erorr404 Posted November 29, 2006 Share Posted November 29, 2006 I think we're more interested in maps made from custom objects than any default maps. Link to comment
norby89 Posted November 30, 2006 Share Posted November 30, 2006 I think we're more interested in maps made from custom objects than any default maps. custom maps take more time to make than default maps, maybe that's why some of us made a few of those first.. I'm working on a map with custom objects, hopefully I can finish it soon.. Link to comment
Sodisna Posted November 30, 2006 Share Posted November 30, 2006 I called it Lazyness. Link to comment
Lággy Posted November 30, 2006 Share Posted November 30, 2006 we all know our clasic games right ?quake 1, wolvenstein 3d, doom, duke nukem 3d, heretic what if we took a (famous) deathmatch map from one of those games and remade it in mta:dm ? Complex from Golden Eye would be nice in mta:dm Link to comment
Slothman Posted December 1, 2006 Share Posted December 1, 2006 if you guys can do that and have it look good I'd be impressed. Link to comment
Hedning Posted December 1, 2006 Share Posted December 1, 2006 I took a look in my my, Area 51 and noticed a thing. 173.481812 2090.343750 23.156937 weapon 30 250 30000 367.115997 2041.184570 22.681452 30 250 30000 weapon is missing in the second code as you can see. so I added it to the file and then reuploaded it but still same problem. Edit: It is so one more then one place. Anyone know why? Edit: Here is my new map. The map look the same on both side =) Link to comment
lil Toady Posted December 1, 2006 Share Posted December 1, 2006 (edited) Can you please fill the meta stuff so we can see who made the map and if it was updated lil_Toady 2.1 like this^ don't forget to update you're version every time you reupload the map or else we just won't notice that the map was updated Edited December 1, 2006 by Guest Link to comment
kevuwk Posted December 1, 2006 Share Posted December 1, 2006 some good looking maps here, keep up the good work Link to comment
SDK Posted December 2, 2006 Share Posted December 2, 2006 I'm also making a map, but can you ad the jet pack to your map Link to comment
LR-yoyo Posted December 3, 2006 Share Posted December 3, 2006 A LR-yoyo map for testing. I couldn't do much without proper tools but... Name: LR-yoyo_bridge I wish you enjoy it! Link to comment
Hedning Posted December 3, 2006 Share Posted December 3, 2006 Look good yoyo, BUT I recommend you to use the map mover and move the map high over land. If you build it in water they can leave the map and it will never finish. Link to comment
Obelix Posted December 3, 2006 Share Posted December 3, 2006 I found this problem: those piers or whatever they are in an invisible bounding box, so I cant get under the pier, or leave it if there is spawnpoint under the pier. But maybe I'm wrong....Any idea? btw those things are in objects/miscelaneous/ladders,stairs & (something) And if its true (what I said) is there any way that developers remove that box before mta:dm comes out? btw, its my wip Link to comment
major underscore Posted December 4, 2006 Share Posted December 4, 2006 Player spawnpoints are similar to vehicle spawnpoints in race: 151.831482 1362.633545 10.143716 0 "skin" refers to the player model. 0 is CJ. For other skin IDs please check here: http://www.vces.net/info/index.php I found the descriptions in the list of skin IDs linked to above to be less than satisfying, so here is a link to a page with visuals of the skin IDs: GTA:SA Full visual actors ide number reference Link to comment
SDK Posted December 4, 2006 Share Posted December 4, 2006 And is the ide number in brackets of each image filename? but can you ad the jet pack to your map Could anyone answer it? Link to comment
major underscore Posted December 4, 2006 Share Posted December 4, 2006 And is the ide number in brackets of each image filename? That appears to be the case. For example, in the first column and third row, there is a skin picture called "bmyri (20).jpg", where '20' seems to be refering to model 20 in the peds.ide file. Since it also matches the description in the VCES list ("guy in sickly yellow shirt and dark trousers"), I would assume that the rest of the references are reasonably correct (several other picture names seems to verify that this is so, but since I did not create that page myself, do not blame me it some turn out to be incorrect... ). Link to comment
norby89 Posted December 5, 2006 Share Posted December 5, 2006 here's my second map, Cliff Mayhem, another team deathmatch, I hope you'll like it.. I would say it's still in development, it's supposed to be surrounded by fences but atm I have no idea how to do that because I've already used too many objects help! feel free to modify anything you want, I don't know if I put enough pickups or too many (only those who test the map can tell that).. oh and if you had any comments or suggestions I'd be happy to hear them.. Have fun! PS) as a side note I tried remaking cs_assault and ended up creating this map ^ I don't think I'll ever complete assault, finding the right objects is a pain but here's a hint for those who might want to give it a try: I suggest you to use the crack factory as the terrorist's base, they are pretty similar.. Link to comment
Ransom Posted December 5, 2006 Author Share Posted December 5, 2006 There will be a way of course to restrict the play area, incase any of you are making an extensive map. You dont have to go trying to border off the whole thing with a buncha mountain passes or fences I mean you couldn't possibly fence off a huge area to include helicopter usage Link to comment
norby89 Posted December 5, 2006 Share Posted December 5, 2006 There will be a way of course to restrict the play area, incase any of you are making an extensive map. phew, I'm so releaved to hear that.. Link to comment
Ransom Posted December 5, 2006 Author Share Posted December 5, 2006 Well I figured it better be revealed so people dont go ruining nice maps or restricting them because they need to make a 10,000 object barrier I'd assume some people anticipated this anyways. Link to comment
major underscore Posted December 6, 2006 Share Posted December 6, 2006 I have uploaded a Team DM map called Four_Tribes.map. There are *gasp* four tribes (Groves, Ballas, Vagos and Rifas) fighting over domination of the map. The map supports a maximum of 32 players and will most likely be most fun with many players since there are four teams. Each gang spawns in a separate part of the map and because of map symmetries no gang is at an advantage. Weapons included: 9mm Pistols, Uzis, Shotguns, AK-47s, Handgrenades, M4 and Rifle Health (one) and Armor (five) pickups are also available. A "special feature" that I included in the map is pickups with very short respawn time, for example one or a few seconds only. However, each pickup gives only a small amount of ammo or health, so it becomes important for the gangs to control these resources and to "farm" them in order to be able to dominate the other gangs in terms of firepower. The more powerful weapons (M4s and Rifles) are spawned in the middle of the map, where all the gangs are likely going to clash... Link to comment
paul527 Posted December 6, 2006 Share Posted December 6, 2006 wow this is a popular topic! Link to comment
Aeron Posted December 6, 2006 Share Posted December 6, 2006 here's my second map, Cliff Mayhem, another team deathmatch, I hope you'll like it.. I would say it's still in development, it's supposed to be surrounded by fences but atm I have no idea how to do that because I've already used too many objects help!feel free to modify anything you want, I don't know if I put enough pickups or too many (only those who test the map can tell that).. oh and if you had any comments or suggestions I'd be happy to hear them.. Have fun! PS) as a side note I tried remaking cs_assault and ended up creating this map ^ I don't think I'll ever complete assault, finding the right objects is a pain but here's a hint for those who might want to give it a try: I suggest you to use the crack factory as the terrorist's base, they are pretty similar.. I"M WITH YA PAL cs_assault is t3h roxzor Link to comment
paul527 Posted December 6, 2006 Share Posted December 6, 2006 I"M WITH YA PAL cs_assault is t3h roxzor Link to comment
Sprinter Posted December 6, 2006 Share Posted December 6, 2006 Some of the maps looks really fun, keep up the great work Link to comment
Azu Posted December 10, 2006 Share Posted December 10, 2006 But um, when will we see our maps? Link to comment
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