erorr404 Posted January 9, 2007 Share Posted January 9, 2007 Pickups have their own limit, spawn points don't have a limit. Link to comment
Dark Dragon Posted January 9, 2007 Share Posted January 9, 2007 i think there is no pickup limit but spawn limit is 32?! or the pickup limit is very high... i had more then 4000 pickups in one map Link to comment
erorr404 Posted January 9, 2007 Share Posted January 9, 2007 All elements that appear in the 3D world have a limit, I have no idea what the pickup limit is. Keep in mind that the pickups in DM are the ones you see in single player, not the custom made ones from race. There is probably no set limit on spawnpoints, though there will obviously be a limit on player slots (yet to be determined). Link to comment
kevuwk Posted January 9, 2007 Share Posted January 9, 2007 64!=P wonder what a 64 player brawl would be like Link to comment
norby89 Posted January 9, 2007 Share Posted January 9, 2007 I made a simple map called 'Desert Battle' which could either be fun or damn boring, only way to find out is to test it.. there are 2 teams, 1 team on the cliff (and the other one that have boats (spawning in 3 locations with different types of boats).. the point here is that the guys on the cliff need to defend their base by throwing Cocktails at the boats.. these boats carry people and their task is to get to stop on one of the repair pickups (respawn time 1 second) to become 'invicible' once done they are able to start attacking the other team.. dead and for them as the only passage that leads out is blocked by huge boulders and the water is full with hungry sharks.. maybe there are too many boats, if the pirate ship was drivable 1 or 2 would be enough.. NOTE: the spawnpoints might be messed up.. Link to comment
Ace_Gambit Posted January 10, 2007 Share Posted January 10, 2007 maybe there are too many boats, if the pirate ship was drivable 1 or 2 would be enough.. NOTE: the spawnpoints might be messed up.. And why is that a problem? With the glue function you can fit more people on a boat. Then you will have one player moving the boat and others defending it. Link to comment
norby89 Posted January 10, 2007 Share Posted January 10, 2007 And why is that a problem? With the glue function you can fit more people on a boat. Then you will have one player moving the boat and others defending it. the boats are quite small, you can't fit 16 players on 1 hmm but then again the pirate ship cannot be damaged making the molotov cocktails useless, not what I want... Link to comment
Ace_Gambit Posted January 10, 2007 Share Posted January 10, 2007 Do vehicle spawns pickups have a respawn time as well? Like when you take a car and it respawns after x seconds. Link to comment
erorr404 Posted January 11, 2007 Share Posted January 11, 2007 Do vehicle spawns pickups have a respawn time as well? Like when you take a car and it respawns after x seconds. There are no vehicle respawn pickups. Only regular pickups from single player (weapons, health, and armor). Link to comment
Ace_Gambit Posted January 11, 2007 Share Posted January 11, 2007 Do vehicle spawns pickups have a respawn time as well? Like when you take a car and it respawns after x seconds. There are no vehicle respawn pickups. Only regular pickups from single player (weapons, health, and armor). Ok, so when someone destroys a vehicle it's gone forever untill the next match. Link to comment
erorr404 Posted January 11, 2007 Share Posted January 11, 2007 Do vehicle spawns pickups have a respawn time as well? Like when you take a car and it respawns after x seconds. There are no vehicle respawn pickups. Only regular pickups from single player (weapons, health, and armor). Ok, so when someone destroys a vehicle it's gone forever untill the next match. No, there are vehicle respawn options, these were covered in a blog post a while back. This has nothing to do with any pickups. Link to comment
Dark Dragon Posted January 11, 2007 Share Posted January 11, 2007 ... Vehicle spawn pickups are similar to spawnpoints: 148.384476 1390.962280 10.345938 0 0 0 468 "model" refers to the vehicle model, this is the same as race. ... i think thats what he means Link to comment
erorr404 Posted January 11, 2007 Share Posted January 11, 2007 There's no such thing as a vehicle spawn pickup, must be a typo. Link to comment
Ace_Gambit Posted January 11, 2007 Share Posted January 11, 2007 I found the blog: http://forum.mtavc.com/viewtopic.php?t= ... light=blog Sorry for being such a pain in the ass but I've only been around since december. It's all kind of new to me . Link to comment
Talco Posted January 17, 2007 Share Posted January 17, 2007 This is my First map for DM. The map is a pure deathmatch, when MTA will come released, i will add some pickup and other stuff. The name is Bikepark (temporary) Link to comment
Lággy Posted January 18, 2007 Share Posted January 18, 2007 Very nice there Talco. It really looks fun. Look at the first page about adding pickups. Link to comment
Talco Posted January 19, 2007 Share Posted January 19, 2007 Very nice there Talco. It really looks fun. Look at the first page about adding pickups. Thanks! Now i have added all spawns (23 ) and all pickup i wished put, but i have a question: how i put weapons at the spawn? can we already know the syntax or we must wait the DM editor? Link to comment
erorr404 Posted January 19, 2007 Share Posted January 19, 2007 You use a script, so you'll have to wait for release to do it. Link to comment
Talco Posted January 19, 2007 Share Posted January 19, 2007 i have uploaded Talco_bikepark http://mta-stats.com/maps/upload/Talco_bikepark.map i'm alrealy work at the next map Link to comment
Obelix Posted January 20, 2007 Share Posted January 20, 2007 (edited) WIP tdm chinatown: teams: Da Nung Boys (South side) vs. Triades (North side) they are separated by 2 buildings, so they can meet eachohers only in chinatown; also, area is locked with other buildings, so no1 can escape pickups - didnt add them yet; since triades have terrain advantage (they are on higher levels, roofs etc) I think I should give them "weaker" weapons vehicles: only sanchez; 1 per 2 players (those haystacks on screenshots represent vehicles, and sanchezes are spawnpoints) a suggestion: prefixes I think we should give prefixes before maps, like tdm, dm, mh (man hunt)....etc, like in CS:S and HL2DM, so players know what to expect; and I think that should be official; maybe like [tdm] namehere, tdm@namehere, tdm_namehere....... questions: if 1 da nung boy kills another1, who doesnt look like him, will that be teamkill? I mean, does script group diferent peds (like triades, dn boys, grove families....) in teams, or script counts every diferent ped like diferent team? is there some way, in pre-dm mapping, to make players spawn with their weapons? cause all I know now is to put weapon pickups etc, but I want them to spawn with armors,and some "default" weapons edit: forgot to say, its 16vs16 playrs map Edited January 20, 2007 by Guest Link to comment
Talco Posted January 20, 2007 Share Posted January 20, 2007 Nice Map! a suggestion: prefixes I think we should give prefixes before maps, like tdm, dm, mh (man hunt)....etc, like in CS:S and HL2DM, so players know what to expect; and I think that should be official; maybe like [tdm] namehere, tdm@namehere, tdm_namehere....... true, is better questions: if 1 da nung boy kills another1, who doesnt look like him, will that be teamkill? I mean, does script group diferent peds (like triades, dn boys, grove families....) in teams, or script counts every diferent ped like diferent team? ]is there some way, in pre-dm mapping, to make players spawn with their weapons? cause all I know now is to put weapon pickups etc, but I want them to spawn with armors,and some "default" weapons we must wait the release for this Link to comment
erorr404 Posted January 21, 2007 Share Posted January 21, 2007 questions: if 1 da nung boy kills another1, who doesnt look like him, will that be teamkill? I mean, does script group diferent peds (like triades, dn boys, grove families....) in teams, or script counts every diferent ped like diferent team? is there some way, in pre-dm mapping, to make players spawn with their weapons? cause all I know now is to put weapon pickups etc, but I want them to spawn with armors,and some "default" weapons 1. A script groups players into teams however you want it to, you define what players are part of which team. So you will be able to make it however you want. 2. Check the bottom of the last page, you will need to use a script to give players weapons, and since the scripting functions aren't public yet, you can't. Link to comment
Ace_Gambit Posted January 22, 2007 Share Posted January 22, 2007 (edited) I am finally done with my 32 player TDM map . It is a total re-design of the race and DD map with ~1000 hand laid objects (no interior). I'll have to change the syntax to a DM map before uploading it but the hard work is done. Todo's: - Script teams? - Respawn vehicle after it is destroyed - Toggle "sticky mode" for all vehicles - Script weather type depending on time of the day You can download the map with race syntax here (in case you want to load it in the race editor): http://home.kabelfoon.nl/~owahlen/mtasadm/ Please note that there are 64 spawn points (32 to simulate players). If you save it in the editor you'll lose 32 spawnpoints. Video (design preview): https://www.youtube.com/watch?v=co8NJV_uRFM (low quality) Screenshots (hi-res): Edited January 22, 2007 by Guest Link to comment
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