to comment
orappa Posted January 8, 2005 Share Posted January 8, 2005 Yo i need the releasing date before Mta is released. I don't understand - why do you need it? Link to comment
Master73 Posted January 9, 2005 Share Posted January 9, 2005 Yo i was wondering if mta has new radio stations as the same as mta blue. Link to comment
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