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The ability to buy a property


adam120

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  • 2 weeks later...
[...] It'll be tubular :shock:

If I didn't know better I'd say you've seen too much Rocketpower.

Anyways buying property would be a good idea but how do you want to defend it?

U mean something like Domination in UT? That would be do-able but would require some adjustments which I can't think of right now.

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Not sure the point of this, perhaps you could elaborate, buy how, what advantages do you get by owning it, can people take it off you etc

If its simply so you can say 'hey i own that house over there' then i dont really see the point

hehe,

ive been doin a kinda robbers/cops script, where u can do things like sell/buy vehicles, car bombs, bank cash, bounty hunt, arrest, and loads more.....

im just about to add buyin property where it will be like single player, you will earn cash every so often for protectin it.....im sure u get the idea! :D

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[...] you will earn cash every so often for protectin it.....im sure u get the idea! :D

Thats a nice idea. To let the money-counter slowly increase as long as the property is yours.

To show it belongs to you there should be a message in the chatbox saying: "Mr X." owns "Malibu" and earns money.

Then when somebody else touches the buy-mark it becomes his/hers and he/she begins earning money.

I believe this is very much do-able. 8)

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I think the idea sucks balls if u ask me its about killing not making a bussiness go play Sim City

So why did they include property buying as an important element in single player then?

I think it could work if it was balanced and there was a real incentive to buy property.

Edit: Oops, just seen your reply.

Edited by Guest
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