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Everything posted by Azu

  1. Azu

    Meta errors

    <setting name="#skins" value='[ "cj" ]' /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> <setting name="#ghostmode" value='[ "false" ]' /> <setting name="#time" value="23:0" /> <setting name="#vehicleweapons" value='[ "false" ]' /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#respawntime" value="[ 5 ]" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#duration" value="[ 1800 ]" /> <setting name="#respawn" value='[ "timelimit" ]' /> </settings> Is there a reason why mta does this? The """ thing Also, it all sets my options to the default settings. Like, if I changet ghost mode on, it will turn it off after a test.
  2. - 0001271: [General] Object limit increase (ccw) - resolved. So, what's the object limit now?
  3. Azu

    All razor maps.

    He has 8 posts. That should tell you everything.
  4. More issues. The models aren't looking right, the look fine in game. http://www.mediafire.com/?1d7jb4btf3gy1cv These should be the raw max10/11 files. I tried a different model and it work just fine.
  5. I'm using whatever the one I got from GTA Forums. Thanks a lot though!
  6. Actually, couldn't you import DFF file with Kam's tools?
  7. You need 2011. I should have stated that, but I can export it to object. It the one labeled "LoopA".
  8. I gotten everything to work, but for reason, one of my object's collision doesn't work. The others work fine, but this one doesn't work. The collision seems to be only in the middle of it. The object is fairly large. Here's the link. The map http://www.mediafire.com/?etto3qt8yo0ofwh and the resource to load the objects in the map editor http://www.mediafire.com/?etto3qt8yo0ofwh Raw .max file. http://www.mediafire.com/?1jz1u6xq3tg2nf8
  9. Azu

    Map Editor

    I have an issue. When I add to objects to the map, they show up fine when testing. When go back and delete some of the objects, the still show up during testing, but not in the editor. I dunno why it's doing that. When I save, it would say "Map is saving...this could take a while." Before I reinstalled WIndows, I never seen a message like that. I tired deleting the editor_test and editor_dump. Even reinstalling MTA. I have the latest mta patch and resources installed . From dxdiag ------------------ System Information ------------------ Time of this report: 3/5/2011, 03:26:30 Machine name: AZU-PC Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503) Language: English (Regional Setting: English) System Manufacturer: ECS-USA System Model: GeForce6100PM-M2 BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Athlon(tm) 7750 Dual-Core Processor (2 CPUs), ~2.7GHz Memory: 2048MB RAM Available OS Memory: 2046MB RAM Page File: 1422MB used, 2670MB available DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode =========================================================== = Multi Theft Auto: San Andreas v1.0.4 =========================================================== = Server name : Default MTA Server = Server IP address: = Server port : 22003 = = Log file : ..reas/server/mods/deathmatch/logs/server.log = Maximum players : 32 = MTU packet size : 1264 = HTTP port : 22005 =========================================================== [2011-03-05 06:24:51] Resources: 75 loaded, 0 failed [2011-03-05 06:24:51] Querying game-monitor.com master server... success! [2011-03-05 06:24:51] Querying backup master server... success! [2011-03-05 06:24:51] Starting resources... [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' DISALLOW added in ACL 'Default' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' DISALLOW added in ACL 'Moderator' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' ALLOW added in ACL 'SuperModerator' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' ALLOW added in ACL 'Admin' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' DISALLOW added in ACL 'RPC' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' DISALLOW added in ACL 'MapEditor' [2011-03-05 06:24:52] ACL: admin: Right 'general.tab_maps' DISALLOW added in ACL 'raceACL' [2011-03-05 06:24:52] INFO: Admin added 7 missing rights [2011-03-05 06:24:52] INFO: Race resource starting [2011-03-05 06:24:52] start: Resource 'race_toptimes' started [2011-03-05 06:24:52] start: Resource 'race_traffic_sensor' started [2011-03-05 06:24:52] INFO: Race onGamemodeStart [2011-03-05 06:24:52] edf\edf.lua:155: Loaded definitions for 'edf'. [2011-03-05 06:24:52] edf\edf.lua:155: Loaded definitions for 'editor_main'. [2011-03-05 06:24:52] INFO: Editor: Unable to stop running gamemodes (no access to function.stopResource) [2011-03-05 06:24:52] Server started and is ready to accept connections! [2011-03-05 06:24:52] Type 'help' for a list of commands. [2011-03-05 06:24:52] Starting race-dm-randomv2-surf-rail [2011-03-05 06:24:53] INFO: onGamemodeMapStart(race-dm-randomv2-surf-rail) [2011-03-05 06:24:53] INFO: Stopping map [2011-03-05 06:24:53] WARNING: race\_joiner.lua:97: Bad 'element' pointer @ 'getElementsByType'(2) [2011-03-05 06:24:53] ERROR: race\race_server.lua:40: race\race_server.lua:760: bad argument #1 to 'ipairs' (table expected, got boolean) [2011-03-05 06:24:53] Map 'Random V2 - Surf Rail' started. [2011-03-05 06:24:53] edf\edf.lua:127: Going to represent map race-dm-randomv2-surf-rail [2011-03-05 06:24:53] start: Resource 'race-dm-randomv2-surf-rail' started [2011-03-05 06:24:53] INFO: Loaded map in 62 ms From the server log.
  10. What using images as 3d texts?
  11. function GetPosition ( player ) local x, y, z = getElementPosition( player ) outputChatBox("Your Position: "..x..", "..y..", "..z..") end addCommandHandler ( "Postion", GetPosition ) This isn't working. It keeps saying something about an unexpected symbol. What I want to do is get the players position and then have it blow up once is goes past a value in the Y position, like past - 4000 in Y only.
  12. Yea Puma, you should have it to at last out put a txt file with the objects usable for a .map file.
  13. I was looking for that, do you have it the link on the resource site doesn't work.
  14. I can't choose US as a location for a server.
  15. You can, but the other people would have to have the same IPL files as you.
  16. That's not exacty what I mean. I need to know how to set speed best on angular velocity.
  17. This would be very useful in making maps.
  18. Based on angular velocity. Pretty much like the Dash rings in Sonic Rush series. . Don't have to put the whole code, but you can put the math, with an explanation. Or if there's a way to set a vehicle speed towards an element, like a Marker, that's be cool too.
  19. Azu

    US hosting?

    Looking for good cheap US, pay per slot hosting. The ones in Hosting Solution seems to be all European.
  20. I have this issue too. What I do is. Close MTA and the server. Then I copy the map to \mods\deathmatch\resources and \server\mods\deathmatch\resource-cache\http-client-files Then restart both the server and mta. Sometimes it works, sometimes it doesn't.
  21. I'm having issue. I'm trying to place the model, col and txd, but it's not working at all. I try typing replace in the command box, but it not work. Also, I need it to replace on the start of the map.=/ meta <meta> <info gamemodes="race" type="map" name="Special Stage" author="Random" version="1.0.0" /> <map src="[DM] RND Special Stage.map" dimension="0" /> <settings> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#maxplayers" value="[ 32 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#time" value="12:0" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> </settings> <script src="Lift.lua" type="server" /> <script src="replace_cl.lua" type="client" /> <file src="vgssland01.txd" /> <file src="vgsSairportland06.dff" /> <file src="vgsSairportland06.col" /> </meta> replace_cl function ReplaceObject ( ) txd = engineLoadTXD( "vgssland01.txd" ) col = engineLoadCOL( "vgsSairportland06.dff" ) dff = engineLoadDFF( "vgsSairportland06.col", 0 ) --modelid is everytime 0, when you replace no vehicle engineImportTXD( txd, 1234 ) engineReplaceCOL( col, 1234 ) engineReplaceModel( dff, 1234 )-- replace the model at least end addEvent ( "replaceObj", true ) addEventHandler ( "replaceObj", getRootElement(), ReplaceObject ) replace_sv function ReplaceCommand ( ) triggerClientEvent( "replaceObj", getRootElement(), replaceObj ) end addCommandHandler( "replace", ReplaceCommand )
  22. I know there's a option tick to move on the axis, but is it possible to have it move base on rotation? Like how the object editing in GTA4 SimpleTrainer. So the X rotation was 20, if would move on that rotation
  23. My first DM map, what do you guys think? I'm Random on EPG's server BTW.
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