Gamefreek Posted May 10, 2006 Share Posted May 10, 2006 (edited) We've spent the last few days improving the on-foot and shooting sync code a little. Here's a video showing how it works at the moment: Pick your download of choice below. - XviD MPEG-4 compressed (800x300, 6.94MB) version - H.264 (x264) compressed (800x300, 2.68MB) version These videos were captured at a ping of about 100 milliseconds, which is a fairly average ping on good servers. We're very happy with how it looks and works so far , and as the video shows, the shots are deadly accurate, even on moving players. Edited June 12, 2012 by Guest Link to comment
MrJax Posted May 10, 2006 Share Posted May 10, 2006 Looks really good Just wondering if you've added anything to fix the bug where if you don't look at an actor shooting you (say you're facing the other way), the bullets won't go exactly where they're supposedly shooting.. Link to comment
Gamefreek Posted May 10, 2006 Author Share Posted May 10, 2006 You mean if you arent facing the person the bullets wont hit you? I've yet to see anything like that occur in the alpha version Link to comment
MrJax Posted May 10, 2006 Share Posted May 10, 2006 Kinda yeah, i'm talking about the camera though.. it's been the same for all GTA games. Link to comment
Jigga Posted May 11, 2006 Share Posted May 11, 2006 The video shows some awesome stuff. Link to comment
Slothman Posted May 11, 2006 Share Posted May 11, 2006 Looks really good Just wondering if you've added anything to fix the bug where if you don't look at an actor shooting you (say you're facing the other way), the bullets won't go exactly where they're supposedly shooting.. I've never experienced that problem at all. cowardly shooting someone in the back is easy, don't you worry ZzZ Link to comment
Guest Posted May 11, 2006 Share Posted May 11, 2006 hmm on race mod another players are laging , but they had about ~20 ping On this DM mod will be same? Link to comment
Sprinter Posted May 11, 2006 Share Posted May 11, 2006 As you can see in the video, there's almost no lag at all. And they had about 100ping Link to comment
=Phil= Posted May 11, 2006 Share Posted May 11, 2006 How much would a server of around 30 players effect someone with an average(ish) PC..? With race mod and MTA 0.5 it killed my frame-rate a lot making it nearly unplayable Either way, the aiming looks spot on.. nice going Link to comment
Guest Posted May 11, 2006 Share Posted May 11, 2006 How much would a server of around 30 players effect someone with an average(ish) PC..?With race mod and MTA 0.5 it killed my frame-rate a lot making it nearly unplayable Either way, the aiming looks spot on.. nice going I found that with my P4 1.7/GF4 it runs okay single player, but anything over 16 players and the game is unplayable. On my AMD 3400+/GF6800 it runs great no matter how many players. Actually I upgraded to the AMD machine to play this game. Link to comment
erorr404 Posted May 11, 2006 Share Posted May 11, 2006 hmm on race mod another players are laging , but they had about ~20 pingOn this DM mod will be same? You just saw what foot sync will look like at 100 ms. Vechicle sync has also been improved, though it will never be completely smooth. How much would a server of around 30 players effect someone with an average(ish) PC..?With race mod and MTA 0.5 it killed my frame-rate a lot making it nearly unplayable Either way, the aiming looks spot on.. nice going The race mod is so demanding because everyone in the server is in close proximity to eachother. In DM people will generally be spread out over a large area, so you will rarely see 30 players on screen at one time. Then again if MTA:VC lagged, I wouldn't get my hopes up about MTA:SA.. Link to comment
MistaC Posted May 12, 2006 Share Posted May 12, 2006 This is actually better than I expected...nice Link to comment
[VM]Noiprocs Posted May 12, 2006 Share Posted May 12, 2006 Waouuu, Very Good job, Good Video Thank .. Me 100% whith you .. I'm wait MTA DM ........... MTA Powaaaaaaa ... ps: Beatiful forum theme, good !! Link to comment
Guest Posted May 12, 2006 Share Posted May 12, 2006 The important I hope is that we will have the time to move before getting shot, the lagging could be a real problem with this, lagging image with no shot then suddently you're dead because someone shot at you and you didn't see it happen because of the lag. Link to comment
ChrML Posted May 12, 2006 Share Posted May 12, 2006 The important I hope is that we will have the time to move before getting shot, the lagging could be a real problem with this, lagging image with no shot then suddently you're dead because someone shot at you and you didn't see it happen because of the lag. That's a problem with CS too. In CS you can shoot someone just before they hide behind a wall, but by the time the server registers the hit and tells the player being shot at that he's dead, he is already behind that wall. It will appear lagless for the player that shot, but the guy being shot at will think he got shot through the wall. Less ping, less chance for this effect, but this is really a problem with any online game. Read more about it here: http://www.valve-erc.com/srcsdk/general ... rking.html Note that this effect isn't noticable very often. I've hardly noticed it at all, and to be honest I've noticed it more while playing Counter-Strike than MTA. Link to comment
crazy_man Posted May 13, 2006 Share Posted May 13, 2006 well then it depends on wich of the games you have played the most then. Or who is the best developers. Link to comment
eAi Posted May 13, 2006 Share Posted May 13, 2006 I guess the thing about the shooting around corners issue is that its more noticeable in an FPS style game than in GTA, because corners are there more, and you're often much closer to other players in FPS. As such, this shouldn't be a major issue in GTA - its certainly annoying to get shot around a corner! Link to comment
Guest Posted May 14, 2006 Share Posted May 14, 2006 Cool it´s look almost ready but can u do this= when u play as cj u can change clothes tatoos and haircyle before playing or play whit one of pets so u can look like u want to look it would be cool and mucle/fat looking too but if u have no time for that then no it don´t destroy world so i dont even care mutch but it would be cool... and now here come the idea what i am saying!=!= U guys can do cars and shit like that everywhere in sa becorse when u play sa-mp there is like sf_tdm and if u go lv or ls there´s no cars or if u play lv_dm and go sf or ls there´s no any cars so if u´r car do blow u must walk back in the main city and that sucks... Link to comment
Lággy Posted May 14, 2006 Share Posted May 14, 2006 Cool it´s look almost ready but can u do this= when u play as cj u can change clothes tatoos and haircyle before playing or play whit one of pets so u can look like u want to look it would be cool and mucle/fat looking too but if u have no time for that then no it don´t destroy world so i dont even care mutch but it would be cool... Didn't you see the DM#1 video? CJ was customised so I'm guessing they already made that option. U guys can do cars and :~ like that everywhere in sa becorse when u play sa-mp there is like sf_tdm and if u go lv or ls there´s no cars or if u play lv_dm and go sf or ls there´s no any cars so if u´r car do blow u must walk back in the main city and that sucks... Ummm... that's up to the mapper's choice. Link to comment
AmberGhost Posted May 16, 2006 Share Posted May 16, 2006 hey if you want a realy happy video then make one about lifting that bus witch was on the random poctures that picture owned so a video would rule it all Link to comment
crazy_man Posted May 16, 2006 Share Posted May 16, 2006 yeah, and make them lift the bus over an edge Link to comment
Kaltsu Posted May 18, 2006 Share Posted May 18, 2006 Wha is that music in that video btw? Link to comment
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