Thugsta Posted March 17, 2003 Share Posted March 17, 2003 Dont know if this will work but it sounded good when i thought of it this is how it will work: Everyone will spawn in a random spot (just like deathmatch) and they will be given a certain person to kill and it will display them on the radar as a dot, if they kill the person they have been told to kill they will get a point, and if the person you were trying to kill kills you they will get a point, but....... if you kill someone that you were not told to kill or was not trying to kill you you will lose a point. if you die you will just respawn and get another target to kill, if you kill your target you will just get another one to kill. the person that is trying to kill you will not be displayed on the radar. this type will not work until you get a scoring system happining. Please post your thoughts/ideas and say if you think it will be fun or not in the poll thing. Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 A one on one DM scenario - sounds intereesting So its a game where everybody is going after everybody else right? So A is after B, B is after C, and C is after A etc etc. Just wondering how targets will change, due to the limit of players, in some cases you would be after the same target, or people would double up? - Don't know how that works. Either way, its a nice idea. Link to comment
Exterminator Posted March 17, 2003 Share Posted March 17, 2003 ahh liek bounty hunter in Tribes 2...this could be cool.. Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 i was talking to thugsta last night about this, and we thought of randomising all the targets after each kill. Mass chaos would ensue as the person that 1 minute ago was 5m away from you is now only 3 and your target =) Link to comment
RISO Posted March 17, 2003 Share Posted March 17, 2003 im up for that (if its possible of course). It would be great fun be able to beat up one mate while another 'attempts' to beat you up, hehe. Link to comment
Mr.Bill Posted March 17, 2003 Share Posted March 17, 2003 good idea, It'd be interesting to see, and if you like your target, you could always go for the guy whos after him or something Link to comment
TheBigJ Posted March 17, 2003 Share Posted March 17, 2003 or you could like hire some 1 to kill your guy or sumthin...i dont know...mayb like a pimp, or gamg type thing where u trick some 1 into geting into a gang van, and then they do sumthin for u Link to comment
Sandstorm Posted March 18, 2003 Share Posted March 18, 2003 I Dub the the Hitman Scenerio Link to comment
Mark Posted March 18, 2003 Share Posted March 18, 2003 Not bad. It could be called "Marked Man." Link to comment
Flamin-h Posted March 18, 2003 Share Posted March 18, 2003 Yes just like tribes2, This would be a very good game, every one would be displayed as on your team except your target. If you notice a team member trying to kill you you are probly their target. If you kill them you should get 2 points or somthing, if you kill some one on your team who isnt trying to kill you you loose a point. Hehe I would love this! Link to comment
Thugsta Posted March 18, 2003 Author Share Posted March 18, 2003 YAY! finally an idea people like Link to comment
maksio5 Posted March 20, 2003 Share Posted March 20, 2003 good idea but with a little innovation, when somebody would like to kill u, then u can kill him or u must to run away to orea which will be showed on the map as new dot(for example hideout). your health is going to be restored once a while. Link to comment
xerox Posted March 20, 2003 Share Posted March 20, 2003 hmm - I personally dont like that idea. People will camp the spot and just stay in it. The current mode works quite well as is Link to comment
Thugsta Posted March 23, 2003 Author Share Posted March 23, 2003 who ever makes the gametypes for mta can u tell me if this is possibile to make? Link to comment
ijsf Posted March 23, 2003 Share Posted March 23, 2003 Yeah this gamemode has a good change of possibility. I will surely talk about this with the other teammembers. But I think we should disable things like the tank and the dodo to prevent that the person who is in it can't be killed. Link to comment
Guest Posted March 23, 2003 Share Posted March 23, 2003 i think the idea with being able to kill your assasin has to sides: -on the one its a bit unfair not to be able to kill him you can only run away -on the other hand it makes the game much more intense you will be always running and trying to kill your target before you get killed the funny thing is that the game type will have a funny affect: everybody will meet at the middle and there will be many people who are just 1 sec away from winning when a new round starts i also dont know if it wouldn't be boring to kill your opponent with always the same weapon(because you don't have time to collect another) mybe the winner of the last round should get some extra weapons which he can keep until he dies(when the round is other he still keeps them) (it think everybody should be shown int he map even your target) Link to comment
Thugsta Posted March 24, 2003 Author Share Posted March 24, 2003 I reckon it would be better without rounds and if u kill your taget u just get another one and everyone keeps the same one. Link to comment
Flamin-h Posted March 24, 2003 Share Posted March 24, 2003 -on the one its a bit unfair not to be able to kill him you can only run away I would of thaught you yould get a point or 2 for killing the person who was trying to kill you? But they would still show up as a team member, yet if you kill another team member you would loose a point for it. You would have to have alot of evedence that a person on your team is trying to kill you before he actucaly does kill you. And when you are about to kill your target you would want to act as his team mate than when he's not looking stap him in the back ( shoot him in the head). But thats just my tactic. I do think you should disable the tank but im not shure about the dodo... I mean you will have him on your radar because you have to know who your going to kill so your not going to loose him. Maby if you shoote the dodo it goes spastic for a couple of seconds like inverts all your keys or makes it fly up for a second with would generaly make you come crashing to the ground. That would make it so you can kill him alot easily. Link to comment
xerox Posted March 24, 2003 Share Posted March 24, 2003 run away? - i guess you could kill him, but that wouldnt change the order of anything - he just respawns.... that would work So you still have your main objective, but if needed, you can kill your assasain. Link to comment
Thugsta Posted March 26, 2003 Author Share Posted March 26, 2003 The funny thing is i got tribes 2 today and i saw the gametype "bounty" and that is exactly what i was trying to describe well i think that is what it was called Link to comment
Flamin-h Posted March 26, 2003 Share Posted March 26, 2003 Yep Probly, Its a great mode to play. run away? - i guess you could kill him, but that wouldnt change the order of anything - he just respawns.... that would work Yes it would work because he isnt going to be the person who's trying to kill you. Once you kill your target it will swap to another person, maby not right away but soon when theres some one to be your target. That means that if you kill the person who is trying to kill you their target wont be you any more (because you killed them) it will of swaped to another person. It all works out fine, its alot easier when you play the tribes 2 version + it is very fun! Link to comment
Prostheus Posted March 27, 2003 Share Posted March 27, 2003 Everyone will spawn in a random spot (just like deathmatch) and they will be given a certain person to kill and it will display them on the radar as a dot, if they kill the person they have been told to kill they will get a point, and if the person you were trying to kill kills you they will get a point, but....... if you kill someone that you were not told to kill or was not trying to kill you you will lose a point. if you die you will just respawn and get another target to kill, if you kill your target you will just get another one to kill. the person that is trying to kill you will not be displayed on the radar.this type will not work until you get a scoring system happining. I reckon, instead of a "dot", some sort of hot/cold gauge on-screen if possible. Therefore not giving a definite position of the player And, how about if you kill the person you get a point, however if that person kills you, but wasn't supposed to because you weren't their "target", it gives them two points for killing the "assassin". And, if the assassin dies, the target gets a point for surviving Another idea is to have a car hunt, basically like car-tag or something. Where it shows a gauge as to how close the chasing party is, and well, basically the same scoring system I reckon. However, only 1 person is "it" Link to comment
xerox Posted May 6, 2003 Share Posted May 6, 2003 bumping this thread, so that trx can find it, as he was thinking about possibly turning it into a game mode =) A vs B B vs C C vs A The above worked on that idea from what i remember... just read the whole thing =) Link to comment
Thugsta Posted May 6, 2003 Author Share Posted May 6, 2003 This would probaly be hard to make Link to comment
xerox Posted May 6, 2003 Share Posted May 6, 2003 vogel says it should be possible (read his post) ... im looking ahead here, at future ideas for gametypes. We dont want these great ideas lost, as the whole forum is really a think-tank, where your ideas actually have a chance of becoming something. Maybe in 0.4b or something, this may be included. Since I gave so much feedback regarding this (actually, most of you would call it spamming;-P ) and we turned a simple idea, into a full blown game-mode, like every other game-mode the mta have made/are working on. Link to comment
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