Gareth Posted February 10, 2006 Share Posted February 10, 2006 I was wondering if the map is going to be split up for multiplayer deathmatch because the map is far too large to play with especially on 30 man servers Link to comment
Brophy Posted February 10, 2006 Share Posted February 10, 2006 Lets hope its all server side, like spawns and everything, i would like to keep it all open Link to comment
Gareth Posted February 10, 2006 Author Share Posted February 10, 2006 it would take a lot of people to cover a SA map Link to comment
Leviathan Posted February 10, 2006 Share Posted February 10, 2006 (edited) Lets hope its all server side, like spawns and everything, i would like to keep it all open Agreed with thatIt might take long to face each other but it's still fun. and crowded area's definitely will be formed like in previous versions. (super robber spawn wars) Edited February 10, 2006 by Guest Link to comment
Brophy Posted February 10, 2006 Share Posted February 10, 2006 (edited) it would take a lot of people to cover a SA map Yeah but if you are with your clan and you have the whole map open, you wont get bored as easy, you can go and explorer stuff you havent already found Edited February 10, 2006 by Guest Link to comment
Leviathan Posted February 10, 2006 Share Posted February 10, 2006 he posted before me before I had posted mine, so I had to edit it, to quote brophy Link to comment
Brophy Posted February 10, 2006 Share Posted February 10, 2006 Haha, i had to do the same, There are people against and for it, i just hope its done server side, cuz i know im gonna go on some poonage road trips in san andreas Link to comment
Si|ent Posted February 10, 2006 Share Posted February 10, 2006 As the editor is going to be adapted to it I'm sure there will be no limits placed on map area used. However, I strongly suggest steps are taken to prevent what has happened with the race maps - i.e hundreds of really quite poor and even non-working ones getting spread via the centre. It's really important that MTA DM has a very strong identity upon release. This means shipping it with a small number of very high quality, well thought out, maps/game modes. Rather than putting in dozens and diluting the whole thing. The gang community need a 'standard' to get ahold of, the rest of the community will also need something familiar to play, something standard to define what MTA is, something they can find on many servers at any time. This doesn't rule out creating customised maps and modes of course, but a line should be drawn between them. Think Half Life multiplayer on the one hand (MTA DM) and the many halflife mods (MTA DM Custom) on the other Link to comment
Brophy Posted February 10, 2006 Share Posted February 10, 2006 Yeah, i agree, i forgot about the map editor, lets hope they include warp points into the editor, then we can do gangwar maps, with warp points for people to fetch weapons or just build bunker type bases for DIY Gamemodes P.S. WOOT 1000 POSTS Link to comment
Gareth Posted February 10, 2006 Author Share Posted February 10, 2006 are you on the team anymore bump? Link to comment
Si|ent Posted February 10, 2006 Share Posted February 10, 2006 No, but that's not really relevant. Link to comment
Gareth Posted February 11, 2006 Author Share Posted February 11, 2006 just wondering for my own information Link to comment
Drawcansir Posted February 12, 2006 Share Posted February 12, 2006 are there going to be normal people (no CJ but civilians) Link to comment
Gamefreek Posted February 12, 2006 Share Posted February 12, 2006 No there wont be peds in MTA:SA, someone might be able to add them via the SDK when its released. Link to comment
erorr404 Posted February 13, 2006 Share Posted February 13, 2006 IMO, the best way to limit the map size would be through close spawn/vehicle/pickup placement instead of enforcing physical boundaries. Link to comment
slick Posted February 14, 2006 Share Posted February 14, 2006 yeah, splitting the map is a bad idea, just let the server owner decide how the game will be played, just by how he spreads out the spawn points. Link to comment
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