Mr.hankeyeye Posted October 28, 2006 Share Posted October 28, 2006 (edited) omg Edited November 23, 2006 by Guest Link to comment
Jani Posted October 28, 2006 Share Posted October 28, 2006 This idea reminded me of one thing. There was a mission in SA where CJ had to break into some military base (I think it was KACC Military Fuels) and had to steal a helicopter for transporting a vehicle with a big magnet or what is that thing called. But, after that mission, that magnet thingie didnt work anymore. As if it was reattached. I think it would be fun to make it work on MTA.Sorry if there was an idea like this before. I think that was called the Leviathan. Link to comment
SamB Posted October 29, 2006 Share Posted October 29, 2006 I have downloaded a mod which opens the space in a cargobob. Let me tell u it is NOT a good idea. i tried flying with a bike in the back on SINGLE PLAYER and it blew me up. after some stuttering and me turning 2d. maybe it would work on andromeda since its bigger. dunno Link to comment
erorr404 Posted October 29, 2006 Share Posted October 29, 2006 I have downloaded a mod which opens the space in a cargobob. Let me tell u it is NOT a good idea. i tried flying with a bike in the back on SINGLE PLAYER and it blew me up. after some stuttering and me turning 2d. Good point. It would be much worse with the Andromeda due to it's higher speed and the jerkiness caused by lag. The best way to do this would be to 'glue' the player/vehicle to the Andromeda so it's position is in sync. Link to comment
SamB Posted October 29, 2006 Share Posted October 29, 2006 thats given me an idea when they lag and jerk you go with them, but you dont go flying round. you only move if u do it via controls n stuff. wonder if the mta team could do this Link to comment
Manej Posted October 29, 2006 Share Posted October 29, 2006 There are several single player mods for it, but its a mess. As Sam said, you can't do jack without getting blow up. If there was a way to make the cargo bay solid without allowing collisions with it, then we'd be in business. Link to comment
SamB Posted October 30, 2006 Share Posted October 30, 2006 Like no damage taken when u hit it? (the interior) Link to comment
DerKeks Posted October 30, 2006 Share Posted October 30, 2006 OK, the Idea is good, but there are 2 things. 1.If you want to fly the Andromeda, there is a Limit at the high, so you can't make a good sky diving. But for Missions is that a good Idea. 2.If you want to jump from relativ highs, so you must crate an unmovable objekt, like the Andromeda Cage. Link to comment
Manej Posted October 30, 2006 Share Posted October 30, 2006 Like no damage taken when u hit it? (the interior) Exactly. Then you wouldn't explode as soon as you move around. As far as the applications go, there are tons. The interior is large enough to carry several vehicles... imagine flying over an enemy team's territory and driving a bunch of tanks out the back. Link to comment
Mr.hankeyeye Posted October 31, 2006 Share Posted October 31, 2006 that would be great but tanks are way to havey and the plane will probably explode when you would roll it in unless you would mod the tank too but then it will loose some of its cool elements Link to comment
dtneter Posted October 31, 2006 Share Posted October 31, 2006 (edited) - Edited August 1, 2012 by Guest Link to comment
Lággy Posted November 1, 2006 Share Posted November 1, 2006 I’d be more worried about the collision of vehicles. I mean, this might be possible in SP but with lag, I think it might jerk the plane and blow up. Personaly, if there was some type of vehicle lock to the back of the plane (like that mission where you have to get some cop bikes and drive up a packer) then this would be possible. Still, seems like a lot of work just so you can have vehicles in a Andromeda Link to comment
dtneter Posted November 1, 2006 Share Posted November 1, 2006 (edited) - Edited August 1, 2012 by Guest Link to comment
spazshane Posted November 19, 2006 Share Posted November 19, 2006 I do believe in singleplayer there is a mission where you must pick up a car with a helicopter. I am not sure what would happen if you picked up the car with someone in it. If this is synced in multiplayer I am pretty sure yall would be happy enough. You could either get a good pilot to fly the helicopter and release you when you want so that would be nice to make some stunt videos. Or you might get a good pilot who wants to kill and starts to smash you into walls with the winch Link to comment
Leviathan Posted November 20, 2006 Share Posted November 20, 2006 I am not sure what would happen if you picked up the car with someone in it. Ever tried it yourself in single player? It works fine. And playing with magnets is allways fun, even more with multiple people. Link to comment
FullMetal Posted November 20, 2006 Share Posted November 20, 2006 That would be cool in MP.... the heli with the magnet... + 2 teams + capture the cars (something like "the hit list").... Link to comment
Manej Posted November 21, 2006 Share Posted November 21, 2006 The SDK will allow it to be synced. I want to pick up a coach full of people and drop it from an amazing height, sending the passengers plunging to their deaths. Link to comment
Leviathan Posted November 21, 2006 Share Posted November 21, 2006 they will survive, a good bus driver can make a flawless landing, otherwise the bus will get totally destroyed, but passengers might get out on time before it explodes Link to comment
SamB Posted November 24, 2006 Share Posted November 24, 2006 if the bus lands on flat land itll be fine. if it lands on a hill it will go rolling off and blow up and the passengers wont be able to get out bcas san andreas wont let them >. Link to comment
norby89 Posted November 25, 2006 Share Posted November 25, 2006 getting vehicles and players in the andromeda could be possible, just look at it from a different perspective: you don't need to actually put stuff inside the plane just make it look like you did.. you've talked about 'dimensions' in the blog, in other words the andromeda needs a warp point that takes you to a dimension (for example the box thing from the SP mission or a specially designed interior, yeah make it as wide and large as you want), this warp point could be activated and deactivated by the pilot.. the players could jump out of the plane whenever they want by pressing a button or aproaching the warp point (it doesn't really matter).. PS) I don't have to say that each andromeda takes you to it's own dimension, if you are in plane A you won't see the people who are in plane B.. that's the theory Link to comment
Leviathan Posted November 25, 2006 Share Posted November 25, 2006 and what if the the plane explodes, placing bomb charges outside of the interior and let them blow up if the plane crashes? lol Link to comment
norby89 Posted November 25, 2006 Share Posted November 25, 2006 and what if the the plane explodes, placing bomb charges outside of the interior and let them blow up if the plane crashes? lol simple. they all die Link to comment
Guest Posted December 27, 2006 Share Posted December 27, 2006 https://www.youtube.com/watch?v=9VxQIhtR_H8 That is what you mean right? That was done on SAMP using there PAWN script, but got quite frustraiting as you had to have a driver to be able to get in or out the plane. But it was possible. Link to comment
Manej Posted December 29, 2006 Share Posted December 29, 2006 I made a single-player mod that opens up the cargo bay and adds three more seats. The cargo bay doesn't have any textures, but it is solid. Without the new glue feature, though, carrying vehicles in the bay is pretty tricky, but it's fun to sky dive out the back of it. Link to comment
Azu Posted December 29, 2006 Share Posted December 29, 2006 But then, everyone would have to download it. Link to comment
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