MrJax
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Everything posted by MrJax
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EUNA Championship 2 VC - www.v51-euna.tz4.com
MrJax replied to Hieu.JZX26's topic in Leagues and events
I think there is a lack of rules on the 'rulesheet' - I dont think you've covered every angle Hieu, maybe a revision? Shame VCES left, but both sides (and ref(s)) should make the rules clear before even starting -
EUNA Championship 2 VC - www.v51-euna.tz4.com
MrJax replied to Hieu.JZX26's topic in Leagues and events
Yeah, thats not a bug Hieu. ...why were there respawns anyway? i mean you said 5vs5, nothing about respawns if you had less people Anyway, maybe it was a bad idea to defend a spawnpoint -
Ok, well a good one would be: on *:SIGNAL:mta.command:{ var %a = $iif($4,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4)),$2) if ($3 == !hp) mta.say $1 $mta.name($1,%a) $+ 's health is $mta.health($1,%a) $+ % }
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You need to edit the rpg.ini in your mIRC folder... ...i did v3, gave it to Oli (to do his stuff ) but he's been busy, sorry folks
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EUNA Championship 2 VC - www.v51-euna.tz4.com
MrJax replied to Hieu.JZX26's topic in Leagues and events
Not really...cop shotty was brought in because of the pickup in a cop car. -
I assume your using MTA:mA:GRS... Sc00bY has wrote his own script, he didnt edit/add anything, theres a scripting.html in your mirc folder, that along with a few mIRC scripting guides will tell you all you need to know
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So what point are you trying to make exactly? I really doubt anyone cares, Maybe its catching, alot of the VCES seem to be disrespectful nowadays
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EUNA Championship 2 VC - www.v51-euna.tz4.com
MrJax replied to Hieu.JZX26's topic in Leagues and events
Hieu, its just his own crappy version of a blacklist, not the actual blacklist of Aeron's. -
Yeah http://www.mtascripts.co.nr went a bit dead, but maybe its because people can just come here and get anything and everything they need in the add-ons section
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Yeah i was suprised when i was unsynced with 2 or 3 FMJ in the 1st round, desync usually happens after you've died a few times (apparantly its mainly caused by dieing inside a vehicle ) But except for the usual annoying bugs it was bags of fun
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Ow ok, why can't i add more than 1? slightly too restricting imo
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And as its 525x80 it is well within the acceptable size meh i tried to add one, and it said it was too wide across
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yeah, you can either tip the heli on its side (which flings you out to the side when you jump) or stop the heli from movin on the X/Y axis (not moving along, but up and down is ok)
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Erm, its not really ideal for this forum, seeing as its too wide
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Yeah it certainly is, i've seen many already, most were when there was a huge 'flood-bot' problem in 0.4.
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If you get the driver to fly it on its side, you can hop out without getting sliced
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Hehe, glad the firetruck is back in MTA
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The current MTA (core) obviously uses up more cpu (comp juice) and 'slows' the actual game itself down, that is why your textures don't load as fast as they should, try messing with the settings and see if you can get them to load quicker, or maybe try the 1.1 patch for VC, don't think it was for slow textures though. As for SA having "twice as more objects, so it will be slower", i expect they have made improvements to load things faster/easier aswell, and so have MTA.
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whats amazing is how you always manage to top the one you did before, it must get pretty stressful when u almost nail a great stunt and then fall off or somat
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Anyone already has the ability to mod their game, its very easy if you really wanted to, even making it all work with MTA isn't a hard task. I suggest you learn a bit more about the game and what people are doing before you go shootin' your mouth off!
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Yeah, tricky figuring it all out, its alot of fun messin' about with it though, you can do pretty much anything HERE'S another its got the config and dll too, anyone who wants a little mess about with 100+ Tommys, just stick them in ur VC folder and use the action button
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Hehehe, i've been messing around too, i made aload of Tommy's...had alot of fun trying to control them, with the invert X axis I made a small vid too HERE
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$mta.ip does NOT work on connect, that timer would get the ip straight away (or try to) and then 'say' it in 10 seconds, not wait 10 seconds then get the ip and 'say' it.
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I think he wants to use it on mta.join and got mixed up, why would you want it on connect?
