MTA Team jhxp Posted February 3, 2006 MTA Team Share Posted February 3, 2006 Deathmatch will have maps, just like the "race" release has at the moment, though it's improved in several ways. This time when you die, you don't have to wait until everyone has died and a new map is started until you respawn. Respawn times and respawn modes are all specifyable in the map file (the current modes are 'none', 'timelimit' and 'waves'). None is for 'Last Man Standing' maps where you ideally play in a small map with weapons and see who lives in the end. With timelimit, you can specify how many seconds the server shall wait from the time a player has died till he respawns. Pretty ideal for freeroaming maps in big areas. With waves, the server tries to respawn players in "waves", meaning dead players are respawned at for example 30 second intervals (the time is specifyable in the map files). This means you can die, and be lucky enough to respawn 1 second later, or you may have to wait another 20 or 30 seconds. This should work pretty well for deathmatches in smaller areas, or in team matches if we decide to implement this in the first deathmatch release. At the moment, there is no "Click to join", though I will implement this some time later. It's nice when you can stay in spectator and watch the other players if you wish. Note that spectator for deathmatch isn't coded yet. Some of the code is portable from race, though it needs some tweaking to be able to spectate on foot too. Should be pretty trivial. I've also been working on vehicle spawning. These are places drivable vehicles are spawned by the server in your map. Vehicle spawns are currently definable in the map files using the vehiclespawnpoint tag (or the deathmatch editor when it's done). You're able to have quite a lot of vehicle spawns in your map, theoretically up to 65534 though this hasn't been tested yet, meaning you can put vehicle spawnpoints all over San Andreas if you want. Same as you can do with player spawnpoints. GTA itself is only able to handle about 110 vehicles at the same time, so I've used the same streamer I've coded to deal with the checkpoint limit and the object limit to deal with the vehicles. The streaming is fast and doesn't add any noticable decrease in FPS. What I'm going to do the comming days is server/netcode for getting in/out of vehicles and vehicle state management serverside (driver, passengers, position, health, landing gear states, turret states etc...). eAi has been doing the game part. Remember to watch this space for updates the comming days! Link to comment
Lággy Posted February 3, 2006 Share Posted February 3, 2006 (edited) Wow, thanks for the update. Edited February 3, 2006 by Guest Link to comment
Brophy Posted February 3, 2006 Share Posted February 3, 2006 (edited) Great news, loving the amount of cars Edited February 4, 2006 by Guest Link to comment
darkdreamingdan Posted February 3, 2006 Share Posted February 3, 2006 This is great news, it's great to have a user freindly interface for creating modes. I just hope it doesnt get too complicated . I dont know if i'll have enough motivation to work on extending the map editor manual Link to comment
paul527 Posted February 3, 2006 Share Posted February 3, 2006 I suggested this for the race mod, but seems you guys are moving on to deathmatch, which is even better (near bottom of page): http://forum.mtavc.com/viewtopic.php?t=15234 Link to comment
erorr404 Posted February 4, 2006 Share Posted February 4, 2006 I suggested this for the race mod,but seems you guys are moving on to deathmatch, which is even better (near bottom of page): http://forum.mtavc.com/viewtopic.php?t=15234 Yeah, and respawning will be in MTA race too. Link to comment
paul527 Posted February 4, 2006 Share Posted February 4, 2006 Yeah, and respawning will be in MTA race too. Link to comment
paul527 Posted February 4, 2006 Share Posted February 4, 2006 Yeah, and respawning will be in MTA race too. Link to comment
UK Red Posted February 4, 2006 Share Posted February 4, 2006 Wow, you guys aren't standing still! Thought you'd take a break for a while after race was realeased, but you're not! Decication through and through. Good work guys Link to comment
UK Red Posted February 4, 2006 Share Posted February 4, 2006 Wow, you guys aren't standing still! Thought you'd take a break for a while after race was realeased, but you're not! Decication through and through. Good work guys Link to comment
bloodeye Posted February 4, 2006 Share Posted February 4, 2006 amazing . Although having just seen the vid for SA-MP you'll have to go some to beat that. there sync looks mental occasionally, almost no judder.. but keep it MTA Link to comment
bloodeye Posted February 4, 2006 Share Posted February 4, 2006 amazing . Although having just seen the vid for SA-MP you'll have to go some to beat that. there sync looks mental occasionally, almost no judder.. but keep it MTA Link to comment
Si|ent Posted February 4, 2006 Share Posted February 4, 2006 Nobody is trying to beat anything. Don't even think about trying to make another topic some mod v mod offtopic ramble again please. Link to comment
Si|ent Posted February 4, 2006 Share Posted February 4, 2006 Nobody is trying to beat anything. Don't even think about trying to make another topic some mod v mod offtopic ramble again please. Link to comment
galgor Posted February 6, 2006 Share Posted February 6, 2006 This is sounding sweet! Canneh wait to get my grubby mouse on the Deathmatch mode when its done! Keep it up guys Link to comment
galgor Posted February 6, 2006 Share Posted February 6, 2006 This is sounding sweet! Canneh wait to get my grubby mouse on the Deathmatch mode when its done! Keep it up guys Link to comment
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