Jump to content

0.3.5


Recommended Posts

  • Replies 116
  • Created
  • Last Reply

Top Posters In This Topic

Posted

once they finish everything they should enable peds on lan or make a checkbox. i think 10/100 Mbit is enough for peds. maby there could b a slider to show how much peds can exist at once?

fu xerox, i hate you

Posted

Iggy248, I hope you know its illegal to post your outwar link. Just to let you know they can close your account due to advertisement.

Great news btw. I'll stay tuned. :)

Posted

its up to blok, but i dont have a prob with him putting the link in there, wish he wouldnt have the click this every day bit, but a link to it is fine imo.

Offical B.L.A.S.T.A.ddict

Posted

First i want to thank u guys for finally making it able for us to play this superb game online.I was really suprised by how much u have already done and i just cant believe that its playable even with a regular dial up(56k)connection.Yeah its laggy and buggie in many areas but i had some fun with a few guys on a couple of servers.Played with one guy last night(evl i think) and actually didnt lag at all while being on foot(neither of us)but the racing chasing with the cars can get laggy many times.Anway u should concentrate on improving the netcode and fixing the bugs etc like many others already mentioned, before adding any new features(ingame chat etc) and all kinds of other goodies.Well Thx again for this awsome mod and Keep Up The Good Work Lad's! :D:wink:

mtasig.gif
Posted

:shock: Would voice chat slow down the game makeing it more laggy :shock::shock::shock:

then if so why do we just type out or messages that would be just as good :roll:

ROCK ON !!!!!!!!!!!!

Posted

Just my 2cents but you guys should have the updates like

Bug fix

new stuff

bug fix

new stuff

Posted

that's pretty much what they're doing :P

no, voice chat wouldn't really lag things up... it uses a very small amount of bandwith. less than 1k/s.

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted
and Pedestrians :)

No no no no! Please make sure pedestrians are never in this mod, as it would pose immense problems.

well....i cant really see why peds is a prob :? ...

i maen, in gta1-2 there was perfectly synched peds...why should it not be possible in mta?? isnt it just some coordinates it sends to the other computers, to indentify wehre the peds are, and where the peds are going??

maybe not....i know shyte of network transferring....

I've seen reality. I'm not impressed. -JGH

Posted

well, GTA2 only had to send X and Y.... this has to send X, Y, and Z. also, if the ped is in a car, X, Y, Z, rotation X, rotation Z, rotation Y, and speed.

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted

they dont have to sync every singel ped if they can find the value that randomizes the actions of the peds so only the server would generate a value that every ped would react with. Then they have to make sure that the local game takes the server value insted of the normal used one. vola the peds are synced now there is one problem everytime when a realplayer interacts with a ped the ped has to be synced if that is finished it works. Its an easy way to make sure that everywhere every ped is the same.

But if that way is possible i dont know ... it would caus not much traffic.

Posted

yes, but you have to remember that all the peds WOULD have to be synced... Once a player rams a ped's car, then that ped's car would have to be synced, or if a ped's car is jacked, or if a ped is killed... etc.

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted

I think that they should just leave peds and traffic out if its gonna be to much of a bother. don't think people will really miss them to much if your busy tryin to kill other players or other teams.

Founder of The VC KILLAZ

Official B.L.A.S.T.Addict

"it takes a big man to cry. it takes an even bigger man to laugh at that man."

vckmember6ks.png

Posted

I hope they let you add them for LAN games, since bandwith isn't really much of an issue, and if there are only 2 or 3 people, no peds just wouldn't be fun :(

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted
I think that they should just leave peds and traffic out if its gonna be to much of a bother. don't think people will really miss them to much if your busy tryin to kill other players or other teams.

yes but if im on lan, i would like to have traffic and cars in their normal place (like the banshee in its rightful place). doent really matter bout peds

fu xerox, i hate you

Posted

I mean ped driven traffic for LAN games :) the actual walking peds I don't care about much.

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted

I like Me's idea of bein able to decide whether you want traffic and peds in or not. that way if you run a game online and you know that there are gonna be alot of people in, then you can just take them all out. I agree that with only 2 or 3 people playin it would be a little nice to have all that. but to I its just like having A1 on my steak. Its nice, but I really dont need it.

Founder of The VC KILLAZ

Official B.L.A.S.T.Addict

"it takes a big man to cry. it takes an even bigger man to laugh at that man."

vckmember6ks.png

Posted

well, say you have 2 players, and they meet up somewhere, you'd need to sync the same peds with each, which might kinda be a problem, im not sure.

VCK: Vice City Killaz

VCA: Vice-City Army

Official B.L.A.S.T.Addict

The blast section has arose! SPAMMERS UNITE!

Posted

might be possible, but if there are 15 players spread out around the map, then they'd basically have to sync all the peds on staunton...

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted

hmm - when you put it that way, its quite a difficult task.

Well i guess that the ped issue can be revisited once the new netcode improvments are in place.

Offical B.L.A.S.T.A.ddict

Posted

personally, what I'm interested in most is the cops :)

Official B.L.A.S.T.Addict

I love the intelligent conversations we have in #nsmapping wait, did I say conversation? I meant :~flinging

Posted

heh, I'm sure the cops is going to cause more problems then cause happyness and fun the first time, bah, we'll find out wont we?

VCK: Vice City Killaz

VCA: Vice-City Army

Official B.L.A.S.T.Addict

The blast section has arose! SPAMMERS UNITE!

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...