Jump to content

MTA+YAMM


Recommended Posts

Posted

It would be wise to get the other mods to merge as well, so they are not waisting their time.

BTW. No one ever got with me on the specs for the DLL proxy setting. Anyone on the team know whats going on there? Or is my help still needed?

Posted

if everything goes like it should be, like the proxy dll, the competition system (for later on use), and all the things we're working at, together will some other nice people.. this will turn out to be a very very cool mod.

i hope alot of people will use mta.. of course, developer's dream :)

Posted

Its good that 2 teams work together

and I think the next version of MTA will be the best multiplayer mod for GTA VC and GTA3!

But the GTAT VC mod uses UDP ports for the netconnections.

Will MTA do that too? (HOPE NOT!)

Posted

UDP is faster but not as reliable as TCP

TCP is slower than UDP but more reliable

So we use UDP because its faster and so reduces lag, I think we are going to use a checksum method, that will stop any corrupt data getting applied to the game and as a result - less crashes

Posted

G'day all.. i have been really busy for afew weeks so i haven't been here in a while. I'v been reading some posts here and their when i have the time but yeah.. anyways time for my say..

I'm really happy about the merger with YaMM and MTA, this is great step towards the ultimate goal of creating a great MP MOD for GTA3 and VC...

But hears a question.. Since both teams had a programmer, web designer, ect.. how have you gone about each other jobs since the two teams have merged.. Are both of the programmers working together and which code will you be using mostly YaMM or MTA. Or are you's creating one from scratch from the knowledge from both teams instead of altering what you have already..

Anyways, Great job guys..

Posted

All the programmers are working together. We're starting the program from scratch using all our knowledge, I think this'll work out the best.

Posted

cool, maybe simplifying things would help, though im sure the new gui will be better than the last (otherwise there wouldnt be much point right? :?:roll::P )

Posted

The new GUI will be better, and starting the game will be easier as well. Don't worry people!!!

Posted

oh ya... and make sure you call the installer mtainstaller.exe, instead of mta.exe... :)

Posted

omg omg omg

this is great

but crap at the same time

ill be in germany for the next release probably and miles away from a good comp!

FUCK

well good work on the teaming up, looking forward to hearing good news.

Posted

what about ingame chat?

is this planed for the next release or is it the outgame chat that will be implemented in the next versions(MTA 0.35 and MTAVC)?

nice avatar mikiro

Posted
All the programmers are working together. We're starting the program from scratch using all our knowledge, I think this'll work out the best.

is the next release still going tobe called 3.5 ?

is this going tobe for GTA3 or VC ?

Posted

vulcan: we have not decided what version the next MTA will be, but most likely we will stick with 0.3.5 for GTA3. As for what game the next version will be, again, still undecided. We will just have to see what happens.

SeB: chances are ingame chat will still not be implemented as we need to continue some research and tests to see about a new way of doing things. Outgame chat (type in client, display in game) will most likely be available though as it has already been done in previous versions of the MTA and YaMM mods.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...