
paul527
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Everything posted by paul527
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whoever wrote that article must be blind in one eye, and a large piece of shit covering the other eye, because those cars are not as bad as he makes them out to be.
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sounds like fun
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yay vids! n1 edit: mannn people gotta watch the Interstate69 vid (a gamemode based off of Interstate '82 in case you know how fun that game was!) really nice
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ouch, that sounds like that hurt. yeah, it would be nice to be able to delete some default SA map, but the problem is, if you accidentally delete the wrong thing, you better have an "undo" feature to go with it
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I was reading through this article and noticed the comments had some blibble blabble going on. Specifically Replies #1 through #10 are they spam? sure look like it to me ps:this might delay DM a bit this time
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remember the old days on the forum when i had a bad habit of hitting the carriage return every 10 words? made my posts look like poems as one member said.
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Where is the edit button?
paul527 replied to Maximusje's topic in Site/Forum/Discord/Mantis/Wiki related
well that solves my question -
Actually, the game never specifically mentions Jack Thompson's name, nor have we seen any screenshots that would allow us to see whether he depicts Jack Thompson (in physical appearance at least). So I say, BIG FARTS CUZ WE ARE NOTS THE KNOW! HAPPY BLOCK (in short, this thread is just a link to a dumb (yet kindof funny) poll)
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DANG ME AND BAD SPEELING DETEKTOR
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The first one says to the bartender, get me a scotch, the second one says to the bartender, get me a shot glass filled with vodka, the bass player says to others, "why the fuck am I not a musician in this joke? Bass players are musicians too ya fuckers!" and storms out.
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http://www.mtasa.com/history.html I don't know what the hell a "whish" is... (the sound of a powerful toilet?) Ahh! I see! It's a typo. Fix plz. (people please don't bitch at me about "slowing down DM" fixing 1 character only takes 1 sec.)
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bump! Keepin' the weirdo plane thread alive!
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wow those pics by Black Dragon and Ransom were hilarious ! also, compile my SanZor forum simulator today! : #include using namespace std; int main() { int postcount = 0; cout<<"Today I'm going to join a forum!\n"; while (postcount < 10000) { cout<<"\nhappy block"; postcount++; cout<<"\nNow my post count is: "< } cout<<"\nYay! Now I'm a forum veteran!"; cin.ignore(); cin.get(); return 0; }
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looks great! i heard alot of good stuff about the first mafia, and it looks like they are on the right track with the sequel too.
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Woah woah, the maps can be really fun. Try making your own maps if you don't like the ones you're seeing so far (if thats the problem). And yea, dont worry, they are working on deathmatch
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Yeah I got the same thing, I ignored it. Like the dev's said before, MTA hacks into GTA's memory addresses, so its bound to have anti-virus scanners make false positives about it. Although I believe they were talking about the client, not the server... O_o
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BrophY: Tinactin
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A: Lamp does. Q: Does the lamp have a brain to remember things?
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MTA:SA 40 Player Server (Under Construction)
paul527 replied to DJFrankie[NL]'s topic in General discussion
yay 8 more players to bump into -
Anybody gonna shut the f*ck up and let them finish MTA SA DM
paul527 replied to a topic in General discussion
Then stop! Whining isn't going to help progress, but only slow it down. If you want MTA:DM so bad then stop being a nuisance to them. Also, read Mr. Jax post above, he just took time to respond to you, should at least read his post. -
Anybody gonna shut the f*ck up and let them finish MTA SA DM
paul527 replied to a topic in General discussion
Here's my edited post, answer the new question. -
Anybody gonna shut the f*ck up and let them finish MTA SA DM
paul527 replied to a topic in General discussion
-deleted by user- -
Anybody gonna shut the f*ck up and let them finish MTA SA DM
paul527 replied to a topic in General discussion
I remember me and you talked about this before, but I still have questions. Are you implying that your long wait is justification for your lack of support towards the MTA team? We all have waited, just like you Rob. Hey Paul, I'd be happy to answer. The "justification" for my lack of support, is that when I supported them before, and I stayed loyal to MTA, and did not support other mods (IE: Rumble, GTA:T) [as did the rest of the community] we {or at least I} thought that loyalty would lead to them listening to the community that supported them; which asked that they deliver something we could use, until the time came for an "improvement" release. For these kinds of local-e-community mods, a commercial style "Mostly-Bug-Proofed" release is very impractical, in my opinion, because the community isn't strong enough to last [as we have seen] the waiting period it takes for the work to pay off, in the form of a relatively solid release. Meanwhile; other mods (which will go unmentioned, to prevent fanflaming) have been gaining community members and loyal players, because they delivered what the community wanted; and meanwhile they've been improving what they have to provide a more stable, bugproofed mod as well. I'm not saying that the long wait is justifying my anger, I'm saying that when my support and loyalty went unrewarded, I lost interest in supporting the mod. Does that clear up the question? Yes it does, thanks Rob.